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Changelogs
Version 3
Updated for FGEP DE
Version 2
Removed DECAY dependency.
Moved all FGEP ghouls into the boss lists
The Feral Ghoul Expansion Pack is a really cool mod. The new ghoul types are mostly really interesting. However, I'd like them to be a bit more rare, when I encounter one I want it to be special, not something you see a ton of. So I went ahead and made this patch.
What this mod does
Removes Shamblers (I'm not a fan of these, they feel like zombies, not ghouls, and FO4 isn't a zombie game)
The rest of the ghouls are all given the Legendary keyword, and ONLY added to the ghoul Legendary/Boss lists, they're also given level ranges, and toughened up a bit.
The end result, is that most of the ghouls you encounter in game will be vanilla, but legendary and boss ghouls have a 50% change to be FGEP ghouls. When you encounter them, they should feel more like proper bosses.
This mod requries the script injection version of FGEP (I use an override to disable the mod's injection, which gives me clean lvllists to play with) This mod requries DECAY Redux
This mod is not compatible with Exoclyps FGEP - Legendary Edition. His mod just adds legendary variants, and mostly leaves FGEP's original integration in place. If all you want is legendary version of the new ghouls, use his instead. My version removes the mods original integration, and ONLY places things in the legendary/boss lists.