Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Babaloo321

Uploaded by

Babaloo321

Virus scan

Safe to use

68 comments

  1. Babaloo321
    Babaloo321
    • premium
    • 86 kudos
    Locked
    Sticky
    ATTENTION! ATTENTION! ATTENTION! ATTENTION! ATTENTION!

    Version 2.2 of the Tweaks file has a critical bug!

    I realized that the fix I added in v2.2 for Taking Independence not properly starting for some people was causing silent dialog and quests failing to start.

    I've fixed this problem by moving the fix to the PA Expansion Plugin!

    Please update from v2.2 of the Tweaks file and the PA Expansion!
  2. zelldralsoni
    zelldralsoni
    • supporter
    • 28 kudos
    With the new You and What Army 2, will there be a patch to pair with WATM tweaks in the future?
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      I looked, and it doesn't seem to add any new NPCs or LLs that specifically need to be patched. In theory, they should work together quite well.
    2. zelldralsoni
      zelldralsoni
      • supporter
      • 28 kudos
      neat, thanks
    3. jetrax321
      jetrax321
      • member
      • 2 kudos
      Only problem I'm seeing is the file name. YAWA2 shows up as YouAndWhatArmy2.esm so it won't be recognized by this patch without manually changing it
    4. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      @jetrax321
      That patch is for YAWA 1. YAWA 2 is a completely different mod, with completely different NPCs/Factions, which the patch doesn't modify in the slightest. The patch still wouldn't do anything if you just renamed the YAWA 2 plugin.
  3. mrspacedog
    mrspacedog
    • member
    • 0 kudos
    What's the reason for changing vanilla combat armor to add the paint job to Minutemen leveled lists? Doesn't W.A.T.M. already add Minutemen paint jobs as an OMOD to vanilla combat armor? 
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      W.A.T.M. does already add Minuteman paint, yes, but the way it spawns on Minuteman NPCs is through new separate Combat Armor that has the paint attached as default. The optional file makes Minuteman NPCs spawn with vanilla Combat Armor with the W.A.T.M. paint attached, instead of this.
    2. mrspacedog
      mrspacedog
      • member
      • 0 kudos
      So the paint option W.A.T.M. uses can't be added to leveled lists, and you had to create a new version for it to work? Wondering cause I was gonna try and add this new plugin to an existing playthrough and saw it edited my combat armor (not a big deal, just trying to get a sense for the risks). 
    3. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      I didn't create the Combat Armor clones, no. The original author of W.A.T.M did. The reason why I suspect is because vanilla Combat Armor w/ Minuteman paint wouldn't be able to spawn on NPCs without editing the vanilla Combat Armor record itself to add new OMOD combinations. This can create a lot of compatibility issues, so I can see why the author decided to just create a cloned set of Combat Armor with the Minutemen Paint default attached. This is also why I decided to separate this change into it's own plugin because of the aforementioned compatibility issues.
  4. elias90
    elias90
    • supporter
    • 0 kudos
    This is nice! Is there someone who know if there is a submod that removes the power armors for minutemen?
  5. MrBoyo13
    MrBoyo13
    • member
    • 1 kudos
    Is the power armor tweak possible with MadTod's version of his MM PA paint job? 
    Minutemen Paint Job
    I really enjoy his PA paint job, and it'd be cool to see the MM strolling in t-51 and t-60 PA. If not, I understand. (ˇ︵ˇ)
  6. feanor68
    feanor68
    • premium
    • 1 kudos
    @Babaloo321...

    Hi, any chance you might create a patch for "Legendary Modifications" https://www.nexusmods.com/fallout4/mods/4042?

    I saw you had one patch that "fixed" the hats, but I don't use the corresponding mod, and I've been searching for one that does both hats and apparel/armor, with no luck :(

    If you can't or don't have time, no problem -- just thought I'd ask -- thanks for sharing your other stuff, regardless :)
  7. Yutagos
    Yutagos
    • member
    • 2 kudos
    Hello , thanks for your mod , If i was using the 2.2 version and the bld Patch , only the main file is necessery to update ? 
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      You'd need to update the Tweaks file, as v2.2 of it has a critical bug. v2.2 of the Power Armor Expansion shouldn't have any issues, however.
    2. Yutagos
      Yutagos
      • member
      • 2 kudos
      Oh okay i did it for the main file and what about the bld patch ? 
    3. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      Oh, the BLD patch didn't get any changes in v2.3. I just updated the version number scheme to keep up with the rest of the plugins. The plugin hasn't actually been updated since v2.0.
    4. Yutagos
      Yutagos
      • member
      • 2 kudos
      Okay thank you for the response habe a good day ! 
  8. Arquebuss
    Arquebuss
    • member
    • 0 kudos
    Can the Power Armor companions be dismissed to Settlements and become settlers? I've been looking for a mod that adds Power Armored Minutemen to function as Guards, and it seems like this is the closest thing I could find. 
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      No, they can't, but you should try my other mod Constructible Settlement Faction Guards, as well as the patch for this mod on that mod page.

      It adds Power Armored Minutemen Guards, as well as other guards for other factions. Sadly they can't become assignable settlers, though they will walk around and defend the settlement that they're built in.
    2. Arquebuss
      Arquebuss
      • member
      • 0 kudos
      I think this is exactly what I'm looking for, thank you. Saw this mod but didn't notice the patch for this as well. Is this mod's v2.2 compatible as well?
    3. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      Yes, it's fine.
  9. AxisXx27
    AxisXx27
    • supporter
    • 0 kudos
    This mod is epic man, fixed so many problems ive been having with WATMM and VIS-G/Workshop Framework. Something due to my Armorsmith Extended, but i dont need to look anymore!!! \o/ thx man
  10. Greenmailman
    Greenmailman
    • member
    • 0 kudos
    I attempted to edit the LL for exclusively weapons on Minutemen but honestly have no idea what I'm doing... Not a computers guy at all...

    what i was going for was I wanted Minutemen that spawn in WATM outfits and armors to spawn consistently with Laser Muskets. also wanted to add Bayonets to the upgrades list. While the early Minutemen that still dress as settlers have random pipe weapons.

    Then the Power Armor Minutemen spawn exclusively with Gauss rifles and Cannons!  fitting the "Muskets" and old revolutionary theme.

    i also seen this mod that does something neat by add swords and grenades, didnt much care for the mechanics or pistols tho. but if the NPCs change to melee when in melee range of an enemy the swords would be great!

    Any of this sound like something you would do?
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      That all seems really interesting, but it's pretty out of scope for this mod.
    2. Greenmailman
      Greenmailman
      • member
      • 0 kudos
      I understand that, I've been talking to another guy about it in more detail too. I'm basicly trying to find someone interested in making it. 

      We went hard in the comments of this 
      Castle Mod I also wanna see completed and added to my load order... However he cant help either. I'd like to add a load of fixes-Patches but im bad at computers...

      i thought i had a ton of good ideas if you wanna read them in that Castle mods comments. If anything there peaks your interest let me know and the ideas all yours as long as you upload it on Nexus minimum so i can use it lol 
  11. handshawk
    handshawk
    • supporter
    • 7 kudos
    What are your thoughts on changing the gloves to use the hand slots (like most other mods that add gloves) instead of the ring slot? I'm guessing some other outfits might need to be adjusted if they don't have built-in gloves but are using the hand slots.
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      If that last part is true, then no, I won't be making that change. However, if I wouldn't need to edit vanilla outfits, then I might. I haven't really made up my mind about it.