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AKcelsiorUploaded by
akkalat85Virus scan
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About this mod
Turns your omnidirectional Pip-Boy light into a projectile beam!
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Anime Flashlight 必须 Creation Club Pip-Boy Paints DIY and Pip-Boy Flashlight Patch Soft requirement. Designed to be used alongside it, but not a master so could work with other mods that change the default Pip-Boy forms. Make sure to load my plugin *after* Pip-Boy Flashlight to guarantee the override. Easy Lockpicks GetFR3AKY's Save Game Backup Immersion Hellfire X03 Headlamp Fix not mandatory, but pointless without.... Lens Flare Gives Me PTSD Optional - Not Mandatory, Its only If you have this mod. No Pip-Boy Light Not mandatory, but recommended if you want to customize Tactical Flashlight's light appearances. Pip-Boy 2000 Mk VI Flashlight Patch Pip-Boy 3000a Flashlight Patch MUST USE BETA 3.02 Pip-Boy Flashlight Patch Required for the Main File Pip-Boy W.S. Flashlight Patch Technically optional, as the mesh edit adds a 'pipboy light override' connection point without modifying anything the base game can't handle Pipboy Armor Workbench Fix for Pip-Boy Flashlight 5.0.2 Pyrolusite's Horizon Patch Compendium (1.9.4d) Only required if using the main version of Pip-Boy Flashlight. Shadows casting for Pip-boy Light and Headlamp (Pipboy - Power Armor) Squared and dirty Pip-Boy Flashlight Streamlined Pip-Boy Flashlight Patch only if you want it to work TOVOT Flashlight textures required for PipBoy texture X-02 PipBoy Flashlight Patch - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
DOOMBASED for listening to my crap.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
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No translation available on the Nexus
- Mirrors
- Changelogs
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Version 5.0.2
- - Pip-Boy 3000 light beam will now match the color of whatever you set in Fallout 4's options.
- Pip-Boy 3000 screen glow has been added.
- Pip-Boy 3000 lens flare color is now dependent on the color mentioned above.
- Pip-Boy 3000 max light increased. You can control how bright/dim you want in Fallout 4's options.
- Default Power Armor lamp brightness has been increased to prevent the new Pip light from being brighter.
- Default Power Armor lamp color is now less yellow.
- Power Armor lamps are now volumetric.
- All light FOVs slightly decreased.
- A few textures tweaked and resized.
- Various changes to make this compatible with Tactical Flashlights.
* Increased shadow draw distance.
- - Pip-Boy 3000 light beam will now match the color of whatever you set in Fallout 4's options.
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Version 4.9.3
- - Increased FOV for all lights.
- Light now emits from the actual pipboy.
- Pip-Boy light is now volumetric.
- Lens flares added to Pip-Boy (warm white), and Power Armor (cool white).
- The magnitude of Power Armor lights is greater than their Pip-Boy counterparts.
- New optional 1st person light mesh.
- Many more beams prefixed/renamed for grouping.
- New and edited textures.
- Added back a handful of old, redesigned lights.
- - Increased FOV for all lights.
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Version 4.8
- - Increased ambient light levels.
- Blue/green colored beams have increased saturation.
- Lights of similar style are now grouped together under specific brands.
- Replaced a handful of textures.
- - Increased ambient light levels.
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Version 4.7.1
- - Gradient spill banding fixed for all medium and small radius flashlight textures.
- Tweaked: Acid Drop, Acebeam T25, Dorcy Luxeon, Polaris, Arcturus, Olight M2X, Olight S30, ITP C7, Fenix E20, Klarus MiX6, Maglite Solitaire, Mind's Eye, Nave Plate, Tunguska, Torchlite Shooter, LED Lenser P17, Geforce 199, Maglite 300L, Crelant V31A.
- Remade: Broken Lens, Olight S30.
- New beams: Fenix LD75, Tyrell N6, Tyrell VKm, Klarus MiX7.
* Minor adjustments to spill luminosity of small beams. The smallest and brightest beams now spill slightly more light.
* Added: Tyrell RCHL.
- - Gradient spill banding fixed for all medium and small radius flashlight textures.
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Version 4.6
- - Fixed 2 broken XML entries.
- Recalibrated everything inside Super Duper Mart @ night.
- Completely remade a handful of beams.
- Added: Fenix E25, Service Light.
- - Fixed 2 broken XML entries.
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Version 4.5
- - White levels and hotspot size have been reduced across the board.
- Light spills now take on the color of the beam.
- Installer texture options rearranged in ABC order.
- Tweaked everything.
- Removed: I forgot... Anything that was too similar to existing (better) beams was removed to make room.
- Added: Worn Floodlight, AK-85, Tel Aviv, Olight S30.
- - White levels and hotspot size have been reduced across the board.
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Version 4.4.2
- - Adjusted: ambient light spill, white levels.
- Removed BT40.
- Changed: Jericho, AE Light AEX25, Atomic Drop, Coast HP17, LED Lenser T7, Fenix LD60, Nightmaster XR-E, Nitecore SRT7.
- Added UltraFire C10.
- - Adjusted: ambient light spill, white levels.
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Version 4.3
- - All beams now spill ambient light onto their surroundings to simulate light scattering.
- Added 10 new animations for running with a pistol out.
- New beam: Overseer V101.
- - All beams now spill ambient light onto their surroundings to simulate light scattering.
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Version 4.2.2
- - Added 11 additional 3rd person animations for running with gun out.
- Removed Biosphere, unused animation directories.
- Moved light source slightly so certain vanilla headwear doesn't clip.
- New beams: Orbiis, Defile.
- - Added 11 additional 3rd person animations for running with gun out.
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Version 4.0.1
- - Mesh tweaks*
- Optional 3rd person animations.
- New set of sounds.
- Many tweaked beams.
- New beams: Deus Avertat, Ferromagnetic, Convoy L5, Miasma, Silver Shroud, Polaris, Arcturus, EDC LE, LED Lenser P5.2.
- - Mesh tweaks*
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Version 3.4.2
- - Fixed a couple filepaths in XML.
- Rearranged beam order.
- Removed: Penetrator 630.
- Tweaked: Everything.
- New beams: Atomos, El Cheapo mk. 2, El Cheapo mk. 3, Minimag, PALight Survival, Moonshield, Tunguska Afterglow, Hex Omega, Atomic Drop, G-Force 199, GG-3883, Lunar Strain.
- - Fixed a couple filepaths in XML.
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Version 3.3
- - Rotated 3rd person light source so it casts more light near crosshair when using iron sights.
- Fixed Maglite 25LT "square" issue.
- Removed Dirty Foglight.
- Tweaked: Aevum, Biosphere, C7, E01, E20, M2X, Penetrator 630, Nucleus, Cosmogenesis.
- New beams: Coast HP17, Maglite 2D, Maglite 3D, Lenser P17, December Flower, Dorcy Luxeon, Nitecore SRT7.
- - Rotated 3rd person light source so it casts more light near crosshair when using iron sights.
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Version 3.2
- - All gobos have been re-compressed using a different method to get rid of the edge artifacts.
- Fixed issue with installer not installing certain power armor lamps.
- Tweaked: Nucleus, Swiss Army Deluxe, Spotlight, Starlite 128L, CFL Vortex, Cyclonus.
- New beams: Jericho, JETBeam Jet-3M, Fenix E01, Lenser T7 (old T7 renamed to P71 Interceptor), Singularity, Aevum, Main Sequence, Biosphere, Häxprocess, Eye of Odin.
- - All gobos have been re-compressed using a different method to get rid of the edge artifacts.
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Version 3.1
- - New beam: Firefly
- Reformated installer
- Moved 3rd person light source down significantly
- - New beam: Firefly
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Version 3.0
- - New beam: Acid Drop
- Tweaked: solitaire, m2x, nucleus, the glow, chernobyl, xr-e, sevastopol
- Pip-Boy flashlight and Power Armor lamps have been split. You can now mix and match beam styles giving you over 100,000 possible combinations!
- - New beam: Acid Drop
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Version 2.5
- - New beams: Spotlight, Unicron, Nucleus, Bushnell HD, Chernobyl, Redshift, Gyroscope, El Cheapo, Genesis, Altostratus, Twilight Zone, The Glow, Wild Wasteland, Acebeam T25
- Tweaked: Vintage Maglite, Nave Plate, Shockwave, Maglite 25LT, Lenser T7, Maglite Solitaire
- Renamed: Spiral --> Ultros
- - New beams: Spotlight, Unicron, Nucleus, Bushnell HD, Chernobyl, Redshift, Gyroscope, El Cheapo, Genesis, Altostratus, Twilight Zone, The Glow, Wild Wasteland, Acebeam T25
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Version 2.4
- - New beams: Starlite 128L, Cat's Eye, Nave Plate, Spiral, Budget, Inova XO3
- Tweaked: everything
- - New beams: Starlite 128L, Cat's Eye, Nave Plate, Spiral, Budget, Inova XO3
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Version 2.3
- - Fixed issue where beams were rotated 40 degrees when in 3rd person
- Tweaked: HELIOS One, Nebula, Swiss Army, Bottom's Up, C7, Floodlight
- New beams: Shockwave, Light Bar, Vortex, T7, Incandescent, Microfusion Coil, Jovian
- - Fixed issue where beams were rotated 40 degrees when in 3rd person
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Version 2.2
- - New beams: Tactical Red, Tactical Blue, Tactical Green, Fenix E40, Neon Ballroom, Solarforce L2, Dirty Foglight, Nebula, Bottom's Up
- Tweaked: Swiss Army, Vintage Maglite, LEDCorp Aluminum, Klarus MiX6
- - New beams: Tactical Red, Tactical Blue, Tactical Green, Fenix E40, Neon Ballroom, Solarforce L2, Dirty Foglight, Nebula, Bottom's Up
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Version 2.1
- - While in 3rd person, weapon no longer casts shadow
- New beams: Swiss Army, Cyclonus, Mind's Eye
- Tweaked Focused LED
- - While in 3rd person, weapon no longer casts shadow
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Version 2.0
- - Switching from 1st to 3rd person no longer requires the player to turn off/on their light.
- Opening your Pip-Boy in 3rd person no longer turns off your light.
- Using a scope while in 3rd person no longer causes your beam to disappear.
- While in 3rd person, your beam will now follow your aim.
- - Switching from 1st to 3rd person no longer requires the player to turn off/on their light.
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Version 1.11
- - New model (Foglight)
- Big beams have larger radius
- Added blur effect to "Soaked Floodlight"
- Finished remaining lore friendly descriptions
- Modified the light curve of most lights to increase contrast between light and dark areas
- Most beams now "bleed" light outside their boundaries
- - New model (Foglight)
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Version 1.2
- - New beams: Vintage Maglite, Broken Lens, Sevastopol, HELIOS One, Bullseye
- Tweaks to: Solitaire, Focused LED, BT40,
- New flashlight sounds
- - New beams: Vintage Maglite, Broken Lens, Sevastopol, HELIOS One, Bullseye
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Version 1.1
- - 6 new beams
- New lore friendly descriptions
- Tweaks to most beams
- Previews resized
- - 6 new beams
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Version 1.04
- Tweaked - Nightmaster V2
- Modified XML to reflect changes
- Fixed - duplicate maglite model
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Version 1.03
- Slight adjustments to Solitaire and BT40 beam profiles
- Updated XML to show correct version number
- Eliminated most light cast on weapons.
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Version 1.02
- Reduced radius' of all beam profiles to mitigate light being cast on the tip of long gun models.
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Version 1.01
- Added - optional shadows cast
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Version 1.0
- First public release. Full NMM installer support.
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- Donations
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Straight donations accepted
The default Pip-Boy light, that has been in use since FO3, is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay.
Your Pip-Boy 3000 will now project all of its light forward, illuminating only what's directly in front of you.
Watch your back out there, wastelander...
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Watch your back out there, wastelander...
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Click the download with NMM button and activate.
* If you are starting a new game with version 5.0.2 or older, be aware that the light will not function until you unlock the Vault 111 door! *
Manual Install...
I don't recommend manually installing this mod unless you are fairly confident in your modding and computer literacy skills. Issues will be hard to troubleshoot if you use this method, and uninstalling may be a painful process...
Unpackage the .rar file. Inside should be several numbered folders. The directory "fomod\images" contains all the preview images and their associated texture names.
- Open "00-Core". Inside are 2 folders, "HeadEmit" and "PipboyEmit", that control the position of the 3rd person light source. Place the contents of one of these folders into your data directory.
- Open "00-Textures". The contents of each folder is subdivided into "pip" (pipboy) and "pa" (power armor). Place the contents of either of these folders into your data directory.
- Folders "01-20" are distance settings. Only choose one and place the contents into your data directory.
- Activate Pip-Boy Flashlight.esp
Optional:
- If you want to use alternate 3rd person animations, place the contents of "00-Optional\3rdAnimations" into your data directory.
- If you want to use optional sound effects, open the "00-Optional\Sounds" folder. Inside is 2 directories labeled "Single" and "Double", in reference to the click sound they make. Place the contents of one of these directories into your data folder.
- If you want to offset the 1st person light source for more prominent shadows, place the contents of "00-Optional\1stLightMesh" into your data directory.
Manual Uninstall...
The following files must be removed from your game directory:
- data\meshes\pipboy\characterassets\PipboyLowPlayer.nif
- data\textures\effects\gobos\FlashlightGobo01.dds
- data\textures\effects\gobos\FlashlightGobo01_d.dds
- data\textures\effects\gobos\FlashlightGobo03_d.dds
- data\Pip-Boy Flashlight.esp
If you are using sounds, you should also remove:
- data\sound\FX\UI\PipBoyUI_PipBoy_LightOff.wav
- data\sound\FX\UI\PipBoyUI_PipBoy_LightOn.wav
If you are using the offset 1st person light, you should also remove:
- data\meshes\Clothes\Hats\MiningHelmet1stattachLight.nif
If you are using alternate animations, you should also remove the files inside:
- data\meshes\actors\Character\Animations\Player
- data\meshes\actors\Character\Animations\Weapon\GripRifleStraight\Player
- data\meshes\actors\Character\Animations\Weapon\Pistol\Player
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Darker Nights
- It could almost be considered a requirement.
Interiors Enhanced
- Edits all cell lighting data and templates to make ambient light and fog brightness inside all interiors 60% darker, without touching any directional light sources, keeping lighting 100% true-to-vanilla, except those dark corners and unlit areas.
S.T.A.L.K.E.R. Music Mod
- I find the vanilla exploration tracks a little... plain. I've always loved STALKER's music for it's incredibly creepy atmosphere. It fits right in with the Fallout universe. I change my music often, but I always come back to this.
Pip-Pad
- Changes the Pip-Boy 3000 into a handheld tablet.