Fallout 4

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Created by

Carpenter

Uploaded by

cory3573

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About this mod

Unlocks all Raider Resources, Shops, and Grenades after you kill the Raiders, even if you never speak a word to them! Also includes four different Animatronic Alien Turrets!

Requirements
Permissions and credits
Mirrors
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I always thought it was strange how you could setup settlements for the raiders, decide to kill them, then keep using the settlements as is.
I also figured I would just destroy them outright next playthrough and wanted some of their goodies, why wouldn't we steal their recipes?

You could setup a Raider-themed settlement just for show or role playing purposes!

Includes four bonus Animatronic Alien Turrets because I always liked seeing them and what I saw on nexus didn't fit my bill: Standard, Fiery, Amped, and Cryo.

Features and Changes:
  • The Following Recipes are unlocked after you complete Open Season: Radio Transmitter, Radio Amplifier, Pick Me Up Station, Tribute Chest, Booze Still, All 6 Raider Stores, Smooth Operator, Persuasion Grenade, Predator Grenade, Fury Grenade
  • Finishing Open Season removes the underlying perk requirements from buildables, however it may still display the perk requirement, you can still build it.
  • Leveled Lists for the Pick Me Up Station have been modified to include all chems, and should be balanced with rare v nonrare v prewar.
  • Leveled Lists for the Booze Still have been modified to include all alcohol, and should be balanced with rare v nonrare.
  • Unbalanced and unfixable issue, if you leave for a long time, the Pick Me Up/Booze Still will fill their respective inventories seemingly nonstop. Or until the workshop stops the booze still, Pick Me Up keeps filling until there's at least 5 of each drug.
Bonus Changes:
  • Animatronic Aliens attacking from YOUR workshop, send those raiders straight to the moon! You must visit Nuka-Galaxy to unlock these!(Star Control Quest)
  • All Aliens are internally ran, meaning power-free, offer 10 defense, and are resistant to their respective damage types.
  • Animatronic Alien - 10 Aluminum, 4 Circuitry, 4 Crystal, 2 Fiber Optics, 4 Gears, 4 Nuclear, 6 Oil, 4 Screws. 50 Energy DMG.
  • Fiery Animatronic Alien - 10 Aluminum, 4 Circuitry, 5 Crystal, 2 Fiber Optics, 4 Gears, 1 Nuclear, 10 Oil, 4 Screws. 45 Energy DMG, Fire(Energy) 5 for 3 sec.
  • Amped Animatronic Alien - 10 Aluminum, 6 Circuitry, 2 Crystal, 4 Fiber Optics, 4 Gears, 6 Nuclear, 6 Oil, 4 Screws. 40 Energy DMG 10 Electrical DMG, Shock(Energy) 5 for 3 sec. 
  • Cryo Animatronic Alien - 10 Aluminum, 8 Circuitry, 2 Crystal, 2 Fiber Optics, 4 Gears, 6 Nuclear, 6 Oil, 4 Screws. 35 Energy DMG 15 Cryo DMG, Cryo(Energy) 5 for 10 sec.

Also Check Out:
Always Lootable and Craftable BoS Radiants
Craftable X111 Compound
Improved Flamer for Plasma Gun
Mysterious Refilling Cola Machines
Mysterious Refilling Vim Machines
Nuka-Syrup and Vim Syrup - Concentrates
Technical Document Return Machine
Token Dispenser Exchange Menu