Fallout 4

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Created by

darthvince22

Uploaded by

darthvince22

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About this mod

Legendary effects can be detached from weapons and armor, then attached to different weapons and armor, with reasonable restrictions. Using RobCo Patcher for greater compatibility!

Requirements
Permissions and credits
Changelogs
Legendary Swap
Most legendary effects can be detached from weapons and armor, then attached to different weapons and armor.
The detached miscmod items are named to reflect their restriction. They are the basic mod crate with different options for a color retexture, with a weight of 0.2 and a value of 100.

Restrictions
Some combinations of weapon and legendary effect don't function properly or at all, or don't make sense. I have added restrictions so that they can't be created. Many work on all weapons and have not been restricted.

Ranged Legendary effects are restricted to Ranged weapons.
Melee and Unarmed Legendary effects are restricted to Melee and Unarmed weapons.

The Explosive, Incendiary, and Plasma Infused legendary effects are restricted to Ballistic weapons.

Never Ending can't work with a Laser Musket, Syringer, Harpoon Gun, and Junk Jet so I made it so it can't be attached to them, as well as the Fat Man and Missile Launcher.
Never Ending is buggy on a Gatling Laser, but since Aeternus exists I allow it.

Power Armor legendary effects are restricted to Power Armors.
Regular Armor legendary effects can be used on Power Armors.

You can prevent legendary swapping on power armor. (option in the installer)
Legendary swapping can be restricted to the Science! Perk Rank 4. (option in the installer)


Unique legendary effects
The Automatic laser musket legendary effect is restricted to laser muskets. (unchanged from vanilla)
Atom's Judgement is restricted to Super Sledges. (unchanged from vanilla)

Grand Slam (World Series Logo) is restricted to Baseball Bats.
Shem Drowne's is restricted to Revolutionary Swords.
Lucky Eddy is restricted to Lever-action rifles.
Striker is restricted to Fat Man.
M4 Carbine is restricted to Combat Rifles.
Grognak's is restricted to melee/unarmed.

DiMA is restricted to Synth Chest Armors.
Atom's Bulwark is restricted to Marine Chest Armors.

Unique Items
Optionally, you can prevent legendary swapping on unique weapons and armor. This options requires Vanilla Uniques Framework
(And obviously it makes the above restrictions on unique legendary effects irrelevant.)

This relies on a list of specific unique items. So unique items added by other mods would need to be patched in.

Vanilla Uniques Framework requires a new game.


Additional Features
Mr. Handy Buzz Blade has been given a legendary attachment point.
The installer includes an option to give clothes, armor, and headgear a legendary attach point.


Compatibility
Keywords are added on weapons using Robco Patcher, so this mod should be compatible without a patch with most that add or modify weapons.

This mod is not compatible with other mods that share some of its features, such as:
Legendary Effect Overhaul
Legendary Rearmed
- Legendary Modification
- VIS-G Legendary Modifications
- Alternative Legendary Modification
Love to Craft - Legendary


Warning: If you want to switch from one of the mods above or any other that makes legendary effects detachable, you will lose all currently detached legendary effects. Uninstalling mods mid-playthrough is not a great idea anyway.

Contrary to these mods, mine doesn't allow the crafting of legendary effects, doesn't allow additional legendary slots, and is more (reasonably) restrictive with what effect can be attached to what weapon.

Most changes from the Community Fixes Merged (2.5.3) are forwarded, but CFM is not required.
Most changes from the Unofficial Fallout 4 Patch (2.1.5) are forwarded, but UFO4P is not required.

A patch for More Legendary Effects (1.2.0) is available in the installer. It makes all the new effects detachable, and gives them appropriate restrictions. 
The patch also fixes an issue where both ranged and melee variants of Traveler's are missing from MoLeg_dn_Weapons Instance Naming Rules. (This is an issue in More Legendary Effects, so this fix will be removed when included in the original mod.)


Supported Creation Club mods (without a patch):
Fantasy Hero Set
Anti-Materiel Rifle
Tunnel Snakes Rule!
Handmade Shotgun
Prototype Gauss Rifle
Solar Cannon
Zetan Arsenal
Heavy Incinerator
Manwell Rifle Set
CR-74L Combat Rifle
Neon Flats
Shroud Manor
Tesla Cannon
Captain Cosmos


Supported Creation Club mods (with a patch):
Pint-Sized Slasher
Noir Penthouse

Other Information
The plugin is an esl-flagged esp.