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4estGimp

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4estGimp

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29 comments

  1. SebastianScherr
    SebastianScherr
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    I wonder how you acchieved that deep black background on your Pip-Boy.

    Mine is still kinda grayish.
    Which line in the .ini's is it?
    1. 4estGimp
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    2. SebastianScherr
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      Great, thx!
  2. 4estGimp
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    (Optional) Get Equipment and Crafting Overhaul

    1.  Equipment and Crafting Overhaul
    2.  Standalone Workbenches by Whisper
    3.  4estGimp_StandaloneWorkbenches_ECO_Patch
  3. 4estGimp
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    FOLLOW A PROPER LOAD ORDER

    A good general Load Order for weapons is:

    1) Standard Weapons

    2) Vanilla Weapon Modifiers
         Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

    3) Vanilla Weapon Replacers
    Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.

  4. AlinaFaas
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    Hi 4estGimp,

    Sometimes my Defense Guns are named Default. Is this a load order issue?
    1. 4estGimp
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      You have some other mod providing the weapon template info.  My mod has that fixed.  Verify weapon order per the sticky above.
    2. AlinaFaas
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      Your mod is good and has no problems. The culprit is the Tactical Reload Patch for the Defense Gun.
    3. 4estGimp
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      I'm glad you found the issue.  TY for the follow-up.
  5. Quercia92
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    hi man...can you please try to fix this mod's leveled lists? basically the scribes spawn without weapons
    https://www.nexusmods.com/fallout4/mods/43442
    1. 4estGimp
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      I don't really do request but I guess you got lucky. https://www.nexusmods.com/fallout4/mods/59365
  6. Quercia92
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    The defense gun is a fantastic mod. Thank you very much for this
  7. sthephannovf
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    In an ammobox on Concord, one, was simply named "default", still testing my loadorder i guess that's because i need to run the m8r script?
    1. 4estGimp
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      Nothing should ever be named "default".  That means a WEAP record combination should have the OBTF - Editor Only flag.  That's exactly what xEdit showed too.  The flag was not set.  I've not seen one weapon named "default" in game an have no idea where/how/why that flag is off.  Uploading a new version and thanks for the specific feedback.
    2. sthephannovf
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      no way i found a bug while playtesting my load order LMAO, np bud, i love the sten 
  8. villings
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    uh-oh, it's me again
    I absolutely love the defense gun *but* I use this other mod
    I'm guessing.. full incompatibility, right??
    1. 4estGimp
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      You could run the "R88" INNR in misc files and get most of the fixes.  It might even have all of them.
    2. villings
      villings
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      makes sense, I'll give it a try!
  9. 4estGimp
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  10. STEFANmessi
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    Friend, can you upload your pipboy setup? color inventory and so on?
    1. 4estGimp
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      In Mod Configuration Menu the only change I made was to Fall UI Color. Edit - and I set it to dual color.
      The size was done per the spoiler on the inventory interface page:  https://www.nexusmods.com/fallout4/mods/48758
      Some changes were made to DEF_INV_TABS.xml, DEV_INV_TAGS.xml and lyrConf.xml .  DEF_INV Files
      Here are the FallUI .ini files in use.  New tags require new DEF_INV file entries so I've included everything.
      EDIT - I've made changes since the above post a couple weeks ago.
    2. 4estGimp
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        I just restarted a game yesterday and don't have any Super Mutant gear yet.
    3. 4estGimp
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      ENB Makes the PipBoy text a bit fuzzy so it's off for these:


    4. 4estGimp
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      My .ini and interface files are now available here:  https://www.nexusmods.com/fallout4/mods/51033?tab=files
  11. Livelynightmare
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    Oh man, thank you for making this. Works perfectly. I hate to ask, but is there any chance I could convince you to do this for Prewar Binoculars? This is not exactly my strong suit here.
    1. 4estGimp
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      I assume you need the Tagged version for either FallUI Inventory Interface or FallUI Item Sorter Mod and you are not using Complex Sorter?
    2. Livelynightmare
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      I am using Complex Sorter. It doesn't tag binoculars with anything.
    3. 4estGimp
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      Add this to your rules-innr.ini :

      [dn_Binoculars]
      *=eyes

      I'd love to claim this being mine but m8r posted it in the CS posts about a week ago.

      So, what else?  Backpacks?, Eli's, weapons?  I'll help with what I can.
    4. Livelynightmare
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      I hate myself for not figuring out something so simple. Thank you. I must’ve had a dozen windows open just trying to make sense of this stuff, but INNRs just don’t click for me for some reason.

      The only other things I can think of are custom Power Armors. Excavator, Standalone Construction, X-02, X-03. I figured out how to give them generic PA tags though so I’m really not worried about it. Only worried that I’m missing out on something more involved, since they have their own INNRs and I just set them to USE_SECTION=dn_PowerArmor like I saw the others have. 
    5. 4estGimp
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      I have a pretty decent setup for the T-49 so it tags per body part and not everything is tagged with a helmet.  That should mostly transfer to use with the other custom PA.  The ones I have installed are:
      * Enclave X-02
      * Hellfire X-03
      * Institute Power Armor
      * Liberty Power Armor
      * Submersible Power Armor Redux - Bioshock Inspired
      I've not even looked at those as I've been focusing on Raider Overhaul Restored Content and Super Mutant Redux.  The they are both basically ready.  Also, I have a request to work on Raider Power Armor Improved to tweak the INNRs.  So, yeah, I'll get these done.  It might be good to work on the PA for a bit and get them published.
  12. A5sguard
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    Wish i had this mod a week ago, dropped defensegun cause i couldn't give it tags. maybe on my next character, thanks.
  13. PaddyGarcia
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    Thank you for the raider ammo fix.