1115 comments

  1. bLaCkShAd0w
    bLaCkShAd0w
    • premium
    • 181 kudos
    Locked
    Sticky
    Underground Hideout V1.6 Now Released! There is quite a bit changed in this update and I am hoping to improve stability with this mod.

    • HEIDI script optimizations
    • PPASS script optimizations
    • Removed power armor teleport function due to bugs
    • Fixed mailbox autosorter delay
    • Fixed HEIDI autosorter delay
    • Solved water splashing issue
    • Added bobblehead quest object status script remover to autosorters so you can deposit bobbleheads properly
    • Removed hammering idle marker in player bedroom
    • All crafting workbenches in the UH are now linked to the workshop container of the settlement where you build the UH elevator
    • Fixed issue with commissary showing double inventory on some objects
    • Fixed issue with ingredient respawn script
    • Regenerated PreCombMeshes and PreVis
    • Cleaned with xEdit

    Unfortunately this update is not compatible with previous versions of the Underground Hideout due to the scripting changes. I tried testing it and previous save games were quite unstable due to the way Bethesda games bake data into the save files. Updating from existing saves using V1.5 of the Underground Hideout  is not recommended and will not be supported. Please use V1.6 on new save games, or one that has never installed the Underground Hideout before.

    Underground Hideout - Basement Settlement  has also been updated, please match versions if you use this mod. Underground Hideout V1.6 with Underground Hideout Basement V1.6  *or* Underground Hideout V1.5 with Underground Hideout Basement V1.5
  2. bLaCkShAd0w
    bLaCkShAd0w
    • premium
    • 181 kudos
    Locked
    Sticky
    Uploaded a new archive to change the Underground Hideout workbench container link. The script from V1.6 did not work properly with Workshop Framework installed. V1.6.1 Edits one script to make the workbench container links work properly with Workshop Framework installed. 

    If you are having issues with the shared resources after updating from V1.6 to V1.6.1 try moving or storing and replacing the UH elevator to rerun the script that links resources.
  3. lonestander
    lonestander
    • member
    • 1 kudos
    Do I need a separate mod for the fusion core recharger? OR can someone explain how it works to me? 
    1. lonestander
      lonestander
      • member
      • 1 kudos
      Also another question, does the power actually shut off in the bunker when the Fusion core is empty? Mine ran out and it still looks pretty lit inside the base. 
  4. DMSledge
    DMSledge
    • supporter
    • 0 kudos
    I want to reiterate that the PPASS power armor displays still lose suits. They look really nice until they disappear.
    1. freemanshackled
      freemanshackled
      • member
      • 0 kudos
      That has been a standing issue with custom power armor. I've never had an issue with any of the power armor that is in the game or from the Creation club. (I have them all and they don't disappear.) My experience is that most of the power armor you download is going to disappear. It's a draw back.  Now if you're having regular armor vanish from the display then that is a new issue.
    2. DMSledge
      DMSledge
      • supporter
      • 0 kudos
      Sorry for the late reply. I know that at least one of the suits was the Overboss set. In fact the added power armour is still intact.
  5. MorphineVaccine
    MorphineVaccine
    • member
    • 0 kudos
    How long is the Rapid Unscheduled Disassembler supposed to take to convert items to junk? Does it only work with certain items? Left some stuff in for a while and nothing happened.
    1. MorphineVaccine
      MorphineVaccine
      • member
      • 0 kudos
      Nvm, doesn't work with clothes or weapons.
  6. PainCakezz
    PainCakezz
    • supporter
    • 0 kudos
    That's the most incredible mod I've seen. Your talent is off the chart! Thank you for sharing!
  7. JeremiahTheBullfrog
    JeremiahTheBullfrog
    • member
    • 11 kudos
    best playerhome mod ever, thank you so much!
  8. gavmax101
    gavmax101
    • member
    • 0 kudos
    What is the lore of this place?
  9. 2SlickRicks
    2SlickRicks
    • supporter
    • 0 kudos
    [REMOVED]
    I think I'm just tired and unintelligent rn after my finals because it was entirely user error
  10. BlimberryJuicy
    BlimberryJuicy
    • member
    • 0 kudos
    Love the mod, but the ambient sounds get kinda bothersome after a while with the constant creaking of the place. Would there be a way to edit that out in xEdit or the like?
  11. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Decided to install this magnificent mod in my game again but sadly found the Followers patch v1.6.1 didn't work and my four lady followers went in with me and made the place very crowded. I then reverted to v1.5 which worked fine so I'm sticking with it for now.

    Regardless, this is an amazing mod with so much detail and IMO I believe this is what all Player Homes should be like, thank you again for all your work, respect.
  12. fsdfsr
    fsdfsr
    • supporter
    • 4 kudos
    so I did something stupid: I uninstalled a mod adding a gun that was displayed on a gun rack in the hideout. Now the rack is empty and I can't interact with it anymore. Reinstalling the mod does not fix the issue. Does anybody know if it's possible to "reset" a gun rack with the console or something?
    1. AnimeGamer1989
      AnimeGamer1989
      • member
      • 1 kudos
      try using the cheat console and then click on the gun rack then type disable exit the console then go back into the console then type enable and see if that works. as long as u clicked on the gun rack before u did disable u dont need to click on it agian when u click on it u should see a the object id of the gun rack pop up on your screen.
    2. fsdfsr
      fsdfsr
      • supporter
      • 4 kudos
      Unfortunately, that does not work. Disable makes the rack disappear, and enable makes it appear again, but I still can't interact with it. Thanks for the suggestion it was worth a shot 
    3. acacdf
      acacdf
      • member
      • 0 kudos
      This issue is not solely triggered by weapons provided by mods. as even a small number of vanilla game weapons can exhibit this behavior, such as Pickman's Blade. This occurs because there is something particular in their code, rather than it being dependent on whether they are provided by mods or not.