Update 1.06: 1. Added detection behind obstacles. 2. Added detection of legendary and ambush enemies: sleeping ghouls, skeevers, insects, etc. 3. The probability of finding the Detector in containers and merchants has been reduced. 4. Added restart and reset buttons for stable operation.
Before updating to version 1.06, you must delete all files from the previous version and make a clean save! Make sure the versions match before using mod localization.
Thank you for your nice job! I really like the mod a lot, but I have a question. Does the detector work on Power armor? I tried to enter the power armor with the targeting hud helmet part but the detect effect of detector will turn into power armor one until I get out of the armor. How could I use the detector with PA?
I had no problems with PA, I use it all the time. I made a launcher with PA and nuclear charges, I use it all the time, otherwise I wouldn't survive. Maybe this is a one-time bug for you?
Oh I know the reason. I have to open detector menu to set the options after I enter the PA. And if I get out, I need repeat next time enter it. Seems like the setting of showing things will reset when in and out the PA, Is that right for design? Or just my personal bug?
Thank you very much. your mod really helped me because sometime it's hard to see where the enemies are especially when it's dark. though i love it even more if i could use this without helmet, because i don't like my character looks with helmet nor goggles equipped.
Yes, in games everything is like that. If something has become good and convenient, it must be compensated by something bad and inconvenient. Like in life.
First of all: Amazing mod! It always worked as intended and is far superior to everything else i´ve tested so far.
There is just one thing and it´s about the settlers in Covenant. I tried to clear the quest ´Human Error` in several ways, but no matter what, the residents appear hostile with the mod, even though they are not.
The mod itself does not make anyone hostile or overwrite relationships. It may be a bug due to the overloaded game engine. Try the command from the hotkey menu Stop fighting when attacked. You may have to leave your companions at a distance when executing the command.
Thanks for the fast reply, but it seems i described the problem poorly.
They are not attacking me and interact normally with me and i can use the settlement normally, but the settlers glow red as if they are hostile or synths, except for Deezer and Doctor Montgomery.
But today when I select the detector Settings or Enemies from the pipboy, it disappears from the menu. I create new ones, but the same thing happens again and again.
Hi, is it possible that we can download version 1.05 of your mod? The current version has a bit too much glow for me, and it going through walls and being really far range means i have glowing spots everywhere all the time. its hard to see detail on the models with the sort of smoke glow they have now too. 1.05 was perfect for me but i can't download it ;/ also i remember that turning the thing on/off was just 1 button press but now the menu comes up and asks which part to turn on/off everytime. Its a lot of effort to just quickly turn it off for a conversation and then turn it on again. Loving the mod tho but please let me use 1.05 XD
Indeed, I also tried to download from the archive, and there is a dummy. Downloaded 1.05 again. Can be downloaded from the download page in old files if needed.
This mod is absolutely wonderful. Endorsed. I love all the settings you can change anytime you want. This is the best detection mod on the Nexus currently, in my opinion. Two requests. Although I know they probably won't get implemented since the last update was in 2018, and may be impossible for all I know. 1. Ambush detection? (Hiding mirelurks, hiding mole rats, "dead" feral ghouls, etc). 2. Option to see the detection glow of things (especially enemies) behind walls, through rocks and buildings, etc? Thank you!
I'm glad you liked the mod! I used to like it too, but had to stop using it. It makes battles so easy that it loses interest. I made separately simple glasses without settings for detecting synths among the settlers. I send these synths to the same settlement to eliminate conflicts. 1. Finding an ambush will significantly load the game engine. This will lead to all sorts of trouble, not even related to detection. 2. Detection through obstacles each player can add their own. It should be noted the item "Area Effect Ignores LOS" in all spells of the mod. I really liked your Clean Settler Faces - Remove Dirt And Grime mod! Thank you!
Thanks! I removed that flag from the spells. Excited to try it out. And, thanks for the compliment! If you're still playing FO4, or ever come back to it, I recommend switching to Wash Your Face. My "Clean Settler Faces" uses FO4Edits that will conflict with almost anything that edits non-player characters. Once I can get around to it, I'm going to put a big warning on the description page and link to Wash Your Face. lol. Anyway, have a great day! :)
Checkboxes for this parameter of spells had to be put, but they are already worth it. So I made a mistake and it doesn't work. Your mod clears the faces of settlers only, there are no conflicting mods, this is what I need. Bandits walk dirty way.
Found a mod that detects life through objects/walls, etc. Bloodleaf and Hubflower Mentats - Detect the Living and the Dead But... it unfortunately doesn't work for neutral non-player characters. Or friendly non-player characters. Any way you would be willing to add a magic effect like that into this mod? I'm not too proud to try bribery. lol!
Thanks for the tip on the mod. I look at the differences in spells and effects. So far I do not see the differences that allow you to see through obstacles.
Did. Now all illuminated characters are visible through obstacles of each color. I will add separately points for detecting synth-spyware, debug it and post it for download.
Exactly what I was looking for. With tree and grass mods corpses can be hard to find. This is simple and love the ability to change settings. Thanks so much!
97 comments
1. Added detection behind obstacles.
2. Added detection of legendary and ambush enemies: sleeping ghouls, skeevers, insects, etc.
3. The probability of finding the Detector in containers and merchants has been reduced.
4. Added restart and reset buttons for stable operation.
Before updating to version 1.06, you must delete all files from the previous version and make a clean save!
Make sure the versions match before using mod localization.
though i love it even more if i could use this without helmet, because i don't like my character looks with helmet nor goggles equipped.
It always worked as intended and is far superior to everything else i´ve tested so far.
There is just one thing and it´s about the settlers in Covenant.
I tried to clear the quest ´Human Error` in several ways, but no matter what, the residents appear hostile with the mod, even though they are not.
Also tried console commands, but no dice.
Is there something i could do?
They are not attacking me and interact normally with me and i can use the settlement normally, but the settlers glow red as if they are hostile or synths, except for Deezer and Doctor Montgomery.
And how do i access the hotkey menu?
To control companions, use the hotkey "G".
Or the problem of enemies becoming invisible often occurs.
But today when I select the detector Settings or Enemies from the pipboy, it disappears from the menu. I create new ones, but the same thing happens again and again.
Any ideas where to look to solve this?
Two requests. Although I know they probably won't get implemented since the last update was in 2018, and may be impossible for all I know.
1. Ambush detection? (Hiding mirelurks, hiding mole rats, "dead" feral ghouls, etc).
2. Option to see the detection glow of things (especially enemies) behind walls, through rocks and buildings, etc?
Thank you!
1. Finding an ambush will significantly load the game engine. This will lead to all sorts of trouble, not even related to detection.
2. Detection through obstacles each player can add their own. It should be noted the item "Area Effect Ignores LOS" in all spells of the mod.
I really liked your Clean Settler Faces - Remove Dirt And Grime mod! Thank you!
And, thanks for the compliment! If you're still playing FO4, or ever come back to it, I recommend switching to Wash Your Face. My "Clean Settler Faces" uses FO4Edits that will conflict with almost anything that edits non-player characters. Once I can get around to it, I'm going to put a big warning on the description page and link to Wash Your Face. lol.
Anyway, have a great day! :)
Your mod clears the faces of settlers only, there are no conflicting mods, this is what I need. Bandits walk dirty way.
Bloodleaf and Hubflower Mentats - Detect the Living and the Dead
But... it unfortunately doesn't work for neutral non-player characters. Or friendly non-player characters.
Any way you would be willing to add a magic effect like that into this mod? I'm not too proud to try bribery. lol!
https://www.nexusmods.com/fallout4/mods/8671 -- i think it's this one.
https://www.nexusmods.com/fallout4/mods/27349 -- seems this mod uses it, too.
Edit: Seems they're editing the built-in Berry Mentats effect. Berry Mentats