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About this mod

Allows you to rename settlers by asking them for their name

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This mod adds the second activation option "What's Your Name?' to settlers. Using it will assign a random name to them and remove that option. There is also a holotape to disable the option, as usual craftable at the Chem Station under Utilities.

Contains 358 male, 263 female, and 105 unisex names, taken from the list of the names which Codsworth can say. I removed the "funny" names and then  looked the rest up on behindthename.com to check whenever it actually exists and for which genders it is possible.

This *MIGHT* be able to rename settlers who have names already, even though I tried blacklisting most pre-named vanilla settlers. If you have F4SE, it should intercept such an attempt and display a message, but maybe save before you try that.

None, although I recommend F4SE. I also recommend MCM. If installed, this mod can be configured from there.

This conflicts with mods which add secondary activation options to living settler NPCs, in particular Quick Trade. The result is that neither mod's extra options are shown. This is an engine bug and therefore unfixable. A workaround is to selectively disable mods which adds such activation options.
What's Your Name can be toggled either via the settings holotape, or using the console with "cqf praRenameQuest addPerk" and "cqf praRenameQuest removePerk", or "cqf praRenameQuest togglePerk". You could hotkey those with FO4 Hotkeys, for example.

It is definitely compatible with Sim Settlements and should be compatible with mods which add new Settlers as well. Mods which add secondary options to corpses shouldn't be an issue either, since "What's your name?" is only added to living settlers.

I have no idea what happens if you use that with another renaming mod, but you shouldn't be using two renaming mods at the same time anyway.

This mod is also unable to rename provisioners or "Comm Operators" from Salvage Beacons, even if you get the option. I don't know why. It seems to work if you rename someone first, and then assign them to a supply line, though.

If you are using something which displays settler information in a list, like Settlement Management Software, in the settlers' names won't be displayed. I have no idea how to make this work.

For some people, re-renaming gets turned on when updating from 1.3 to 1.4. With that, the option to ask for a settler's name never goes away. Simply use either the holotape or the MCM to turn it back off.

Sometimes the mod doesn't start correctly when a new game is started. Craft the config holotape or use the MCM menu to turn it on manually.

Thanks to CyrusFyre, now available there, too:
I won't provide any real support for this, though.