Anyone else having texture issues with the MP7 Version of this mod? the model for the actually UZI isnt showing up on my back using CHW mod (Classic Holstered Weapons Mod) its only the weapon itself all the attachments show up....
I was working on an update of this one with a new model and new anims, but for irl reason I drop moding actually (new job in it etc...) The files are still on my computer anyway and if I found some time, I will probably do a release one day.
This distinctive SMG was overlooked by modders during the gold rush of Fallout 4 mods in 2016. I'm glad it has finally been included. I enjoyed using it in Fallout Vegas (I think Millennia was the modder). I remember it on screen from Terminator 2, and a villain was using one in a James bond film.
The only improvement would be Levelled List integration on to Raiders and Gunners. I'm not sure how to do that myself; I have only ever looked at the lists in xedit in order to removed entries or merge them.
Weapon Firing Mode Framework. Allows you to use most weapons in Semi, Burst or Auto mode with just a hotkey press. You can make a patch to control only the modes you want to fire the weapon in - so for the Uzi I'd just have it switch between Semi and Auto (no Burst).
Hey, if you're still working on the new/revised version of this mod, shoot me a PM if you need any info and/or reference pictures. I just bought one (and there are some inaccuracies in your mod).
I always disliked the supressor; if theres an updated version would be amazing to get a 'fat' supressor instead. Great mod eitherw ay though its one of my favorite weapons! :D
My main issues are the bayonet not being fully seated back and the higher-capacity magazines being curved. That and animations, but those are a given considering what he had to work with.
the Uzi is my favorite gun! so happy there's finally a mod for this, it honestly had me redownloading fo4, the only aspect that bugs is me from me being very familiar with the gun. the fire rate bugs me, the Uzi tactical only has a fire rate of 600rpm, this is like 900! but i'll likely just go and mod the fire rate myself x3 edit: granted it could really just be fo4's weird rpm feel i figured it out i think, it's using the mp7 fire rate
I see a lot of the screenshots don't have a top rail but I don't see an option to get rid of that on mine. Is that because I'm using the standalone version or something? [edit] I tried removing the rail in nifskope and set up a folder for the mesh, the textures, even the materials and I can't make it not invisible. God dammit. [edit2] Eh I just went with the older version before you put the rail on. If I can make a suggestion, maybe make the rail part of the optics so that way it's only on there when you need it to be. Also, the "double standard" mag would be way cooler if you used the that L-type mag coupler clip (you can find plenty of pics of it if you just look up Uzi mag coupler or L-clip). Oh and while you're at it and remaking this mod, maybe resize the bayonet? If you look at images, it's supposed to attach to the lug inside that little cutout you can see at the front of the foregrip.
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V2 uploaded for the stand alone version,
this version use the mac10 anims 1st person from wardaddy that fitt really cool with the uzi.
A new support for sights is also incorporated !
have fun !
v1.2 up with the pst suppressor correction
Report bugs if you find some
Leave screens !!
HAVE FUN !
I was working on an update of this one with a new model and new anims, but for irl reason I drop moding actually (new job in it etc...)
The files are still on my computer anyway and if I found some time, I will probably do a release one day.
The only improvement would be Levelled List integration on to Raiders and Gunners. I'm not sure how to do that myself; I have only ever looked at the lists in xedit in order to removed entries or merge them.
thank you so much for making it
edit: granted it could really just be fo4's weird rpm feel
i figured it out i think, it's using the mp7 fire rate
this mod is actually in wip with a totally new version, new model, new attachments models, new anims etc etc...
The fire rate is also changed.
This uzi mod was one of my very first weapon mod, I can do really better now !
[edit] I tried removing the rail in nifskope and set up a folder for the mesh, the textures, even the materials and I can't make it not invisible. God dammit.
[edit2] Eh I just went with the older version before you put the rail on. If I can make a suggestion, maybe make the rail part of the optics so that way it's only on there when you need it to be. Also, the "double standard" mag would be way cooler if you used the that L-type mag coupler clip (you can find plenty of pics of it if you just look up Uzi mag coupler or L-clip). Oh and while you're at it and remaking this mod, maybe resize the bayonet? If you look at images, it's supposed to attach to the lug inside that little cutout you can see at the front of the foregrip.