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Created by
Ethganz - Ethnet and Arroganz-Uploaded by
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Activity logs
This page was last updated on 17 April 2024, 5:39PM
- Changelogs
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Version 1.7.2
- Fixed mutiple instances of skeleton references being invalid, huge thanks for elzee for pointing out our misstep here!
- Addressed an issue with rotter crashing and hopefully alleviated more through rexporting skeletons
- Added more sound options to the installer
- Obligatory "Various other tweaks"
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Version 1.7.1
- Readded the pukers back into the mix (thanks for pointing this out 4estGimp)
- Put the Goliath's stomp script into the mod. That's pretty important, but this is just your classic Ethnet blunder
- Added segmentation data to Ravagers
- Fixed the maggot LLs being weird
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Version 1.7
- [DEFINITIVE EDITION: No more "major" updates after this]
- Completely replaced Tanks with Feral Goliaths. They aren't just carbon copies of behemoths now, but are unique in their attack pattern, aoe ability, and will be small enough to work decently in interiors
- Added Feral Ravagers. Read about them in the bestiary
- Added rarity levels to the installer. You can now choose if you want to see the new variants about the same or more than vanilla spawns.
- Revamped and optimized hard-injection leveled-list method to be as small as possible
- Tweaked exploder hit registration - if you shoot him in the general belly area, it SHOULD explode more often than not now.
- Adjusted different sound ranges and enabled reverb
- Fixed the rare occurance where sounds would not be played, be it ambient or dialogue strings
- All important optional plugins implemented in installer
- Opened up the older versions of the mod
- Fixed tons of typos in the Bestiary
- Squashed all the bugs that I could find
- Balanced a couple variants and buffed others, nothing huge
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Version 1.6
- Overall buffed damage and HP of Feral Spitters
- Feral Tanks have had their size, damage, and HP reduced, as to give them greater discrepancy to Super Mutant Behemoths. This also helps them navigate interiors better with less of a chance of getting stuck. Still don't have to use them if you don't want to.
- Fixed Feral Tank invisible decapitation headcap by disabling it.
- Fixed Rotter dismemberment points to properly show green gibs.
- Tweaked Pursuer invisibility effect so that they are still partly visible.
- Changed all archetypes to level with the player. Yes this will make the early game easier, but the level 100+ characters who requested a challenge should be ready for one.
- [NEW VARIATIONS!] (You might need to read the bestiary for more in-depth info!)
- Diseased Feral Ghoul
- Feral Miner
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Version 1.5
- Fixed no scripts being in the script folder for the script-injected version. How can I be this incompetent?!?
- Fixed flag on the Tank Tweak, reverted to regular ESP
- Fixed some instances of rogue 10K textures. File size should decrease, theoretically
- Adjusted bone weighting near the jawline of the Female Shambler
- Adjusted all hair positions of Female Shambler hair
- Total rework of the scripts regarding exploder deaths. They will now instantly explode upon reaching 0 HP, and will no longer leave behind buggy and sussy "corpses". Dead exploders will now change their skin in order to give proper feedback that they are dead, which also now means that they are lootable. There is a better explanation in the Bestiary as well as a demonstration video in the videos tab.
- Fixed Crawler head gore being an anglerfish instead of a normal head.
- Tweaked and standardized several race attributes
- Hopefully addressed Radroach spawning instead of a variant
- Tank Body Part data tweaked to be slightly less squishy
- Tank damage decreased across the board
- Added patch for Feral Nights
- Added Ghoul Spawns to Far Harbor
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Version 1.4
- Compiled all patches and misc. plugins into the mod installer. Hopefully everyone is in favor of this.
- Added an optional Tank workaround plugin. They will no longer spawn through LLs to prevent indoor spawning but will instead be found in various spots in the worldspace.
- Normalized UnarmedWeapon values (save for Crawlers and Tanks, because changing their default UnarmedWeapon value results in broken combat behaviour)
- Added segment data for Rotter Gasmasks (should work properly in VATS now)
- Continued to decrease the stats of Crawlers
- Fixed missing Crawler eye paths
- Shamblers now spawn in pairs of 5 instead of 1, meant to fill hordes
- Added bodypart data for potential BLD patches to be made. Headshots are now HIGHLY encouraged as they do almost three times the damage output.
- Added radiation healing to the Crawler Race
- [NEW CREATURES!] (You might need to read the bestiary for more in-depth info!)
- Feral Brutes
- Female Shamblers
- Added one new Exploder Variation
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Version 1.2
- Fixed a slight mistake with spawning 30 Armored ferals at level 1 instead of 1 at level 30, whoops.
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Version 1.1
- Standardized the stats of the creatures in order to not make lower level characters suffer as much
- Reduced the frequency of Bile, was way too common
- Added proper sounds to Shamblers, missing sounds in 1.0
- Fixed plenty of inconsistencies in the Level Injected version, massive kudos to DeathByPewPew for their in-depth knowledge in Leveled Character lists
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Version 1.0
- Release. At last.
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- Author's activity
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April 2024
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17 Apr 2024, 5:39PM | Action by: Ethnet
Attribute change
'Description changed.'
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17 Apr 2024, 5:38PM | Action by: Ethnet
Attribute change
'Description changed.'
February 2024
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21 Feb 2024, 5:18PM | Action by: Ethnet
Attribute change
'File \'FGEP - Diseased and Rotter Remover\' category changed to Updates.'
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21 Feb 2024, 5:18PM | Action by: Ethnet
File added
'FGEP - Diseased and Rotter Remover [version test]'
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04 Feb 2024, 7:21AM | Action by: Ethnet
Attribute change
'Mod version changed to 1.7.2.'
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04 Feb 2024, 7:10AM | Action by: Ethnet
Attribute change
'File \'FGEP - The Definitive Edition\' description changed.'
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04 Feb 2024, 7:00AM | Action by: Ethnet
Attribute change
'File \'FGEP - The Definitive Edition\' description changed.'
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04 Feb 2024, 6:57AM | Action by: Ethnet
Changelog added
'Change log added for version 1.7.2'
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04 Feb 2024, 6:55AM | Action by: Ethnet
File added
'FGEP - The Definitive Edition [version 1.7.2]'
January 2024
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08 Jan 2024, 5:49AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:48AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:47AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:47AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:45AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:43AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:42AM | Action by: Ethnet
Attribute change
'Description changed.'
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08 Jan 2024, 5:41AM | Action by: Ethnet
Attribute change
'Description changed.'
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05 Jan 2024, 7:45PM | Action by: Ethnet
Mod image added
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05 Jan 2024, 7:45PM | Action by: Ethnet
Mod image added
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05 Jan 2024, 7:45PM | Action by: Ethnet
Mod image added
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- Mod page activity
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April 2024
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19 Apr 2024, 8:54PM | Action by: estziis
Endorsed
'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 8:25PM | Action by: Azelp
Tracked
'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 7:57PM | Action by: Jeb37
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 7:25PM | Action by: Sossymon
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 4:04PM | Action by: xtralargex
Endorsed
'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 4:01PM | Action by: SooJackalope
Tracked
'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 2:55PM | Action by: Sideshow88
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 1:10PM | Action by: argga
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19 Apr 2024, 12:13PM | Action by: Ariaene
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19 Apr 2024, 9:00AM | Action by: PundaDoGame
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 3:41AM | Action by: dubiousllama1
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 3:18AM | Action by: RyanT1105
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 12:13AM | Action by: ystryker712
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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19 Apr 2024, 12:07AM | Action by: MrBlackdarkness666
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 11:05PM | Action by: PyllO2000
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 10:51PM | Action by: ZVANDY7
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 10:30PM | Action by: gloriouskorius
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 8:15PM | Action by: yoloftw
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 5:52PM | Action by: 16perezj
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'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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18 Apr 2024, 4:05PM | Action by: calazzo
Untracked
'FGEP - Feral Ghouls Expansion Pack - The Definitive Edition'
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