I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
If you get flickering or floating objects while using this mod, try moving it to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited USAF Satellite Station Olivia. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Does it tho? you trade the easy resources with time going back and forth, back and forth, back and forth...or the long walk to red rocket with 1600lbs worth of goods breaking your back
That's always been my opinion on this. Carry weight handles the problem very gracefully, and if you're far enough into the game to be able to fast travel while overburdened, there are much easier resource exploits you can be using by then.
That was sort of along the lines of my question. Should we wait to load this mod, until after Jake takes us to the facility where we find "The Hub?" Oh, and the quest "Returning the Favor" where you have to retrieve Mary's locket.
Obviously no big deal but Zorkaz's Sombre Mountain adds a Triangulation Module in this interior, and your mod will remove the shelf it's on, making it float mid-air. Just want to let you know.
I'm currently building an interior settlement in Olivia, and as you can imagine this conflicts just a little. I am 99% sure it is fine but I wanted to check with you first... would you be okay with me releasing a patch for this with my mod?
That sounds like a load order issue tied to precombines. What happens if you move this mod to the bottom of your load order? It should be after other mods that edit this location, such as PRP.
If you sit on the stool in the small boxing ring (xxxxx353), you'll clip through the wall when you stand up again. Because for some reason the animation has the pc step to the left and turn around after getting up.
Just wanted to say thanks for your PLI mods. They make the world seem much better. My only criticism would be the amount of loot. These raiders must be the richest people on the planet! I tested how much loot is in the base by picking up everything I could find and ended up with nearly 2,000 in weight. I'm already using Damn Apocalypse to reduce the amount of loot. I'll have to see if I can find a patch...
164 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- Backpacks of the Commonwealth: Load "people live in" second.
- Commonwealth Reclamation Project: Overgrowth: Use the patch in old files for older versions of CRPO. For current versions, use patches from the official patch repository.
- Enhanced Lights and FX: Load "people live in" second and use the patch in optional files.
- Horizon: Load "people live in" second. Object intersection and loot respawn are fixed with a patch by JBianculli for v1.9, and the patch in old files for v1.8.
- Interiors Enhanced - Darker Ambient Light and Fog: Load "people live in" second.
- More Uniques - Unique Weapons Expansion: Use the patch in optional files.
- Mutilated Dead Bodies: Load "people live in" second. Mild object intersections are fixed with a patch in the optional files.
- Previsibines Repair Pack (PRP): Load "people live in" second.
- Project Valkyrie: Load "people live in" second.
- Raider Children and Other Horrors of the Commonwealth: Load "people live in" second.
- Sim Settlements 2: No special load order necessary.
- Sim Settlements 2 - Chapter 3: Use the patch in optional files.
- Sombre Mountain Mini DLC - For Miners and Cave Dwellers: Use the patch in optional files.
- Some Assembly Required (Power Armor Overhaul): Load "people live in" second.
- The Beantown Interiors Project: No special load order necessary.
- USAF Satellite Station Olivia - After The Fallout: No special load order necessary.
- USAF Satellite Station Olivia How It Should Be: No special load order necessary.
Incompatible Mods:
- Corrunda's USAF Satellite Reenvisioned: Would need a full rebuild of both mods.
If you get flickering or floating objects while using this mod, try moving it to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited USAF Satellite Station Olivia. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Any chance to have version with decrease the amount of goods? Or does any mod make random items be expired/broken?
My only criticism would be the amount of loot. These raiders must be the richest people on the planet! I tested how much loot is in the base by picking up everything I could find and ended up with nearly 2,000 in weight. I'm already using Damn Apocalypse to reduce the amount of loot. I'll have to see if I can find a patch...