Fallout 4

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sayaheca

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sayaheca

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About this mod

Bring the famous UZI SMG in the commonwealth

Requirements
Permissions and credits
Good old Guns needs love too ! What to say more ?

I was surprised that nobody have done a mod with a uzi before, so I do it.

originally calibered in .45 but you can go to 10mm or .38 cal.
- 6 receivers, all full auto (that's so fun to shoot everywhere ^^)
- 3 new muzzle break, 2 classic silencers, 1 integrated silencer, 1 bayonet
- 4 type of mags, standard (20 rounds), curved (30 rounds), double standard (40 rounds), double curved (60 rounds)  all with an alternative quick reload version.
- Side rail attachment : lamp or laser. Can be placed each side of the gun. All fully fonctionnal.
- Under barrel attachment, one vertical grip, purely cosmetical on the stand alone version, functional on the version with dependencies.
- no stock, wooden stock and classic uzi stock (folded or not).
- iron sight, glow sight, specter and eotech aimpoint (no scope...It's a short range weapon, not a sniper rifle !
- luck charm attach to the side of the receiver (special effects and buff)
- damage modifier to adapt the gun to your playthrough.
- materials : some alternative textures =)


SPECIAL BONUS :
One lucky charm can be fitted (visually active) at your choice (only one at the same time)
Each lucky charm can give you attribute bonus or a legendary effect (plainly visible ig )

3 load screens that pop ... sometimes...

NEW FIRE SOUNDS (regular and silenced)

XBOX version here thanks to KoKazMokaz93

After crafting it in the chemlab, go to your favorite shooting place and shooooooooooooooooooooot ^^

QUESTION AND ANSWERS
can you do it no automatic ?
No, I want to have fun and shoot everywhere. If you want to shoot in non auto, use my  seburo M5 or my seburo CX (this is a free auto promote ^^)

Can you add (non exhaustive list) to the mod ?
I read all comments, answer to the more I can. I usually port some good ideas to the mod, but not all.
Feel free to do compatibility patch if you want and can.

Can you solve (glitch, visual bugs with outfits...)
No.

What the point with anims ?
I'm not in animations, In fact I will begin soon but don't have the time IRL to invest myself in it actually.
I do my best to have animations that fit the best with my mods.
So  two versions are done :
one standalone version with Wardaddy mac10 animation
One version with animation dependencies from the MP7 mod.

You're weapon is OverPowered
Don't use the options as damage modifier, lucky charm etc...And it will be a good weapon, but not OP.

CREDITS :
big thanks to all modders doing ressources 
models and materials
uzi : rehasher (stock bayonet) sergiopoverony (receiver) sayaheca (woodstock)
attach : tigg (lamp) revolutionart (peq15)
curvd mag : BOT
supressor : r_populik (phantom) 105th inc (integrated)
additional materials, meshes : sayaheca
ESP and game integration : sayaheca

The MP7 animation are properties of FX0x01, used with authorisation, mac10 animations are the work of wardaddy thank you so much !!

 
This mods was made using a lot of coffee and cigs, more than 35000 rounds of cal.45 were shooted at innocent targets to test the mod. (sometimes I admit, only to express my frustration facing a bug ^^), 3 saves were crashed for non effective animation tests (^^).

TOOLS : nifscope, gimp, paintnet, outfitt studio, blender, bethesda ck, bae extractor, wavosaur, audacity.

MY WEAPON MODS