Fallout 4

About this mod

Underground Hideout - A medium sized oldschool player home heavily inspired by the two mods for Fallout 3 and Fallout:NV by danthegeek. This is my take on this timeless mod, with a new look and layout while still having all the classic features we all remember.

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  • Mandarin
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Underground Hideout - Basement Settlement Now Available!

"Welcome to the Underground Hideout!"

A medium sized oldschool player home heavily inspired by the two mods for Fallout 3 and Fallout:NV by danthegeek.

Underground Hideout

Underground Hideout New Vegas V4-4

This is my take on this timeless mod, with a new look and layout while still having all the classic features we all remember.


It all starts in settlement mode! The Hideout is a craftable elevator under the special menu of the vanilla workshop menu, or under the guard post section if you choose the SKE version. You can place the elevator in any settlement you wish (Even custom ones) When you build the elevator some scripting magic happens and the Underground Hideout's map marked appears and you can now use the elevator to enter the interior cell. The elevator is safe to scrap and move around as you wish, only one elevator allowed at a time though.
The Underground Hideout is free other than the materials required to construct the elevator. 
Cost = 10 ceramic + 10 circuitry + 50 concrete + 20 copper + 10 gears + 10 glass + 10 rubber + 40 steel + 60 wood


Overall Features:

Fully navmeshed and follower friendly
Fully automatic sorting system for all items with the ability to add custom items to sort lists.
Fully automatic item stocking systems for ammo, bobbleheads, chems, drinks, explosives, traps, food, robot models and weapons.
H.E.I.D.I. - Hideout Environment Interaction And Defence Intelligence. A voiced AI terminal located in various locations throughout the Hideout that is used to control many options and features. Yes, she can lock down the fish tank xD
Two pet cats, Winston and Theodore to keep you company with idles and AI packages, Optional in H.E.I.D.I. and enabled by default.
A custom teleportation system.
Light switches in nearly every room and lots of interactive lamps and candle light sources around the hideout.
Ice cold fridges - There are 3 custom textured fridges around the Hideout that will turn Nuka, Vim and Gwinnett products ice cold in 6 hours. Requires the power to be on. Disturbing the fridge resets the 6 hour timer... Didn't you're mother tell you to close the fridge?
Pre-war Nuka Cola machine - Custom textured, menu driven Nuka Cola machine that lets you purchase ice cold products with pre-war money.
Around the hideout you will find a few radio units. You can turn these on or off and if you activate the shelf or table they sit on, You will get a menu to change radio stations. Just the main 3 radio stations are currently available.
Fully optimized using roombounds, portals, occlusion planes, pre-combined mesh generation as well as pre-visibility generation
Should be conflict free with 99% of mods, The only edit to the commonwealth is in cell -96, -96 (ocean - no mans land) to add one map marker and two xMarkerHeading's
Cleaned with xEdit
All containers in the Hideout have one of two designations, (Auto) meaning they are included in the autosorters, or (Safe) meaning it is a completely unmanaged, safe container.
If you come across any undesignated it may be used in a script like the infirmary or water purifier machine. Undesignated containers could be wiped out from the script functions they serve. Please use only the (Safe) or (Auto) containers for your loot, there are plenty of them. If you come at me bro, because you lost all your power armor in the generators undesignated fusion core container, I will tell you that you were warned...
Otherwise the location and all containers are set to no-respawn.
Pre-placed NPC idles scattered throughout the Hideout to keep your NPC's lively.

The Atrium:

This is the entrance to the interior cell, you will load in coming down the animated elevator platform. There is some workout equipment that gives temporary s.p.e.c.i.a.l. perk bonus's. Some crafting benches for convenience. 5 Armor racks in display windows. The Underground Hideout's generator is off to the side. There is also a custom fusion core recharger that will recharge 3 cores in a 24hr period. There is a custom pre-war Nuka Cola machine that you can purchase products with pre-war money. There is also 20 quest artifacts that will automatically appear on quest completion in the Atrium.

Railroad Flag And Plaque - Road To Freedom (Stage 1100)
Brotherhood Flag And Plaque - Call To Arms (Stage 555)
Institute Flag And Plaque - Synth Retention (Stage 1000)
Minuteman Flag And Plaque - When Freedom Calls (Stage 1000)
U.S.A. Flag And Plaque - Institutionalized (Stage 200)
Valentine Detective Agency Sign - Unlikely Valentine (Stage 210)
Free The Robots Sign - Restoring Order (1100)
Acadia National Park Sign - Where You Belong (Stage 1000)
Nuka World Sign - The Grand Tour (Stage 655)
Atom Cats Sign - Atom Cats (Stage 100)
Nuka Girl Rocket Model - Star Control (Stage 1500)
U.F.O. Model - UFO Crash Quest (Stage 5)
U.S.S. Constitution Model - The Last Voyage Of The U.S.S. Constitution (Stage 960)
Vault 75 Door - Vault 75 (Stage 800)
Vault 81 Door - Vault 81 (Stage 1000)
Vault 88 Door - Better Living Underground (Stage 600)
Vault 95 Door - Benign Intervention (Stage 255)
Vault 111 Door - Out Of Time (Stage 1)
Vault 114 Door - Vault 114 Map Marker Found
Vault 118 Door - Brain Dead (Stage 1000)

Security:

Just your typical security checkpoint. Nothing too serious going on here... There is a periscope which simulates a PTZ camera view on the surface where you built the elevator. This works by moving the player to the surface, locking controls and hiding the UI. You will be able to watch settlement attacks playout and the AI should ignore the player while in this mode. Activate the elevator hatch to return back to security. Yes it has load-screens. There is also an ice cold fridge, commissary unit where you can purchase and sell items, and various other clutter and NPC idle markers.

Teleportation:

The Underground Hideouts teleportation room. This is where you will find the initial Underground Hideout teleport gun. It is a modified version of the gamma gun. You will find it on a plaque in the center of the teleportation pad. The teleporter does not become active until the teleportation gun is taken by the player. The teleportation system will teleport you back to the Hideout to deal with inventory and be able to return to that very location in your adventure. I have also added the ability to set 6 custom locations and have the option to teleport to those as well. It costs 1 gamma round per use and there are options in H.E.I.D.I. to make it free ammo.

The Hideout:

The main living area of the Hideout. The focal point of this area is the built in aquarium in the middle of the room. There is a kitchen here with fully automatic display shelves for food and drinks. Tons of seating area and idle markers for NPC's to keep busy. A few radio units and a working jukebox that is playing by default. There are a few hidden wall panels so keep your eyes open for some possible secret rooms. (Statue head) There is also a slot machine if you are feeling lucky and various storage containers around the room. There is two optional (H.E.I.D.I.) beds for Dogmeat available in this main room.

Guest Quarters:

Here you will find a short hallway with two guest rooms and a lavatory. Each room boasters two beds each, and plenty of storage and decorations for your closest followers. There is also a commissary here and a pre-war Nuka Cola fridge (Takes pre-war money).

My Private Quarters:

Ahhh, finally my own place to call home. A small, but cozy bedroom with all the necessities one could hope for. Full access to all the (Auto) containers so all of your items are within short reach. Over 50 objects and containers that now display your characters in-game name. (Ex: bLaCkShAd0w's Bed) More (not so secret?) window panels that open up hiding some containers and weapon racks. Your own personal lavatory with a mirror that opens the character editor. A bathtub you can fill and drain, bathing here gives the "Polished perk" and a Working shower that gives the "Polished perk" as well. Your bed gives the "Well rested" perk and there is an optional (H.E.I.D.I.) bed for Dogmeat available as well. Your Bobblehead collection lies above your bed on a custom shelf.

Hydroponics:

An interior hydroponics garden where you can grow your own food to help survive the wasteland. There are several plants here, basically one of each of the vanilla crops available in game. There is an old bathtub I re-purposed to try growing some of those tarberries from the slog, so far it seems to be working. It ain't much, but it's honest work...
The crops will respawn in 48hrs after being harvested, so long as the water is left on. There is a valve on the wall which will turn the water off and stop the crop respawning. There is also a fully automatic display shelf for all of the "crop" type foods.

Laboratory:

Quite a few things going on in the laboratory. There is a medical bed which restores health and removes radiation. A water purifier that can purify a limited amount of dirty water each day. A surgery chair where you can modify your characters looks. My First Infirmary, where you can restore health, remove radiation, or cure disease (Survival). My First Laboratory, where you can create a random chemical, the process takes 24 hrs and there is approximately an 18% failure rate. There is also a custom chem workbench and a fully automatic chem display shelf.

Bath:

The Underground Hideout's bath area, powered from the underground spring that you can see from the end of the armor rack gallery. (good thing for water purifiers :-/) There is a ton of seating in this room and various clutter and decorations. You will receive the "Polished Perk" if you choose to bathe here. Lots of room for friends! There is a switch to toggle the bubbles and steam and an animated valve to operate the waterfalls.

The Armory:

This is my favorite room, fully automatic display shelves for ammunition, explosives and traps, and weapons. You will find a custom weapons and armor workbenches here as well. There is a functional shooting range, power armor workbenches and even an armory cot for those rough nights or an extra guest. Fully automatic display shelves for ammunition, explosives and traps. Lastly, and possibly most importantly, the classic weapons wall resides here. all of the base weapons are displayed here just add them to the container and watch them show up. Lots of weapon racks to display custom or modded weapons as well. Also an optional dog bed (H.E.I.D.I.) for dogmeat lies near the armory cot. There is also a functional shooting range in the Armory with multiple target options and now with two target types.

Automatic ammo shelf information:
Shelled ammo, .38, .44, .45 etc = 20 per box
5MM box = 50 per box
Shotgun = 10 per box
Plasma = 10 per cell
Fusion = 20 per cell
2mmEC = 10 per cartridge
Gamma = 10 per cartridge
Cryo = 10 per cell
Flamer = 10 per tank
Alien Blaster = 20 per round
Railroad spike = 5 per pack
Everything else is 1:1

The Gallery:

Some more quest artifacts will be automatically displayed here in the custom textured display cases.
Giddyup Buttercup Model - Giddyup 'n Go (Stage 80)
Robobrain Model - Mechanical Menace (Stage 1000)
Robot Armor Model - Headhunting (Stage 255)
Rust Devil Model - Headhunting (Stage 255)
Marine Wetsuit Model - Best Left Forgotten (Stage 2000)
Mirelurk Model - Taking Independence (Stage 1000)
Marine Combat Armor Model - Cleansing The Land (Stage 250)
Nuka Cola T-51 Power Armor Model - A World Of Refreshment (Stage 2000)
Bunker Hill Plaque - The Battle Of Bunker Hill (Stage 200)
Butterfly Statue - Safari Adventure (Stage 2000)
Nuka Cola Clock - A World Of Refreshment (Stage 2000)
Marowski's Portrait - Diamond City Blues (Stage 900)
Silver Shroud Photo - The Silver Shroud (Stage 1425)
Pickman's Painting - Pickman's Gift (Stage 500)
Cabbot House Plaque - The Secret of Cabot House (Stage 2000)
National Guard Training Yard Sign - Traffic Jam (Stage 300)
The five vanilla robot models are also displayed in the Gallery.

The Magazine Gallery:

More of the custom textured display cases do display all 130 vanilla magazines. I have also included 10 additional magazines from the games cut content.(3 La Coiffe, 1 RobCo Fun, 6 Taboo Tattoos) The cut content magazines will display once you have completed the collection available in game.

The Armor Gallery:

A classic armor display hall. 11 armor racks neatly displayed in their own display windows. It is setup like a museum exhibit. Each rack is behind glass in their own enclosure. There is a switch for each armor rack with a few options for them. You can switch armor rack gender just make sure the inventory is empty before switching.

The Power Armor Gallery:

The power armor gallery all starts with the Pulowski Power Armor Storage System - P.P.A.S.S. This is a custom preservation shelter that I have turned into a interactive power armor storage system. When used, P.P.A.S.S. will search the nearby area for a suit of power armor, if one is found it will be loaded into the P.P.A.S.S. and you will be given options for storing / displaying the suit. The equipped suits can be displayed in any of 19 available power armor hangars in the PA gallery. The each have their own beautiful window "nook" for an immaculate show of display. PA suits can be stored and recalled at will from any of the hangars, the P.P.A.S.S. can also store empty power armor frames out of sight and keep tally of your inventory of frames.


There are no special instructions for this mod. Install as you would any other mod, most records in this mod are unique and I was very cautious not to overwrite any vanilla records so this should play nice with other mods.

Vortex Mod Manager Documentation

Mod Organizer 2 Documentation

SUGGESTED LOAD ORDER:
*UndergroundHideout.esp(Required)
*UndergroundHideout-NoFollowers.esp (Optional)
*UndergroundHideout-SKE.esp (Optional)


Automatron, Wasteland Workshop, Far Harbour, Contraptions Workshop, Vault-Tec Workshop, Nuka World.

If you choose the SKE version you will require:
Settlement Keywords Expanded


V 1.0 - Initial upload.

V1.1 - Fixed stack dump on teleport gun bounce script
Fixed HEIDI script for enabling / disabling the dog bowl
Added 4 terminals to be able to play holotapes

V1.2 - Added a bunch of options for the automatic door script in H.E.I.D.I.
Added a function to teleport gun to teleport nearby power armor back to the gallery.
Added some waterfalls and switches and valves to control them in the bath.
Changed close sound of animated safe.
Fixed some missing properties on the sink activators for health regen.
Changed bed sleep markers by 90 degrees so NPC's sleep the correct way.
Removed all ownership on guest and armory beds.
Re-worked shooting range similar to V75 simulation. Two target types now.
Increased custom teleport locations to 6
Added a Settlement Menu Manager version (in vault build menu)

V1.3 - Added missing scripts to a few clutter items to disable havok.
Added option in H.E.I.D.I. menu to enable a second set of fridge shelves for those with issues.
Added a carry weight modifier spell to enable FT for entrance doors, surveillance system and teleporter while over encumbered.
Modified P.P.A.S.S. script for storing frames to avoid possible CTD issues.
H.E.I.D.I. menu script tweaks.

V1.4 - Added H.E.I.D.I. option to enable a light switch for the Power Armor Gallery
Added function to bobblehead chest to remove quest item status from bobbleheads in player inventory so they can be stored.
Placed collision boxes under Power Armor and Armor Rack Locations to prevent funny buisness
Removed rogue PondMuddy3 Turned sideways near atrium door, which I believe was causing the splashing issues
Added code to stop lockdown siren on cell detach to prevent it from getting stuck on
Created different record for H.E.I.D.I. fridge fix, hopefully this solves the issue when it is enabled
Added autosorter trigger to mailbox on interior elevator pad for convienence
Moved teleport spawn locations for PA far enough away from P.P.A.S.S. intentionally, this forces the player to get in and move the suit closer to display it, which I believe will stop modded PA from dissapearing.
Added interlock preventing player from using interior elevator without first building the exterior elevator object
Added an optional "no follower patch" which will prevent followers from tagging along inside the UH
Unfortunately I had to remove the SMM version of this, as there are bugs and once you scrapped the elevator to move it, the build menu dissapeared permanently.

V1.5 - Changes to autosorter script to try and prevent CTD's 
Small changes for upcomming settlement patch
Re cleaned all plugins with xEdit

V1.6 - HEIDI script optimizations
PPASS script optimizations
Removed power armor teleport function due to bugs
Fixed mailbox autosorter delay
Fixed HEIDI autosorter delay
Solved water splashing issue
Added bobblehead quest object status script remover to autosorters so you can deposit bobbleheads properly
Removed hammering idle marker in player bedroom
All crafting workbenches in the UH are now linked to the workshop container of the settlement where you build the UH elevator
Fixed issue with commissary showing double inventory on some objects
Fixed issue with ingredient respawn script
Regenerated PreCombMeshes and PreVis
Cleaned with xEdit

V1.6.1 - Underground Hideout workbench container link script changed to ensure compatability with Workshop Framework


KNOWN ISSUES:
- Armor racks - "For some reason items that use "slot-55" will make the head invisible as long as the item is equipped, this issue exists in vanilla mannequin as well and it has nothing to do with this mod."
- P.P.A.S.S. - If you teleport power armor back to the UH, you must get in and move it to reset its "home position" before storing it in P.P.A.S.S., or it may respawn back to its original location. - Resolved in V1.6+
- Any mods that disable Pre-generated meshes or pre-visibility can cause visual glitches with things inside the Underground Hideout
- Autosorter - Some modded weapons and armor have caused crashes in the autosorter, narrow down which and try adding them to the sort lists manually.


All Weapons HD (A.W.H.D.)

Evil Institute HD

Labelled Foot Lockers - A Modder's Resource



Febrith Darkstar - Mod Showcase Video

Jellybean Gaming - Mod Showcase Video

bLaCkShAd0w - Mod Author

Contains paid assets from flamingtext.com - Amped logo generator

Contains voice assets from voicegenerator.io

Contains assets from ambientCG.com, licensed under CC0 1.0 Universal.

danthegeek - For the inspiration!

Bethesda - For the game

Nexus Mods - For this awesome site!


All assets within this mod with the exception of the red "amped" text logos (Licensed), can be used in your mod so long as you give proper credit. Do not re-host this mod on any other sites. Assets being used in other mods enrolled in the mod rewards program is allowed.