Tags for this mod
Activity logs
This page was last updated on 22 October 2024, 8:42PM
- Changelogs
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Version 1.13.1
- WhatsYourName.esp no longer depends on WhatsYourName.esl
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Version 1.13.0
- Added support for SS2's "(Location Name) Settler" NPCs
- Fixed a stupid bug which has prevented the "rare names" from ever working
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Version 1.12.1
- Added Shank from Nuka World to the renaming blacklist
- Added a 1 second cooldown between two renaming attempts, this should fix message spam if hotkey renaming and rerenaming are enabled
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Version 1.12.0
- Updated the FCOM patch
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Version 1.11.1
- The "My Name is xxx" popup if renaming via hotkey should now actually display the settler's name.
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Version 1.11.0
- Prevented the MCM hotkeys from triggering when the player is in any furniture. This should prevent them from triggering while renaming equipment in workbenches.
- Added a notification when renaming via MCM key was successful
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Version 1.10.0
- Whitelisted Settlers added by Workshop Framework
- Blacklisted all named settlers added by SimSettlements 2
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Version 1.9.3
- The MCM hotkey for settler renaming should actually work now
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Version 1.9.2
- Fixed the bug where the F4SE renaming failsafe would prevent you from rerenaming, even if it has been enabled
- Added support for Canary Save File Monitor
- This is probably the last update for the ESP version. I'm getting tired of mantaining them both, and the ESL version was out for a long time now
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Version 1.9.1
- Added support for Rename Anything: the F4SE failsafe should now properly recognize renamed NPCs.
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Version 1.9.0
- NEW: Renaming can be done without the prompt. See main description for more details.
- Added compatibility for virtual settlers and Rontown vs Franktown
- The ESP version is now considered legacy. If you are just installing the mod or starting a new game, consider using the ESL version.
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Version 1.8.4
- Removed recruitable raiders from Conqueror from the Whitelist. They don't actually work.
- Added some NPC from WastelandVenturers to the blacklist
- Added a missing script fragment back in. How didn't I notice?
- Recompiled all scripts in release mode
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Version 1.8.3
- REALLY Blacklisted settlers from Recruitable Settlers
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Version 1.8.2
- Blacklisted settlers from Recruitable Settlers
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Version 1.8.1
- Fixed the blacklist actually being a blacklist. Why didn't anyone tell me 1.8.0 was broken?
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Version 1.8
- Added support for SimSettlements Conqueror. Civilians and recruitable Raiders should be renameable now.
- Moved the blacklist/whitelist data from script properties into the script itself, so that it wastes less script property data.
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Version 1.7.3
- Blacklisted some TotC NPCs
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Version 1.7.2
- Put the NPCs added by Settlers of the Commonwealth onto the blacklist
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Version 1.7.1
- FOMOD installer should no longer allow you to select both ESP and ESL versions.
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Version 1.7.0
- Nuka World Raiders should be renameable now
- Added ESL version.
- Some internal refactoring, which should make it easier to add compatibility patches
- Added a new FCOM patch using this new mechanism. However, I haven't tested it whatsoever!
- Packed everything into a FOMOD installer.
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Version 1.6.0
- Added MCM hotkeys for toggle renaming, toggle rerenaming, and enable/disable renaming.
- Allowed "Institute Scientist" refugees to be renamed.
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Version 1.5.1
- Fixed MCM
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Version 1.5
- Added a way to rename Provisioners or Salvage Beacons' Comm Operators. They are removed from the WorkshopParent's RefCollectionAlias, put in mine, then put back in. Support for other mods which do that can be added easily.
- Redone the way unique NPCs can be blacklisted from renaming. More NPCs can now be added more easily.
- Removed the "Update DLC compatibility" menu entry from the Holotape and MCM. The function is now called on savegame load automatically.
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Version 1.4.7
- Added a command to toggle rerenaming via hotkey
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Version 1.4.6
- Removed the workshop-assignable Minutemen from the blacklist. Why did I even put them there?!
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Version 1.4.5
- Added two new options:
- Name Forgetting: allows you to undo the renaming of a settler. For compatibility with other rename mods
- Renaming Failsafe: If you have F4SE, WYN uses it to compare the current name of the settler to certain default names. Now you can disable this check.
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Version 1.4.4
- Added missing PEX file. How did that happen?!
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Version 1.4.3
- Set the "allow renaming" to disabled by default. For some reason, the CK wouldn't let me do it...
- Separated the name lists into "normal" and "rare" names. The "rare" list has a probability of 1% to be used, and can be disabled in the holotape or the MCM.
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Version 1.4.2
- Blacklist NPCs who are hostile to the player from renaming
- Added race-based whitelist. Now renaming should only work on humans, human children, ghouls, ghoul children, any anyone in a power armor.
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Version 1.4.1
- Added a missing file to the archive
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Version 1.4
- Added an MCM config menu. The recipe for the config holotape can be removed from there.
- Added rerenaming. If active, the name asking prompt won't go away, and can be used repeatedly, yielding different names.
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Version 1.3.1
- Added console command "cqf praRenameQuest togglePerk"
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Version 1.3
- The main file should now figure out what DLCs you have on installation and react accordingly
- Added an option to recheck the installed DLCs to the holotape
- Renaming can now be toggled via the console through "cqf praRenameQuest addPerk" and "cqf praRenameQuest removePerk"
- Both Savoldi guys at Bunker Hill should be non-renameable now
- Generic "Minuteman" NPCs should now be renameable as well
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Version 1.2.5
- Added a vault-tec patch
- Blacklisted the Graygarden robots and Prof. Goodfeels
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Version 1.2.4
- "Alexandra" is a female name now. All previously male Alexandras should be called Alexander now
- Hopefully this time I managed to add a Far Harbor patch which actually contains it's archive as well...
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Version 1.2.3
- Removed the "less restrictive" option. It's the default now.
- Added more filters to prevent the prompt from appearing on Turrets, Brahmin, Companions, etc
- Added a blacklist with pre-named vanilla settlers
- Allowed renaming of Slog workers
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Version 1.2.2
- Swapped Finn and Fiona so that they are in the male and female lists respectively
- Moved Alexander from the female list into the male one
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Version 1.2.1
- Added an option to use a less restricted matching method for the renaming option to the holotape
- Improved F4SE-based renaming detection
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Version 1.1
- Improved settler recognition, more settlers from mods etc should work
- Removed Far Harbor dependency, should work with Far Harbor anyway
- Removed F4SE dependency. If f4se is presend, it will be used to try to find out if the settler has a name already (from another mod maybe)
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- Author's activity
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October 2024
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22 Oct 2024, 8:42PM | Action by: pra
Attribute change
'Name changed to \'What\'s Your Name\'.
Description changed.'
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22 Oct 2024, 8:42PM | Action by: pra
Mod mirror added
'https://mods.bethesda.net/en/fallout4/mod-detail/4367621'
August 2024
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18 Aug 2024, 2:52PM | Action by: pra
File added
'WhatsYourName [version 1.13.2]'
January 2022
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18 Jan 2022, 6:24PM | Action by: pra
Changelog added
'Change log added for version 1.13.1'
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18 Jan 2022, 6:23PM | Action by: pra
File added
'WhatsYourName [version 1.13.1]'
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16 Jan 2022, 8:03PM | Action by: pra
Changelog added
'Change log added for version 1.13.0'
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16 Jan 2022, 8:01PM | Action by: pra
Changelog added
'Change log added for version 1.13.0'
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16 Jan 2022, 8:00PM | Action by: pra
File added
'WhatsYourName [version 1.13.0]'
August 2021
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09 Aug 2021, 9:08PM | Action by: pra
Changelog added
'Change log added for version 1.12.1'
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09 Aug 2021, 9:06PM | Action by: pra
File added
'WhatsYourName [version 1.12.1]'
April 2021
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07 Apr 2021, 6:58PM | Action by: pra
Changelog added
Change log added for version 1.12.0
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07 Apr 2021, 6:58PM | Action by: pra
File added
WhatsYourName [version 1.12.0]
December 2020
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07 Dec 2020, 11:09PM | Action by: pra
Changelog added
Change log added for version 1.11.1
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07 Dec 2020, 11:09PM | Action by: pra
File added
WhatsYourName [version 1.11.1]
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01 Dec 2020, 11:16PM | Action by: pra
Changelog added
Change log added for version 1.11.0
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01 Dec 2020, 11:12PM | Action by: pra
File added
WhatsYourName [version 1.11.0]
November 2020
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02 Nov 2020, 12:41AM | Action by: pra
Changelog added
Change log added for version 1.10.0
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02 Nov 2020, 12:40AM | Action by: pra
File added
WhatsYourName [version 1.10.0]
June 2020
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11 Jun 2020, 1:29PM | Action by: pra
Changelog added
Change log added for version 1.9.3
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11 Jun 2020, 1:29PM | Action by: pra
File added
WhatsYourName [version 1.9.3]
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- Mod page activity
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May 2025
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06 May 2025, 7:02PM | Action by: alehinleha
Endorsed
'What\'s Your Name'
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04 May 2025, 3:25PM | Action by: algorym4631
Endorsed
'What\'s Your Name'
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03 May 2025, 7:17PM | Action by: xcdf86
Tracked
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02 May 2025, 7:16PM | Action by: Ficzko2
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01 May 2025, 10:21AM | Action by: Phantexim
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'What\'s Your Name'
April 2025
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30 Apr 2025, 1:51PM | Action by: ws1962
Endorsed
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30 Apr 2025, 10:42AM | Action by: Zblackcapricorn
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'What\'s Your Name'
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29 Apr 2025, 11:43AM | Action by: Moonie1369
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29 Apr 2025, 1:00AM | Action by: ClonedBread2
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28 Apr 2025, 8:57PM | Action by: t0mox
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What's Your Name
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27 Apr 2025, 9:03PM | Action by: ClonedBread2
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27 Apr 2025, 6:27PM | Action by: Zbjay
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27 Apr 2025, 2:21AM | Action by: Aumnyder
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26 Apr 2025, 12:29PM | Action by: oskurap
Tracked
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25 Apr 2025, 6:02AM | Action by: PrateekShip
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What's Your Name
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24 Apr 2025, 9:42AM | Action by: dexter67
Endorsed
'What\'s Your Name'
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24 Apr 2025, 3:03AM | Action by: ghdht
Endorsed
'What\'s Your Name'
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24 Apr 2025, 12:56AM | Action by: VanCardboardbox
Endorsed
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21 Apr 2025, 3:19PM | Action by: calex2019
Endorsed
'What\'s Your Name'
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21 Apr 2025, 1:57PM | Action by: nefariouis
Endorsed
'What\'s Your Name'
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