Fallout 4

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About this mod

Are you sick of scrapping your settlements to the ground so you can build on them? Me too.

One click of a button in a holotape - gone in sixty seconds! (Depending upon the power of your gaming rig.)

Permissions and credits
  • Spanish

* a computer left untouched in Echo Lake Lumber/Far Harbour (lore reasons)
* a 10% settlement budget reset option
* slightly faster code (more work needs doing on that)
* menu support for Clean My Settlement (if you have that mod installed - otherwise the menu doesn't show)

~~~Basic Info~~~

After I-don't-know-how-many scrappings and re-scrappings of settlements in various games, I started a new game. Got into Sanctuary - spoke with Codsworth and did the beginning quest in the area - it came to the point of scrapping down Sanctuary to make a home for the Sole Survivor, and eventually a settlement.

That's when I realized: I cannot bring myself to scrap another settlement again. Ever.

Yes, there are mods with pre-scrapped settlements and resources ready to go, etc. I didn't want those. Yes, you can use Transfer Settlements and Sim Settlements: Rise of the Commonwealth. However - I don't have many Transfer Settlements plans that I'm entirely happy with, and I want to learn (and play) with building my own vision of the Commonwealth.

So: I made a holotape that will strip your settlement to the bone within a couple of minutes, depending upon the power of your gaming rig. You don't need Transfer Settlements. You don't need Sim Settlements: Rise of the Commonwealth. One click and it gets wiped away automatically.


As per the video:

* Take control of the workshop
* Load the holotape
* Choose to raze the settlement to the ground
* Add basic scrap or shipments as you desire

Note: In large settlements like Spectacle Island you will need to run the holotape 3-4 times while standing in various places on the island. That's because the place is so big that the game literally doesn't have the stuff rendered/in memory for the holotape to grab. You have to be closer to the stuff so that it can be loaded and the holotape find it.

Special Note: This is set to delete vanilla objects. Anything specially-scrappable in Mechanists Lair and Vault 88 will not be affected. Custom settlements - it's a toss-up (you might try the Raze Built Settlement (EXPERIMENTAL) option as well).

~~~Stuff Affected~~~

Loose junk, food, caps, armor, clothing, weapons, etc - these are placed into the workshop. The main DLC items are included, Creation Club and mod-added items are not included.

Items in a container that is going to be scrapped are placed into the workshop (including mod-added items that are in that container).

~~~Stuff Not Affected~~~

Beds and sleeping bags, bobbleheads, perk magazines, workbenches, corpses, new (non-vanilla) items added by mods.

There are also several items which are not touched. These are often lore-related (computers) - Shaun's crib - the Sole Survivor's refrigerator with calendar and notes from Nora - the lights and pumps at Red Rocket (aesthetics) - a whole lot of things at The Castle - stuff like that.

If I've removed items that you don't think should be removed, let me know in the comments.


All vanilla settlements. All Far Harbour settlements. Nuka World Red Rocket. The Mechanist's Lair. Vault 88.

Note: You can now use the holotape in Home Plate. You *might* be able to run it in a custom mod settlement. It depends upon how well the settlement was put together. I make no guarantees, don't ask.

~~~Build Limit Note and Warning~~~

This mod allows you to increase your build limit, or reset your current build-use back to 0% or 20% of the maximum current build limit.

Unless you have God's gaming rig - your computer will likely stutter once you get to filling up a 3x-4x normal build limit. In extreme cases, where you've built a settlement up to insane levels, it may drop below 15 FPS.

If you have such a rig, thumbs-up! Go hardcore and enjoy yourselves.

For the rest of us mere mortals: keep that maximum build limit down low.

~~~Scrapping and Resources~~~

This mod does not add scrap to your workshop as if you had scrapped things manually. This is not possible - even with F4SE.

I've added a holotape option [Add Basic Scrap (Sanctuary)] - this adds scrap as if you had scrapped Sanctuary by hand.

It does not change the amounts depending on the settlement you are in - vanilla or mod-added. One size fits all.

~~~Modpack Users~~~
Talk with the modpack maker.


Q: Your mod broke my game!
A: Uninstall this mod and revert to an earlier save.

Q: It's gone a bit farther with the scrapping than I think it should...would you set it to let X alone?
A: Make a good case for it (aesthetics- and lore-wise) and I might.

Q: Hey, I didn't get the stuff in my workbench as if I'd scrapped things!
A: Scripts cannot do that. Not even with F4SE - which I'm not going to use because I want the XBox players to be able to use it. Use the Add Scrap and Add Shipments options.

Q: Will you make changes for X mod?
A: No.

Q: Will you change the scrap amounts for X settlement? Or make accurate scrap amounts for each settlement?
A: No.

Q: Scrap Everything/Spring Cleaning patch?
A: Not possible for various reasons. Mostly because each user has different tastes of what they want removed via those mods. If you want to make your own patch, feel free. If you want to put it up on Nexus, I'm okay with that. You'd best get permission from the authors of Scrap Everything and Spring Cleaning first.

Q: Hey what will happen if I really expand my build-limit? Like hitting the 4x multiple times?
A: Your game will likely crater. Revert to a prior save.

Alternatively: If you can actually start your game, you might be able to fix it. You will need to know the ID of the workshop in your cratered settlement. Then you can try:

<workshopid>.setav 34b 1000
<workshopid>.setav 349 1000000

No guarantees, good luck!

Q: I can't find the holotape!
A: Craft it at the Chemistry station, under the Utilities section.