Fallout 4

About this mod

The Castle once the home of the minutemen, lost and retaken by them. Only to be lost again, this time to raiders. A callous bunch that decided that they would dig in and make this castle their home. Renamed The Palace. This design is big. It has all the amenities and entertainment one could ask for oh, and 2-3 pubs.

Requirements
Permissions and credits
At level 0 the walls are repaired in a scrappy sense of the word. 
At level 1 it is no longer a minuteman fort it's now on its way to being the home of a raider gang.
At level 2 The Palace is up and in full swing so much that the boss now moves in and thus this being you a player home is added. 
At level 3 the player home is expanded on. 

They are static beds that you can put sleeping bags on to expand on your beds if need be. The settlement is for 40. Perfect for that raider HQ. Lots of entertainment within the walls. 
Outside of the walls proper is a shanty town with shops and a chop shop for larger scrap to be brought in. 
This place is aside from needing a little food as raiders are not known for farming rather well off. 

To make sure it all works as it should the following are required: 



Sim Settlements 2
Sim Settlements 2 - Chapter 2
Workshop Framework

SS2 Addon - Bare Essentials
SS2 Superstructures - A Sim Settlements 2 Addon Pack
Sim Settlements 2 Scrappers
Vault-Tec Tools - Sim Settlements 2 Addon Pack 
Wasteland Venturers Sim Settlements 2 Addon Pack
Sim Settlements 2 - Tiny Living
Sim Settlements 2 - Ruined Homes and Gardens 2.0
Sim Settlements 2 - Junk Town 2 Addon Pack
Sim Settlements 2 - Pra's Random Addon 2
Sim Settlements 2 - Apocalyptic Additions Addon Pack
Sim Settlements 2 - So I Made Plans Addon Pack