Q: Can you please add X items to the scrap list that aren't normally scrappable in vanilla?
A: If they aren't normally scrappable in vanilla then odds are good that scrapping X items will break precombines. In addition everyone has a different idea of what should be included or not. Therefore the answer to this question is going to be most likely no. You're always free to use Scrap Everything to remove the additional items you want gone.
Q: Can you give back the exact amount of scrap/build limit for each settlement?
A: It's not technically possible to calculate this automatically, not even with F4SE. The different levels of scrapper perks change the situation, manually creating multiple scrap result lists per settlement is a pain, mod created settlements change the situation further, and overall it's just huge hassle. An option to give an estimated average of scrap received by shipment has been added but beyond that the answer is going to be most likely no. Don't bother quoting mods at us that appear to do this, they do it via brute force hand coding in many hundreds (or 1000+) of objects. And it's still not accurate because it doesn't take into consideration scrapper perks. That's not a reasonable solution.
I have always used this mod without problems, but it doesn't work for me in nextgen either, it just doesn't do anything, everything seems normal, it starts but no item is removed.
lol in my experience after dozens of hrs building and testing load orders in old gen and now new gen the ng patch gives 30% better performance at a minimum in bad areas i mean it could have to do with hardware utilization changing and maybe my hardware is benefiting more but yeah ostensibly better
i don't know if you are still working on the mod, but just as an idea, it would be nice if you could build in an option ( just as the lights option) to leave doors and non broken furniture. as i said, just as an idea. your mod works almost perfect for me (incl. cleaning my settlement), it only forget some little trash piles here and there, but it is totally satisfying to watch the items disappear. i could use this for my house here in RL
This seems like a dumb question. Is this safe to use with PRP? I ask because I have used this for a long time,and in Sanctuary for example,when I raze it without prp active it shows that there are between 1000 to 1200 items to search. But if I have prp active it will show around 1800 items to search. Don't know why it does this,and want to be sure they are not conflicting. I'm pretty sure your mod won't scrap a precombine,but I don't know much about how prp works "behind the scenes" so to speak. Thanks for a great mod that has saved me a lot of time.
I'm certain it is just me and something I did wrong. I keep having it crash when I run it in the drive in. It seems to work fine for me in other settlements. I am running the next gen version. I have Buffout installed but it isnt returning a crash file to explain what is wrong so I can't explain whats wrong beyond that.
using the old-gen version(because im too lazy to update everything) and doing raze settlement in the red rocket just outside of sanctuary removes the whole building and concrete beneath it leaving the vegetation floating in the air, im fairly sure this shouldnt happen
im possibly new to modding and somehow i still cant make this work? where is the holotape in the workshop? ( i went to the workshop instead of pressing "v" but there's no holotape there ?? ) nor it being in the chemistry station to be crafted so i am not sure what am i doing wrong
do i need to run the mo2 itself or do i just run the f4se loader or what though to make this mod work?
nvm i got it to work using administrator on mo2 then running the game through mo2
The M4SE version is dependent upon SUP F4SE Addon which never updated, effectively rendering that version unusable without backporting. So if you don't want to backport, this is really the only mod that will work without breaking precombines. Kinda sucks, because you lose a bunch of resources, but I also get why it is nigh impossible to accurately calculate the amount of resources you should be getting. Still, it beats having to run through each settlement trying to scrap everything.
To make it easier I have pulled it out of the Old Files section and tagged it with "(OldGen)" - though Nexus is taking it's sweet time displaying the changes.
How do I install it properly? I've reinstalled it, changed my load order, and nothing makes it work. I got the holotape, and it says it's working, but does nothing.
530 comments
A: If they aren't normally scrappable in vanilla then odds are good that scrapping X items will break precombines. In addition everyone has a different idea of what should be included or not. Therefore the answer to this question is going to be most likely no. You're always free to use Scrap Everything to remove the additional items you want gone.
Q: Can you give back the exact amount of scrap/build limit for each settlement?
A: It's not technically possible to calculate this automatically, not even with F4SE. The different levels of scrapper perks change the situation, manually creating multiple scrap result lists per settlement is a pain, mod created settlements change the situation further, and overall it's just huge hassle. An option to give an estimated average of scrap received by shipment has been added but beyond that the answer is going to be most likely no. Don't bother quoting mods at us that appear to do this, they do it via brute force hand coding in many hundreds (or 1000+) of objects. And it's still not accurate because it doesn't take into consideration scrapper perks. That's not a reasonable solution.
* missed a tree that should not be razed
* missed an item to be gathered
Let me know in a post.
Raze My Settlement - F4SE (https://www.nexusmods.com/fallout4/mods/80428)
(Other than my FO4 running at 30fps, dammit Todd!)
the ng patch gives 30% better performance at a minimum in bad areas
i mean it could have to do with hardware utilization changing and maybe my hardware is benefiting more but yeah
ostensibly better
I have managed to get back to 60fps, a bit late for the current game.
i don't know if you are still working on the mod, but just as an idea, it would be nice if you could build in an option ( just as the lights option) to leave doors and non broken furniture.
as i said, just as an idea.
your mod works almost perfect for me (incl. cleaning my settlement), it only forget some little trash piles here and there, but it is totally satisfying to watch the items disappear. i could use this for my house here in RL
do i need to run the mo2 itself or do i just run the f4se loader or what though to make this mod work?
nvm i got it to work using administrator on mo2 then running the game through mo2
To make it easier I have pulled it out of the Old Files section and tagged it with "(OldGen)" - though Nexus is taking it's sweet time displaying the changes.
Other than that, no idea what's up with your setup man.