2) Vanilla Weapon Modifiers Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.
3) Vanilla Weapon Replacers Replacers often have their own settings and have new models for the parts of the weapon. Many also replace some of the workbench modifications which go onto them. That's why they need to go after mods which affect weapons or weapon components.
Nothing should ever be named "default". That means a WEAP record combination should have the OBTF - Editor Only flag. That's exactly what xEdit showed too. The flag was not set. I've not seen one weapon named "default" in game an have no idea where/how/why that flag is off. Uploading a new version and thanks for the specific feedback.
In Mod Configuration Menu the only change I made was to Fall UI Color. Edit - and I set it to dual color. The size was done per the spoiler on the inventory interface page: https://www.nexusmods.com/fallout4/mods/48758 Some changes were made to DEF_INV_TABS.xml, DEV_INV_TAGS.xml and lyrConf.xml . DEF_INV Files Here are the FallUI .ini files in use. New tags require new DEF_INV file entries so I've included everything. EDIT - I've made changes since the above post a couple weeks ago.
Oh man, thank you for making this. Works perfectly. I hate to ask, but is there any chance I could convince you to do this for Prewar Binoculars? This is not exactly my strong suit here.
I hate myself for not figuring out something so simple. Thank you. I must’ve had a dozen windows open just trying to make sense of this stuff, but INNRs just don’t click for me for some reason.
The only other things I can think of are custom Power Armors. Excavator, Standalone Construction, X-02, X-03. I figured out how to give them generic PA tags though so I’m really not worried about it. Only worried that I’m missing out on something more involved, since they have their own INNRs and I just set them to USE_SECTION=dn_PowerArmor like I saw the others have.
I have a pretty decent setup for the T-49 so it tags per body part and not everything is tagged with a helmet. That should mostly transfer to use with the other custom PA. The ones I have installed are: * Enclave X-02 * Hellfire X-03 * Institute Power Armor * Liberty Power Armor * Submersible Power Armor Redux - Bioshock Inspired I've not even looked at those as I've been focusing on Raider Overhaul Restored Content and Super Mutant Redux. The they are both basically ready. Also, I have a request to work on Raider Power Armor Improved to tweak the INNRs. So, yeah, I'll get these done. It might be good to work on the PA for a bit and get them published.
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Mine is still kinda grayish.
Which line in the .ini's is it?
1. Equipment and Crafting Overhaul
2. Standalone Workbenches by Whisper
3. 4estGimp_StandaloneWorkbenches_ECO_Patch
A good general Load Order for weapons is:
1) Standard Weapons
2) Vanilla Weapon Modifiers
Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.
3) Vanilla Weapon Replacers
Replacers often have their own settings and have new models for the parts of the weapon. Many also replace some of the workbench modifications which go onto them. That's why they need to go after mods which affect weapons or weapon components.
Sometimes my Defense Guns are named Default. Is this a load order issue?
https://www.nexusmods.com/fallout4/mods/43442
I absolutely love the defense gun *but* I use this other mod
I'm guessing.. full incompatibility, right??
The size was done per the spoiler on the inventory interface page: https://www.nexusmods.com/fallout4/mods/48758
Some changes were made to DEF_INV_TABS.xml, DEV_INV_TAGS.xml and lyrConf.xml . DEF_INV Files
Here are the FallUI .ini files in use. New tags require new DEF_INV file entries so I've included everything.
EDIT - I've made changes since the above post a couple weeks ago.
[dn_Binoculars]
*=eyes
I'd love to claim this being mine but m8r posted it in the CS posts about a week ago.
So, what else? Backpacks?, Eli's, weapons? I'll help with what I can.
The only other things I can think of are custom Power Armors. Excavator, Standalone Construction, X-02, X-03. I figured out how to give them generic PA tags though so I’m really not worried about it. Only worried that I’m missing out on something more involved, since they have their own INNRs and I just set them to USE_SECTION=dn_PowerArmor like I saw the others have.
* Enclave X-02
* Hellfire X-03
* Institute Power Armor
* Liberty Power Armor
* Submersible Power Armor Redux - Bioshock Inspired
I've not even looked at those as I've been focusing on Raider Overhaul Restored Content and Super Mutant Redux. The they are both basically ready. Also, I have a request to work on Raider Power Armor Improved to tweak the INNRs. So, yeah, I'll get these done. It might be good to work on the PA for a bit and get them published.