About this mod
Cleans normally perm trash/junk, repairs house, makes most of settlement scrapable. Precombines/Previs rebuilt, ESL flagged, and Fully re-navmeshed.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Cleans/Disables the normally permanent trash, junk, debris, plants, etc.
- Does NOT modify normally scrapable objects, trash or otherwise.
- Repairs house using lore friendly replacement, makes most of settlement clearable/scrapable!
Now scrapable or movable using place everywhere:
- Repaired home, and roof
- Small shack
- 2 Power poles
- Large Elm Tree
- Farm Plot, plowed earth furrows under the mutfruit plants.
- All lanterns, and when light source is scrapped or moved light effects disable properly now.
- Added in workshop door snap points to shack and both house doorways, points disable if structure is scrapped or moved.
- Lowered terrain to not be inside the house.
- FO4Edit cleaned
- Navmesh fully rebuilt, also rigorously tested.
- Precombines/Previs fully rebuilt & tested
- ESL Flagged - so plugin will not count against 255 max. It does have a BA file, and for that there is a 500 or so max.
All in one is done -> Commonwealth Deep Clean and Remodel Collection
- This mod is part of the collection ^^^
- All vanilla and Far Harbor settlements are done, except for Boston Airport which I am not doing a version of.
- The installer will allow player to pick and choose which settlements they want.
Mod Compatibility & SS1/SS2 and Transfer Plans
- To maximize compatibility to other mods load this mod last.
- This mod should be 100% compatible with SS1/SS2 or Transfer plans for any plan designed for the vanilla Oberland.
- This is due to the fact I avoid moving most objects, and only disable normally permanent objects that plans would work around anyways.
Load Order and Visual glitches "Breaking Previs"
- This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded last.
- PnP in a nutshell -> “There can be only one"
- The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
- One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
- If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts
A sample load order for your convenience:
- Unofficial FO4 Patch
- PRF (Part of PRP)
- Cheat Terminal
- Everyone's Best Friend
- Radio Add on
- Raze My Settlement
- PRP (or any Previs/Precombines package)
- SS2* (Unofficially, Patches will be done once all settlements are completed)
- Vilance's DCnR Mods here!
Cleaner Settlement Pro-tips & Help:
- Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected), all automatically via holotape. Multiple options in tape including keeping trees.
- To use the mod, run the "Raze my settlement" holotape, select "Raze" option to auto clear the settlement.
- Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
- Scrap Dead Things Still researching this, but its really popular!
- Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
- Please share your cleaning pro-tips with me.
Current known issue: None yet...
Happy Building!