About this mod
My solution to The Castle. Easily defensible. Only Transfer Settlements required. No DLC required. Now updated with Transfer Settlements V1.52.
- Permissions and credits
I was asked what my build was for The Castle. It is nothing special, but it does have everything you need including 5 artillery emplacements and is just under the 'Vanilla' game budget.
Since I had already saved this blueprint for myself I thought I would complete the full set of settlement blueprints.
I have removed the artillery emplacements from the blueprint just in case it messes with the quest.
This build has -
- 26 Beds
- 80 Water (Better Generators )
- 24 Food
- 306 Defense - Please read Additional Notes.
- All crafting workbenches.
Required Mods
Transfer Settlements
Recommended Mods
Better Generators
Longer Power Lines
Clean Beds
Additional The Castle Notes
My Castle build has one single purpose, apart from being a fully functioning settlement.
It is designed to have multiple kill-zones for anything foolish enough to attack this place.
I did not use a mod to repair the walls because I want attackers to be funneled into a number of those kill-zones.
Besides... my loads times between zones goes to hell when I use many settlement mods that are not 'Vanilla'... ;)
There are no rocket turrets, only heavy laser turrets, as I have the 3 guards and 5 artillery gunners on the walls all HEAVILY armored and armed and I want them involved in any battle that takes place, not sitting on their behinds injured by missile fire. ;)
You need to wait 24 game hours for all the Mirelurk debris to be removed. The only thing I did not scrap was chair the Minuteman radio technician sits in, the stove and the 3 guard emplacements on the walls.
Installation
The folder needs to be extracted and placed in your 'Transfer Settlements' folder. 7zip
/Steam/SteamApps/Common/Fallout4/Data/F4SE/plugins/TransferSettlements/blueprints/
If you like this design could you hit that little 'Endorse' button for me? I would really appreciate it. :)
None of my blueprints are designed to be pretty... :)
What they are designed to be is to not require all DLC, two mods maximum required, easily defensible,
stay within the 'Vanilla' game budget and have everything you need.
Abernathy Farm
Bunker Hill
Coastal Cottage
County Crossing
Covenant
Croup Manor
Egret Tours Marina
Finch Farm
Graygarden
Greentop Nursery
Hangman's Alley
Jamaica Plain
Kingsport Lighthouse
Murkwater construction site
Nordhagen Beach
Oberland Station
Outpost Zimonja
Red Rocket Truck Stop
Sanctuary Hills
Somerville Place
Spectacle Island
Starlight Drive-In
Sunshine Tidings Co-op
Taffington Boathouse
Tenpines Bluff
The Castle
The Slog
Warwick Homestead
Temujin's Forts & Castles (All original game + DLC settlements blueprint pack)
Spectacle Gentleman's Club
Far Harbor
Dalton Farm
Echo Lake Lumber
Longfellow's Cabin
National Park Visitor's Center
Nuka-World
Nuka-World Red Rocket