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Changelogs
Version 1.2.1
Fixed the duelist legendary weapon recipe for "swapping only" -option of playing.
Version 1.2
Loose mods and effect chips have money value.
Added support to work with both VIS-G and Valdacil's Item Sorting -mods.
This is my personal version I made years ago and tinkered to my liking with added MCM requirements for a couple of settings.
Like teaLz's version, this allows you to either scrap or swap legendary mods, but with MCM options you can limit those.
Crafting a legendary mod requires 5 Effect Chips (UNLESS USING BALANCED MODE), you get 1 from scrapping a legendary item. You can also detach the mod(s) and re-attach to most other equipment. I also removed certain restrictions, like you can add explosive to things like energy weapons, but certain legendary effects don't work properly or at all if not in specific item types, like the laser musket specific effect, so those I left restricted. Also some legendary weapons like the Lightning Gun from Automatron is a dummy, and is not an actual effect.
The MCM options include:
Allow Crafting (Allows crafting legendary effects from effect chips.)
Allow Swapping (Allows detaching and re-attaching legendary mods. Can be used without crafting enabled for swapping only -type method of playing.)
Balanced (Recipes cost varying amounts of chips, and require perks to craft.)
Allow Crafting+ (A couple of additional non-vanilla legendary armor recipes, nothing really special.)