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pra

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  1. EMF
    EMF
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    About half of the incoming settlers won't rename.  Renaming's turned on and name protection turned off, and they still say "My name is Settler."  I can't reliably reproduce for bug-tracking purposes, and that's frustrating me.

    1. EMF
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      I think I have found the potential cause -- the Settlement Management Terminal! (https://www.nexusmods.com/fallout4/mods/64135) 

      If I go around and find the settlers first, I can rename them and their names will then appear in the terminal... but if I log into the terminal and scan the settlers, it seems to lock out the rename process for any "Settler"-named people.  
    2. EMF
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    3. EMF
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      And MCM settings: https://drive.google.com/file/d/1AKtiqxB3HMk7BZTxMk2yT7KV_BFVweeS/view?usp=sharing
  2. livipup
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    1. pra
      pra
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      they worked for me so far. can you look up the baseID of this NPC?
    2. livipup
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      Not at the moment, but maybe later. I suppose if it worked for you then it is possible that it could be a mod conflict.
    3. EMF
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      Necro-ish, but... 000b0fc5 responds "My name is Minuteman" when trying to rename using the hotkey.

      Oh, and 000b0eee (the radioman) refuses to rename, too.
  3. Mattcarrisosa
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    Hi pra, even when I turn off what's your name with the holotape I still can't use quick trade, i'm on xbone. I've tried a lo switch but to no avail. 
  4. mlandstreet
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    Is there a way to bind Forget Name to an Item or a hotkey? A console command would be fine, as well.

    I inadvertently renamed Preston but did not realize it for several days. I have something that is conflicting with the regular prompts and I would really like to reset his name if possible.

    Thanks
    1. pra
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      Didn't I put that into the MCM hotkeys? Has been a while last time I worked on this mod... Do you have MCM?
    2. mlandstreet
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      It is not in the MCM hotkeys section. Allow forgetting prompt is in the settings.
    3. pra
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      Dammit. Okay yes. I remember now I only did this trick with the hotkey for the renaming, becauase I only added one helper perk. I'll try not to forget about this and add it eventually...

      How about that: in addition to "Rename current NPC", you get a "show menu" where you can pick "forget name" or "generate another name" or whatever else could become necessary?
    4. mlandstreet
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      I think the menu is a great idea.
  5. drevviken
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    Recently hit the ba2 limit. Do you think this would operate as intended with loose files? 
    1. pra
      pra
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      Yes, it should
    2. drevviken
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      Good. Thanks.
  6. Foreman42
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    how the hell do i install the thing? you litterally give me no instructions
  7. IllCaesar
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    What is the FCOM esp?
  8. stg58fal
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    I didn't see anyone else mention this, so maybe I'm the only one who's experienced it. 

    When I name a settler using the hotkey (the prompt doesn't show up), from that point on I can't scan them with the Vit-O-Matic. If I try to manually target and blast them, they go hostile (and Cait puts them down quickly. I love Cait). 

    I had it at the bottom of my LO, just above the settlement management terminal. Then I moved it above SS2. 

    Any idea what could be causing the issue? 
  9. courtykat
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    Works great! I found that if you dislike the autogenerated name, or if you don't think it suits the settler's looks, just QUICKSAVE before using the interaction and then QUICKLOAD until you get a name you like.

    I'm retiring this mod for "Rename Anything" since I prefer to pick the settler names myself, but I still appreciate your work!!
  10. asiatheazn69
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    Such a good, simple mod. I have a suggestion: if you have time, can you make settlers' names appear when using the Settlement Management Software? Like instead of each settler (aside from pre-named NPCs) being listed as "Settler" they're each listed with their generated names? Please disregard if this isn't possible, thanks for the mod!
    1. pra
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      No I can't. This is something SMS has to do.
    2. asiatheazn69
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      Thank you for the response!
    3. pra
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      The solution is, in text replacement, you use <Alias.CurrentName=MyQuestAlias> instead of <Alias.Name=MyQuestAlias>
    4. dizietemblesssma
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      Hi Pra,
      In my own mod I'm using that line:
      <Alias.CurrentName=mod_quest_alias>
      in a messagebox,
      but it is only returning the names of named NPCs, settlers that are renamed by your mod are just returning 'Settler'.
      Of course:
      mod_quest_alias.GetReference().GetDisplayName()
      returns the new name given by your mod, but I know of no way to get a string into a messagebox alias:)

      diziet
    5. pra
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      You might have to check either "Stores Text" or "Uses Stored Text" in your alias