Fallout 4

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  1. damanding
    damanding
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    Q: Can you please add X items to the scrap list that aren't normally scrappable in vanilla?

    A: If they aren't normally scrappable in vanilla then odds are good that scrapping X items will break precombines. In addition everyone has a different idea of what should be included or not. Therefore the answer to this question is going to be most likely no. You're always free to use Scrap Everything to remove the additional items you want gone.
     
    Q: Can you give back the exact amount of scrap/build limit for each settlement?
     
    A: It's not technically possible to calculate this automatically, not even with F4SE. The different levels of scrapper perks change the situation, manually creating multiple scrap result lists per settlement is a pain, mod created settlements change the situation further, and overall it's just huge hassle. An option to give an estimated average of scrap received by shipment has been added but beyond that the answer is going to be most likely no.  Don't bother quoting mods at us that appear to do this, they do it via brute force hand coding in many hundreds (or 1000+) of objects. And it's still not accurate because it doesn't take into consideration scrapper perks. That's not a reasonable solution.
  2. bionicyardiff
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    If I have:
    * missed a tree that should not be razed
    * missed an item to be gathered

    Let me know in a post.
  3. mzdaspd304
    mzdaspd304
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    EDIT - See bold italics below
    I'm wondering if SS - Chapter 3 really broke the precombines because until chapter 3 this mod worked great. I mean I suppose it technically still works the way that it does. Now, after chapter 3 install, Red Rocket goes away leaving a handful of floating objects. Sanctuary scraps foundations/leaves floating debris (as others have mentioned). Abernathy Farm basically ceases to exist. The WHOLE structure around the power lines/support is removed minus a handful of floating objects.

    Current mod list:

    Workshop Framework
    Clear Weather Only

    Another Green Mod - This is what "broke" this mod with the precombines. I'll check out other green mods to see if they work but this was the
    culprit. I guess I should have read it entirely first or didn't know precombines messed with this mod but this was on their page for the green mod.

    "Precombined data is left intact for the Downtown region and some other areas like Lexington en Quincy. So no tree swaps there, but still other textures and more grass. The precombined data is turned off in other areas where there is less load on the system."


    HUD Framework
    SS - Chapters 1-3
    AWKCR
    Armorsmith Ext
    *Raze My settlement*
    Different Colours for Power Armor HUD
    Skip new game intro
    Tactical Reload
    BCR - Bullet Count Relo
    Various Guns for Modern Weapon Replacer
    Armament - Ammo and Ballistics Overhaul
    Scopes Framework
    See Through Scopes
    Place Everywhere
    1. aerisdies
      aerisdies
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      it Razed almost the whole Aberthany structure :(
      though it Razed fine in Sanctuary

      # Automatically generated by Vortex
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      Unofficial Fallout 4 Patch.esp
      WorkshopFramework.esm
      TrueStormsFO4.esm
      TMR_GlitchfinderAIO.esm
      AUR_Rebuild_Shared.esp
      Wetness Shader Fix.esp
      FOLIP - After Generation.esp
      Flicker Fixer.esp
      FO4ParticlePatch.esp
      AmmoCrafting.esp
      SpecialXPerkChem.esp
      SpecialXPerkChem_ChemistReq1.esp
      Raze My Settlement.esp
      TrueStormsFO4-EarlierSunsets.esp
      TrueStormsFO4-FarHarbor.esp
      TrueStormsFO4-EarlierSunsetsFH.esp
      TrueStormsFO4-FarHarborExtraRads.esp
      TrueStormsFO4-GlowingSeaExtraRads.esp
      WmkActiveEffects.esp
      Luxor's Summer Pine Trees Edition.esp
      AUR_Rebuild_AIO_DLC.esp
      NewtonsRegards.esp
      AccessibleBridges.esp
      AUR_SpectacleIsleBridges.esp
      CheatTerminal.esp
      TrueStormsFO4-NukaWorld-FH-Compat.esp
      LongerPowerLines3x.esp
      CBBE.esp
      CruiseShipWreck.esp
      FO4 NPCs Travel.esp
      AnS Wearable Backpacks and Pouches.esp
      AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
      AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
      AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
      BlurKillerComplete.esp
      Small blur Crafting screen background.esp
      RichMerchants.esp
      YouAndWhatArmy.esp
      HelpMePackItUp.esp
      PlayerComments.esp
      WhoIsTheGeneral.esp
      ColorfulBottleLanterns.esp
      CBL_IWantMyBottles.esp
      Better Explosives.esp
      RononStuffs No magic feet.esp
      BE_Enhanced Grenades.esp
      Better Explosives - Grenade Frequency 30.esp
      Grasslands - Healthy.esp
      DelayedRespawn.esp
      Search and Destroy - Lite.esp
      Weapons of Fate.esp
      LongerRangeProjectiles.esp
      SPECIAL40.esp
      Relight.esp
      Wasteland Workshop Streetlights.esp
      dD-Realistic Ragdoll Force.esp
      LightsDontCastShadows.esp
      BrighterSettlementLights_LessHarsh.esp
      advancedAITweaks.esp
      LongerHeadlampLight.esp
      RemoveBlur.esp
      NPCs Use Items.esp
      Chemfluence AI Combat Dynamics.esp
      Gloomy Glass.esp
      Fallout 4 AI Overhaul.esp
      Simple Locational Damage.esp
      Elzee Dynamic Timescale.esp
      LunchboxSurprise.esp
      InteriorsEnhanced-All-In-One.esp
    2. bionicyardiff
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      You obviously have something in your loadorder which breaks precombines. Good luck finding it.
  4. Grifman
    Grifman
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    This one of my favorite QOL mods.  Does away with the tedious collecting and scrapping, such a time saver.  Thanks!
    1. bionicyardiff
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      You're very welcome.
  5. bkrugby
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    As someone who used Scrap Everything for years but kinda got to the understanding that the mod messes with a lot, I've given Raze My Settlement a try.  I got to say, I really like it so far.  I like that it takes care of a lot of the scrapping for me, and no longer will I ever accidentally remove something like Red Rocket or what not.
    1. bionicyardiff
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      Thank you.

      Remember to use the "add scrap" option in the bigger settlements, else you'll be struggling for starter scrap. (Sanctuary, Starlight, Spectacle Island, and maybe The Castle.)
    2. bkrugby
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      I do notice that things get a little weird because I also have "All Settlements Extended."  I think going forward, I will really have to think about which settlements to run through Raze and which to not do so with.

      Further Testing, and I think I may need to really be considerate of what I said above.  I noticed some issues at Egrets Tours and Vault 88 (the water purifier was fine, but enemies that spawned seemed unable to get at me, among other issues).  At egrets, the shed on the dock, like half of was taken apart and when I would go inside, the main building (where you meet Phyllis) kept flickering and out.  I am sure it's more because I have a boundary extended mod installed, but as I said before, I'm going to have to note this for the future.
  6. chocolatepie3
    chocolatepie3
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    Edit after cleared vault 88: this mod works. thank you
    1. bionicyardiff
      bionicyardiff
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      Strange, it cleared everything properly with my current playthrough. Did you run it a couple of times in different places within the newly-opened area? The range is limited to 10k units, since there's no point to trying to clear an area which is outside the uGrids - it hasn't loaded.

      Same thing happens on Spectacle Island (big build-area), of course Vault 88 is way bigger than that.
    2. chocolatepie3
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      i used the workshop's option. i think this will work if i used the holotape instead, sorry
    3. bionicyardiff
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      Oh yeah, the workshop option isn't this mod.
    4. chocolatepie3
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      is there a chance you can make the holotape a quest item likes cheat terminal? it would be great to keep the important things like this
    5. bionicyardiff
      bionicyardiff
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      Just make another one in the chemistry station.
    6. chocolatepie3
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      Thank you very much. thought, in the crafting, the holotape has [setting] (or [settings]- i dont remember exactly). do this crafted holotape and the original holotape (" -raze my settlement- ") work the same? 
    7. bionicyardiff
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      Yes.

      The [settings] version was for those who use VIS-G and the like. If someone was running that mod then they would automatically get the [settings] version instead of the --settings version.
  7. beebeeson
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    I absolutely love this mod, it makes cleaning up such a breeze. One weird thing happened though is that the foundations for the destroyed houses in Sanctuary disappeared and left floating paper debris textures levitating in the empty plots. The foundations return if I reload an older save before using Raze. I guess a precombine is being deleted or something? If anyone knows the solution to this, I'd be super grateful.
    1. bionicyardiff
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      Yah, you definitely have another mod which is breaking precombines in Sanctuary.
  8. K1B4ND
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    Not sure if i'm the first to report this, but we'll see... In Vault 88 the BIG water purifier disapeared when i scrapped. 
    1. bionicyardiff
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      Holy...! Right, I'm gonna have to check that one. Thanks for letting me know!
    2. bionicyardiff
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      Okay, I have tested - in a (reasonably-modded) game, Raze My Settlement does not remove that big water purifier.

      Testing regime:

      * COC from the start menu to Vault 88 (with my full loadorder)
      * TGM
      * gave myself 10 million XP (cgf "game.rewardplayerxp" 10000000) and maxed a bunch of stats and perks
      * console in a missile launcher and 1000 missiles
      * missiled every ghoul in the entrance, lifted lockdown, got the board and ran Raze
      * missiled Barstow and the ghouls in the upper area, grabbed the blueprints
      * grabbed the board and activated the water purifier area (missiles, missiles, missiles)
      * ran Raze
      * put down a nuclear reactor and power pole, powered up the big water purifier

      Please go through the above testing from the start menu (it's actually kinda fun). If Raze still removes the big water purifier - then it must be something in your loadorder doing strangeness.
  9. walrossmaus2
    walrossmaus2
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    Hello,

    anybody got a hint, how to make this mod only deleting corpses in the settlement?

    I just want to scrap the corpses from the mod "Sim Settlements 2 Chapter 3", which can't be scrapped by other mods like "scrap everything"... and is this mod working together with "scrap everything"? Does anybody know?

    Thx and best regards.
    1. sz2x
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      Look for the "scrap dead things" mod
    2. bionicyardiff
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      There is a Remove Corpses option in the holotape.

      If that doesn't do it...then I have no idea how Sim Settlements 2 has set up those dead bodies.
  10. NiftyPower
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    How do I make sure only scrappable parts are scrapped?  I have an issue at settlements like Red Rocket where most of the existing buildings are removed, but not entirely (sometimes random parts floating in the air).  So I don't have the benefit of the existing buildings, but I don't have clear and empty space either.
    1. bionicyardiff
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      If it's scrapping Red Rocket, you have broken precombines. You have two options:

      1/ Do not break precombines.

      2/ Do not use this mod.
    2. NiftyPower
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      I ended up using Scrap Zapper 2 (https://www.nexusmods.com/fallout4/mods/77107), which works better for my needs.
    3. bionicyardiff
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      Glad you found a mod which suits your playstyle better.
  11. wyllravengard
    wyllravengard
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    One of the best mods made!
    1. bionicyardiff
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      Thank you. :) Always nice to hear that, for simpler QoL mods.
  12. NiftyPower
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    Is there a reason to have "Clean My Settlement REDUX" if I already use this mod?  I notice that mod was updated more recently, and they both seem to be by you, so I figured I should ask.
    1. bionicyardiff
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      Clean My Settlement REDUX deals only with bushes - this one essentially scraps everything except bushes.

      (If you run both, then some of the options for REDUX will appear in the holotape for this mod.)