Fallout 4

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Carinth

Uploaded by

Carinth01

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About this mod

Home of the Lighthouse Keepers.
Featuring 20 plots, including a caravan plot.
As the Lighthouse Keeper, the home and all the town are at your disposal.
A lore friendly game addition.

Requirements
Permissions and credits
Donations
KingsVil
Home of the Lighthouse Keepers





Submitted for the Sim Settlements 2 City Plan Contest. April 2021.
3rd Place
A Sim Settlements 2 City Add-on for Kingsport Lighthouse.
Helping to rebuild The Commonwealth, one piece at a time.
A Vil Series Community

KingsVil, was created to house the LightHouse Keepers and the people that are apart of it.
Being much like Far Harbor,
the descendants of the families that tended to the lighthouse and the port have long needed a place to call home.
This is their new home and you their benefactor.
You are the new Lighthouse Keeper, given the fully restored and upgraded home of the lighthouse keepers.
A home used by those, who throughout history, have kept this landmark and Lighthouse beacon alive.
A beacon of light helping travelers on their way.
The town and community work together at keeping this part of history alive.

The community is defended from all sides with walls, sandbag barriers, turrets and guard posts.
It has front, rear and beach/dockside access.
It is powered by solar panels and a basic indoor power plot which provides ample power for the community.
Between water pumps, a water tank and a basic water plot, the town also has ample water.
The greenhouse supplies the town with ample food from it's 3 interior plots and the endurance training facility, helps increase farming.
It does include one outdoor advanced garden plot that also adds to food production.
The Caravan Plot links it with other communities.
It includes a small generator and recruitment beacon.



Other Vils
Red Rocket - RocketVil
Croup Manor - CroumanVil
The National Park Visitor's Center - ParksVil

Murkwater Construction Site - DozerVil
Echo Lake Lumber - EchoVil
Tenpines Bluff - PinesVil
New Release
Sunshine Tidings Co-op - SummerVil

More to come.

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Once fully developed, KingsVil has a capacity of 16 beds +1 (Player's home), for 17 beds in total.
It has 20 plots in total.
With it's water, power and food resources, the town is fully self sufficient.
It includes a caravan route so it can be connected to other communities.
All Workbenches available.
Player's Home Available.
The Lighthouse Keeper's home is the central hub for the town, serving both the player and the settlers needs.

Plots included are as follows:

4x - Residential Plots
4x - Agricultural Plots
1x - Recreational Plot: Endurance training for advanced farming.
1x - Industrial Plot
3x - Municipal Plots
3x - Martial Plots
4x - Commercial Plots

Additional: +1 bed from Player Home. Generator & Recruitment beacon. SS2 WorkStation.

I have set each stage of the towns development based on a settler ratio of 4x settlers (+1 bed Lighthouse Keeper's Home)
Therefore each development stage of the town will add enough living space and work for that number of settlers.

Stage 0 - supports 4+1 settlers
Stage 1 - supports 8+1 settlers
Stage 2 - supports 12+1 settlers
Stage 3 - Supports 16+1 settlers

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Use Vortex to install (or whichever mod installer you use)
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Troubleshooting:

1st rule
DON'T PANIC
2nd rule
Always Carry a Towel.


Problem:
Help, my plot is not working correctly.

Fix:
After using your towel to wipe your brow, do the following:
Approach the ASAM Sensor and select "Activate, then select "Refresh Plot.
Done.

Please let me know if you encounter any issues in the comments section.
Please enjoy and feedback is welcome.