Adds the MTs-255 Revolver Shotgun to the Commonwealth. Favoured by the Gunners, this Russian-made hunting shotgun features several variants to adapt to your preferred play style.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
a_blind_man's Leveled List Injection Toolbox: https://www.nexusmods.com/fallout4/mods/17782/
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4
Re-imported all custom meshes detached along hard edges for improved smoothing groups
Separated glow sight texture to allow the materials to utilise environment mapping
5 New custom firing sounds for Buckshot, Slug, Incendiary, Explosive and Silenced variables
4 Unique boss NPCs with uncraftable legendary modifications and armors
Version 1.3
Added support for Just Visible Holstered Weapons
2 craftable clothing variants of the weapon that can be found in the chemistry station under VISIBLE WEAPONS category and can be altered at an armor workbench
2 new weapon attachments intended for 1.4 that made it into 1.3,The Makeshift Reflex sight and the Ported Barrel
(Hopefully) Fixed the issues with insane zoom-in with sight while using certain FOV settings
Relocated all attachment points for the barrels and receivers so they don't rely on the root transform
Version 1.2
4 New Ammo Conversions, Buckshot, Incendiary, slug and Explosive
Medium and Long range Scopes added
Reworked attributes regarding the range and spread of the projectiles
Fixed mod conflict with The Pipe Shotgun Collection
Added circle and dot variants to reflex sight
Update 1.4! -Improved visuals! Refined meshes and materials. -4 New unique enemies with exclusive legendary mods. -Custom firing sounds for each type of ammo. -New weapon attachments: 5 barrels, 2 stocks, 4 sights and 1 receiver. -Additional tweaks to balancing and bug fixes.
How to Acquire: The Weapon can be found throughout the Commonwealth and can be obtained from certain Weapon Vendors. It can be 'acquired' primarily from members of the Gunners faction but also has a chance of appearing on Brotherhood Soldiers, Legendary Raiders and Diamond City Guards. There are 4 exclusive legendary variants to be found on unique boss enemies, some of which have rare uncraftable modifications. You can spawn the weapon using the console command "help MTs-255 4 weap" without quotation marks and then typing "player.additem" followed by one of the two the IDs that appears above for either the standard or unique version.
Location Guide:
Spoiler:
Show
Features: 2K and 4K Texture options Custom sounds for each ammo type Optional support for Visible Weapons 4 Unique armors found on boss NPCs Supports Rifleman and Gunslinger Perks (Based on Grip or Stock modification)
Additional Information: This is my first endeavor into mod development so any feedback would be greatly appreciated, especially if you are familiar with the Creation Kit. I took some creative liberties while modelling the weapon, partially inspired by the version featured in Call of Duty: Ghosts. This mod is no not being developed further as I no longer have the time nor the resources to fix the remaining bugs.
Special Thanks to: CrazyB2000 - Valuable input during development ApexEarl - Helping with beta testing MikeMoore - For his useful video tutorial series a_blind_man - For his Leveled List Injection script Friffy - For his Holstered Weapon Tutorial