About this mod
A Doctor Who modification for Fallout 4.
Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.
- Requirements
- Permissions and credits
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Translations
- Russian
- Portuguese
- French
- Mirrors
- Changelogs
Embark upon the journey of several lifetimes as you rediscover your Time Lord heritage, craft and command advanced Gallifreyan technology and master control of your very own TARDIS.
It all starts with a mysterious broken pocket watch and a shining silver key hidden within a cellar in Sanctuary...
Features:
- TARDIS - A fast travel machine and player home that contains a range of functionalities.
- Time Lord Perk - Cheat death with the miracle of regeneration, and breathe underwater using your respiratory bypass system.
- Sonic Screwdriver - A useful tool for bypassing locks, encrypted terminals, and more.
- 3 Doctor Who related quests and an introductory quest.
FAQS:
Q. What is this?
A. This is a mod which adds a range of Doctor Who themed items and gameplay elements.
Q. Does this need F4SE?
A. No.
Q. Is this mod compatible with the older version of Fallout Who?
A. No.
Q. How do I start the mod?
A. Go to the root cellar in sanctuary and then pick up and equip the pocket watch. Your perception must be higher than 5.
Q. How often do upgrade quests appear?
A. Between 24-48 hours after completing the last one, until all systems are Tier 3.
Q. How do I recharge the sonic / get sonic ammo?
A. Aim it at any power producing object and a recharge option should appear.
Q. How do I get rid of regeneration side effects?
A. There are three types of regeneration side effect so make sure to pay attention to which one you have. The pip-boy status list should tell you. For regeneration sickness, visit the zero room. For regeneration fatigue, sleep for a bit. For regeneration cravings, eat the prompted food.
Q. Does this mod work in VR?
A. Yes, but it is untested by me and you may have issues with regeneration. See the below question to resolve them.
Q. How do I disable regeneration / remove the Time Lord perk?
A. Go to the Mind Archive (Hypercube) room within the TARDIS depths and use the Chameleon Arch. This will remove the Time Lord perk, regeneration, and it's associated abilities.
Q. Why does my fault locator say "TARDIS Status: [...]" or my regenerative craving say "[...]".
A. You'll need to remove the mod from your game, save, and then re-add it and begin again. I had to re-implement messages in a different way so that they would show up in the Xbox version and due to how the engine works, the new way of getting string data into those messages can't be applied retroactively. Sorry!
Q. My mod is completely broken now. What do I do?
A. You'll need a new save, or clean your current save by removing the mod from your game, saving, and then re-adding it and beginning again.
Q. You keep breaking the mod and making us restart. What can I do to quickly regain lost progress?
A. There is now a quickstart option during the intro quest. Telepathic circuits can now sync already discovered locations.
Credits:
Cook - Pretty much everything.
Demeggy - Original mod author, founding father of Fallout Who, and a good friend.
Spyduck - Original mod author, and probably has some mesh work in here somewhere.
J!M!B - Testing, 3D Artwork
Arkman - Musical Scoring.
JMinc - 3D Artwork (Hartnell Controls)
Tock - 3D Artwork (Sonic Casings)
TichePotato - Testing
Taylor7500 - Testing
Secondattemps - Testing
Some soundwork sourced by BlargoArgo.
Doctor Who and it's affiliated images are property of the BBC. This is a hobby project made freely by fans, for fans.