File information
Last updated
Original upload
Created by
WhisperUploaded by
bionicyardiffVirus scan
Tags for this mod
Main files
-
Updated for NextGen. Recompiled scripts and repacked into new ba2 archive.
-
Light removal can be toggled. No longer removes Arlen's desk/terminal at The Slog. No longer removes doors/gates at Covenant if the UFO4P is installed.
Old files
-
Improved cleanup script, fixed caps stash issue (you now get those caps), tighter limits to the settlement budget expansion for both PC and XBox. ESL-tagged ESP.
-
This version keeps two computers, at Red Rocket and Sunshine Tidings.
-
More removal options. Hardcore "strip everything down" options. Revamped holotape. ESL-tagged ESP.
-
Can now gather DLC ammo/armor/clothing/consumables/loose mods/weapons. Holotape toggle to keep trees - change at any time, great for those using tree-replacement mods.
-
Can now craft a holotape at the chem station, vanilla holotape sorts to the top of the Misc tab.
-
Gathers/scraps around the player & no longer scraps the "vault exit" piece (which allows power) in Vault 88.
-
Now allows razing a bunch of stuff in the Mechanist's Lair (the catwalks and one forklift left untouched).
-
Now registers with the Canary Save File Monitor (optional).
-
* keeps the computer in Sanctuary Hills
* gathers vanilla armor/clothing/weapons
* alters the build-budget
ESL-tagged ESP file. -
One less item scrapped (a computer in Echo Lake Lumber/Far Harbour), a 10% settlement budget option, slightly faster code, and (optional) menu support for Clean My Settlement (if installed).
-
Leaves lanters in Sanctuary, lights in Home Plate and stuff in Outpost Zimonja so that it doesn't look like an Escher drawing. Alters the settlement budget area (0% build limit used, 20% build limit used, 2-4x maximum build limit).
-
Adds a holotape to the Sole Survivor's inventory that allows him to raze a settlement to the ground.
-
Corpse-cleanup function in the holotape. Within settlement boundaries, loots the corpse - outside, doesn't loot the corpse.
-
* reduced shipments (way too much adhesive, aluminum, and rubber)
* tweaked adding holotape to inventory after leaving Vault 111
ESL-tagged ESP file. -
* basic scrap option as if Sanctuary was scrapped
* added Nuka World support
* rearranged terminal displays (getting crowded) -
Fixed bug where some static items were removed during the gathering phase instead of the razing phase. ESL-tagged ESP.
-
* fixed weird papyrus compile bug in terminal
* added Far Harbor support (via scripting - no DLC requirement)
* added items to the scraplist to support Far Harbor
ESL-tagged ESP file. -
Scraps Vault 88, leaving uranium and some objects for flavor/lore.
-
No longer picks up Laser Muskets, and leaves grenades/mines in the armory of The Castle alone.
-
Added those molerat piles to the cleanup.
-
Adds a holotape to the Sole Survivor's inventory that allows him to raze a settlement to the ground. ESL-tagged ESP file, so does not use a mod slot.
-
* better method of detecting if the player owns the workshop
* more granular error messages for workshop found/ownership
ESL-tagged ESP file. -
* scraps a gate at Somerville Place
* option to add concrete/steel/wood shipments only
* reduced the amounts given with common/uncommon/rare shipments
* new games will add the holotape after exiting Vault 111
ESL-tagged ESP file.