Fallout 4

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Created by

Tenhats

Uploaded by

tenhats

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About this mod

Adds a buildable Sap Bucket that can be plugged into existing trees or the optional Sugar Maples added by this mod. Settlers can farm it and it will passively deposit sap in the workbench inventory.

Requirements
Permissions and credits
Changelogs
This mod has now been integrated into Fully Functional Wild & Fresh Crops and remains for those who want the buckets without everything else added by Wild & Fresh. This mod and Wild & Fresh Crops will not conflict.

Features:

  • Sap Bucket at the end of the Food Category, generates .5 food when assigned. Can be placed against existing trees or snapped to Sugar Maples.
  • Sugar Maples of 3 shapes and colors also at the end of Food. They don't do anything on their own, but allow Sap Buckets to snap to them. Optional.
  • Passive Farming, when a settler is assigned to it Sap Buckets will passively generate Raw Sap that deposits in the workbench inventory, as other crops do.
  • Manual Harvests, overtime the buckets will also fill with sap, which the player can manually harvest.
  • No Conflicts with other mods. A script is used to inject the actor value and leveled list into the workshop parent quest, so this mod will not conflict with other mods that add additional resources such as Northland Diggers.

Main Files
both ESL flagged

  • Default, the bucket and the trees.
  • Just the Bucket, exactly that, no trees so a smaller file. The bucket can still be placed against existing trees, it just wont have the sugar maples to snap to.

Optional File
  • Fresh & Wild Manual Converter, for those who want to switch to Fully Functional Wild & Fresh Crops. Lets you scrap objects from this mod for a full refund so you can place it again with Fresh & Wild at no cost. I would do this with Fresh & Wild active so that you can immediately place the new bucket or tree at the same spot.

Feel free to let me know if you encounter any bugs. The only known bug at the moment is that sometimes settlers will clip into the tree when doing their animations. Doesn't always happen and doesn't cause any issues, just looks a bit silly.

Enjoy!

My Settlement Mods
Nuka-World Transit Center
Fiddler's Green - With Immersive Repairing
Lake Cochituate Village
Charlesview Amphitheater - With Recruitable Cult

My Other Mods
Settlement Dead Zone Fixes
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
And Stay Down! Extended Essential NPC Knockdown Times
Nuka-World Raider Clutter Cleanup with regenerated precombines