Fallout 4

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  1. BlahBlahDEEBlahBlah
    BlahBlahDEEBlahBlah
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    An NPC spawns ("Is Hired") to man them after built and can have their outfits changed, but regular settlers cannot use them.
    ...I could have made them available for settlers to use, but I honestly and completely just lost the interest in doing that part (or, really, anything else with them), so it probably won't happen.
    C'est la vie.

    Also, if anyone would like placeable Minigun Turrets for the player character to use, those can be found here:
    APC and Tank Turrets - They really shoot

    If you want to find a few to fight to test it out:
    Spoiler:  
    Show

    Amongst other places, thereâs a few Gunner ones at Vault 95, and one in Slocumâs Joe HQ Office, and a few at Outpost Zimoji (Though I donât like those, theyâre are too easy to be attacked and taken out from behind so may remove them at some point).
    But yeah, several other places.
  2. Cancerous1
    Cancerous1
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    Thanks for sharing!!
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Hey, had to put something out.

      You with your C.A.M.P. mod and Shadow with that fantastic NCR Desert Raven Armor getting all teh downloads, I was feeling behind!

      ...though, I probably could have let his one percolate a bit more...anh, 'side-project-mod is side-project-mod', hah!
  3. kit7777
    kit7777
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    It would be cool if there was a laser Gatling version.
  4. SsgtSpooky
    SsgtSpooky
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    Will the minigun models update with any of the minigun replacers? or are they their own separate model?
  5. overlaps
    overlaps
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    This is good mod ...idk why it's not popular? I never hear it too xD..

    Well nice mod bro.. (;
  6. Gino01
    Gino01
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    When I was playing on XBox, this is a mod I always wanted, but never got uploaded. I only recently got a PC good enough to run Fallout with a bunch of mods, and it just didn't occur to me to look for it. Thank you so much. Even though you released this years ago, thank you.
  7. Zorkaz
    Zorkaz
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    Did you use the unused minigun turret for this or did you create this from scratch?
    (I had tons of issues using the unused leftover and never got it to work with or without scripts)
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      The turret is literally a vertibird with 98% cut out.
      So, an actor with just the veribird’s minigun bits and and a tripod mesh in the skeleton (or maybe the tripod was an arma, I don’t remember) and the person is just riding in Gunner position.

      Like you, I also could never get the ‘cut content’ Minigun activator working as it would always split apart when manned by an npc. Solved most everything else but that, the ‘I’m holding the handles’ anim (for anyone but the player).
    2. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      I give you, Zorkaz, permission to use whatever from this mod and give us credit as reference or use, if you like (though I’d love it if it was an addon patch mastered to this, it’s not absolutely necessary…especially if you don’t actually use anything from it).
      (though I’m sure you can achieve on your own also, knowing the fantastic mods you’ve made, heh)
      I’m sure you’re also quite capable of making them assignable, which I never got around to doing, too.

      So, in that way, I’m pretty sure you could get very close to what the ‘cut content’s concept of ‘go do that, Ms. Settler NPC’ that I’m guessing you’re going for.
    3. Zorkaz
      Zorkaz
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      While this wasn't my intend, thank you
  8. deleted1016523
    deleted1016523
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    I love this!
    Would it be possible, though, to use this mod and alter the tripod and replace the main gun with something else?
    LIke... an MG-42?
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Yes, it is probably possible.
      I give permission for anyone to make an addon patch for this mod, mastered to it and posted on Nexus, if they wish to do new guns/tripod versions.
  9. JONA
    JONA
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    Thanks, great for choke point cover! Fits very well with Settlement Attack System... Endorsed.
  10. Gameshark1444
    Gameshark1444
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    There is a compatibility issue with Increased Build Limit Enhanced 4K (https://www.nexusmods.com/fallout4/mods/13779?tab=description). Something prevents using the upgrade function provided with that mod on Outpost Zimonja and I presume any other settlements that you placed miniguns at. Even disabling it during my playthrough prevents me from expanding the limit but starting a fresh play through, I am able to expand its size limit appropriately. I like the aesthetic of having the placeable guard on a minigun but the increased limit is more important.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      That's too bad, but I'd agree about the build limit being more helpful.

      On a plus side, it'd likely be pretty easy for you (or someone else) to just go ahead and remove the cell edits using FO4Edit.
      Wiping the whole cell from this mod should clear everytning and allow the build limit mod to function as intended.

      If you didn't alread, can try maybe moving this one above the build limit mod in load order...never know, tat might do the trick (I don't know the specific mod you mean, as I made my own limit mod, so only a guess).

      Anywho, even if not sticking with it, thanks for checking the mod out.
  11. Masako66
    Masako66
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    Hello, à tout hasard, connais tu un mod comme le tiens qui permettrais d'utiliser les miniguns sur pied, mais sans spawn d'ennemis ?

    Like the vertipter minigun.

    ++
  12. Lachlan308
    Lachlan308
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    hello when i place them they dont shoot do i need to put ammo in them ?