This is the last "major" update for this project, and man has it been a journey since then. Not only has this mod risen to simply unfathomable heights, but everyone who has downloaded it has expressed their sheer enjoyment with it has been something that will stick with me forever. And those who didn't, have been shaping the mod to grow and improve into this final edition - whether they were aware of it or not. Thank you to all of you who have played my mod!
Still, keep an eye out on the page. I have some extra ghouls that might be coming in the future, more miscellaneous types to add to the pile. But I am more than happy with where the mod stands in its current state.
On to greener pastures... or greener procedurally generated pastures? (Starfield needs all the help it can get from modders, I'll be around over there)
Those you crashing from Diseased Feral Ghouls or Rotters:
Install Buffout 4
Get a crash log
Drag/Drop the crash log into either my Discord in the FO4 Support channel or the Collective Modding discord/FO4|PostCrashLogs Here channel. It will take me several hours to respond as I have a job and cant run crash log scans until I'm home. Plus, many of us are on opposite sides of the planet.
Make your own BO4 crash log scan with the unofficial version of CLASSIC if you feel up to it.
My gut reaction is this is probably a conflict. However, if there is more to the issue, please prove me wrong. We need data.
Question. Does this mod edit npc records? Trying to use this with Next Gen version and I have built a 390 mod modlist without stutters and would like to add this but cant if it edits npc records. Thanks Bugthesda.
So ive been coming back to the game after years and tried this mod. But playing on Survivor difficulty it feels like those ghouls are completely overpowered. I cant even deal with one or two of them because they will just oneshot me as soon as they get into range and my 10mm pea shooter doesnt do s#*! to them. Double barrel and that Laser musket arent much better. Even the Brotherhood knight at the police station gets completely obliterated by the ghouls. And i basically am spamming Stims to pick up my companion every 10 seconds. Am i just missing something here? Is it supposed to be like that?
This mod ain;t so bad...but if you add Fallevil to it, forget it. The guy who did that mod is a halfwit whose goal was to make things difficult by making them sponges, regen x200, damage x200...No, this mod is fine and the mobs are manageable. There are plenty of poorly thought out mods out there :)
Unbelievably amazing mod! So well-made, has a fantastic design, and is brilliantly thought out and implemented. 100% on my essential list now.
The only criticism, and it is fixable, as many, many others have said already, is that the sound effects… are... LOUD!! IMO you must use the Very Zen FGEP Textures mod. It has an optional mod to change the volume to be much more normalized and also makes the audio change depending on your distance from the ghoul.
But seriously, apart from that, this mod is absolutely fantastic. Huge thank you to Ethnet and Arroganz for all of your work and for sharing.
It seems that the Goliath is involved in most of my crashes (which are rare anyway). Might have something to do with Live Dismemberment. Otherwise I can recommend this mod!
Great designs of the creatures and really adds to the atmosphere and vibe I’m going for. I really want to like this, it’s just I can’t get past that annoying squelching sound that permeates through all walls. Just goes on and on until the last ghoul in the zone is dispatched. Go to Lexington and/or super duper mart and you’ll see how obnoxious that slimy noise is
845 comments
This is the last "major" update for this project, and man has it been a journey since then. Not only has this mod risen to simply unfathomable heights, but everyone who has downloaded it has expressed their sheer enjoyment with it has been something that will stick with me forever. And those who didn't, have been shaping the mod to grow and improve into this final edition - whether they were aware of it or not. Thank you to all of you who have played my mod!
Still, keep an eye out on the page. I have some extra ghouls that might be coming in the future, more miscellaneous types to add to the pile. But I am more than happy with where the mod stands in its current state.
On to greener pastures... or greener procedurally generated pastures? (Starfield needs all the help it can get from modders, I'll be around over there)
Those you crashing from Diseased Feral Ghouls or Rotters:
- Install Buffout 4
- Get a crash log
- Drag/Drop the crash log into either my Discord in the FO4 Support channel or the Collective Modding discord/FO4|PostCrashLogs Here channel. It will take me several hours to respond as I have a job and cant run crash log scans until I'm home. Plus, many of us are on opposite sides of the planet.
Make your own BO4 crash log scan with the unofficial version of CLASSIC if you feel up to it.My gut reaction is this is probably a conflict. However, if there is more to the issue, please prove me wrong. We need data.
2024-05-14 EDIT
It appears AAF Violate affects Creature animations. Who here is getting crashes without AAF or sexy-time mods?
Am i just missing something here? Is it supposed to be like that?
This mod ain;t so bad...but if you add Fallevil to it, forget it. The guy who did that mod is a halfwit whose goal was to make things difficult by making them sponges, regen x200, damage x200...No, this mod is fine and the mobs are manageable. There are plenty of poorly thought out mods out there :)
Get with the program.
Y'all did this with Skyrim, too. Lollygaggin on the switch. It's gonna happen, just do it already.
100% on my essential list now.
The only criticism, and it is fixable, as many, many others have said already, is that the sound effects… are... LOUD!!
IMO you must use the Very Zen FGEP Textures mod. It has an optional mod to change the volume to be much more normalized and also makes the audio change depending on your distance from the ghoul.
But seriously, apart from that, this mod is absolutely fantastic.
Huge thank you to Ethnet and Arroganz for all of your work and for sharing.
Which adds ghoul hordes whenever there is a Rad Storm
Not only is it compatible, but the ghouls added by FGEP spawn in the hordes as well. It's epic!
Rad storms are now absolutely terrifying.
Might have something to do with Live Dismemberment.
Otherwise I can recommend this mod!