2526 comments

  1. AKcelsior
    AKcelsior
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    GboJOby.png
     
    Q: Is there a performance hit?
    A: Expect 1-3 fps loss with if you're using dynamic shadows, otherwise there is no performance impact.
     
    Q: Is this compatible with...?
    A: This will not be compatible with Pip-Boy removers, replacers, or mods that change the Pip-Boy's light. In general you should try to load my esp after anything you think makes changes to lights.
     
    + My esp must be loaded after Enhanced Lights and FX.
    + LOOT users, be aware that it may sort my esp above conflicting mods like ELFX.
    + Weapon mods that add flashlights may cause strange behavior while equipped.
    + If you use More Armor Slots or similar mods, place my esp after them in your load order.
    + Users of the X-02 Power Armor mod by Unoctium/DogtoothCG, might want to download this patch by ScrollTron1c.
    + Non vanilla weapons may have custom animations, in which case mine will not apply.
     
    Q: How do I change the light texture (gobo)?
    A: Rerun the installer and select again.
     
    Q: How do I change the light's color and brightness?
    A: The same way you normally do, in the game's pause menu under display options. To change overall brightness move the RGB sliders down in unison.
     
    Q: Why doesn't the light react to changes in color from the display options?
    A: You may need to add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=1
     
    Q: Can I change the pipboy interface's color but leave the beam color white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=0
     
    Q: Can I change the pipboy's beam color but leave the pipboy interface white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyDisableFX=1
     
    Q: When I switch cameras the light turns off or points skyward...
    Q: While in 3rd person the light source appears over the shoulder and behind my head...
    A: My Pipboy mesh isn't being used. Either it wasn't installed correctly or another mod is overwriting it, possibly redirecting its path using an esp. 
     
    Q: I've tried many lights but nothing changes in-game.
    A: Make sure the esp is active and loaded very late in your load order, after all lighting mods. If you manually installed, there's a chance you are placing the folders incorrectly. 
     
    Q: I'm not getting dynamic shadows.
    A: Dynamic shadow options are on the distance settings page of the installer. Otherwise, turn your light off then on. 
     
    Q: In 3rd person, the flashlight is a little off center when I pull out my weapon. Why?
    A: In 3rd person the light follows your head movements. I've included 3rd person animations that help realign the light beam. Be aware that mods that add their own custom animations to guns may not be effected.
     
    Q: This isn't the beam I chose, It looks like a giant featureless circle!
    A: Try to turn your light off then back on. To force the game to reload its gobo texture you may need to reload. Another workaround is to jump in and out of power armor. This game, like past Bethesda games, contains plenty of lighting issues that mods tend to exacerbate by pushing boundaries.
     
    Q: Enemies don't react to the light.
    A: This is normal. The devs didn't program enemies to be alerted by lights, only what's being illuminated by light. That's why we don't see raiders attacking every spotlight in the wasteland, as entertaining as that may be. Realistically, you wouldn't shoot at a light in the distance until you could identify that it is an enemy. NPCs follow this same logic so keep your light on but stick to the shadows.

  2. cahal89
    cahal89
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    So after getting annoyed by the crappy omnidirectional vanilla light, I decided to try to get this mod working and I finally figured out why it doesn't work... it's for third-person ONLY. If you play first-person shooters in FIRST PERSON, like myself, then this mod is totally useless. 
    1. XzrT
      XzrT
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      It works in first person, you probably have a conflict somewhere.
    2. HickBrisola
      HickBrisola
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      It has something to do with the mining helmet, but I didn't find a fix yet
    3. bitrae
      bitrae
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      Make sure any Pip-boy reskins are place above this flashlight mod in the mod load order. If that doesnt work, download this patch for the flashlight mod ( https://www.nexusmods.com/fallout4/mods/84869?tab=description )
      load the patch in between the flashligh mod and pipboy reskin mod 
  3. Nonya42
    Nonya42
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    is this new gen compatible ?
    1. pokara06
      pokara06
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      yes 
    2. gustavjung
      gustavjung
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      IF you have creation club skins this mod dont allow you to
  4. Thanos533
    Thanos533
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    i do the headlight feature but my light still emits from the pipboy
  5. Kavaeriq
    Kavaeriq
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    The (Shadows) option seems to tank my FPS by about 30-40% I would recommend not using that option. The only lighting mods I have are this and DarkerNights. Running with an RTX3070, losing that many frames doesnt make sense.
    1. bobby1993
      bobby1993
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      Sounds like you have Shadow distance and quality on max. Turn them down to medium.
  6. BiZark
    BiZark
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    so i still can't figure out what is the hotkey to turn the flashlight on. am i missing something?
    1. CelticCanadian
      CelticCanadian
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      hold the pipboy button
    2. brosty7
      brosty7
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      jeeeeeeeeeez i had been trying to find this answer for so many hours, i am dumb
    3. Ashrubber
      Ashrubber
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      Same here. Probably a full hour going through mods and load orders until I found this post :p
    4. ensssss
      ensssss
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      That's the same as vanilla though...
  7. 3DRenderBoy
    3DRenderBoy
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    Would love to know how the plugin load order should looks like for this mod.

    I have installed in this order (left Mod Organizer 2 pane):

    Flashlight Stealth Fix (FSF)
    Pip-Boy Flashlight (PBF) (BETA version 6)
    Pip-Boy Flashlight Fix (PBFIX)
    Flashlight Replace (FREP)
    --------------------------------------------------------
    Plugins load order (right Mod Organizer 2 pane):

    MASTER plugins:

    Fallout4.esm [1.10.163.0]
    [6 official DLCs - except London]

    Fallout 4 Script Extender (for 1.10.163.0)

    unofficial fallout 4 patch.esp [for GOG version]
    [other MASTER plugins]
    TrueStormFO4.esm
    PPF.esm [Branch 69 only]

    non-Master plugins:

    UltraInteriorLighting.esp
    Flashlight Stealth Fix.esp
    [other ESP plugins]
    PRP.esp [Branch 69 only]
    Scrap Everything - Ultimate Edition.esp
    Bashed Patch, 0.esp
    Pip-Boy Flashlight.esp

    I have often lags when Pip-Boy lights are on - especially in interriors.
    I tried to load Pip-Boy plugin before PRP.ESP, too, but same issue.

    THANK YOU!
  8. avve202499
    avve202499
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    I can't find the changelog nor the mentioned sticky post for the beta version. 
    1. TimvanRoermund01
      TimvanRoermund01
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      same here. Have you found a solutions?
    2. avve202499
      avve202499
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      Nope, no luck.
  9. Seallv
    Seallv
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    Thank you mod authors! Seems cool mod, only hard to install, because 50 different types of light are confusing me:) But i guess its better more then less hehe. Works on NG.
  10. Firuu
    Firuu
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    After trying pretty much every Flashlight and Pip-Boy shadow mod on this site, the Beta version from here together with Pip-Boy Flashlight Patch seems to offer the best results for NG. 

    First person shadows are a bit weird. I can't remember if they have always been like this (I haven't played since 2016), but they look more like the game is creating a black transparent mesh/model behind the NPC/Object you are looking at, instead of an actual dynamic shadow.
    Third-Person shadows are perfect, though.

    I'm pretty confident in saying, trust me, that's the best you're gonna get. (For NG at least)

    Note:
    All my testing has been done with ELFX, True Storms and Darker Nights, with the ESP from this mod loading after them. 
    1. homiloko
      homiloko
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      Yeah, I always find it weird that the only decent flashlight mod we have for this game is an abandoned beta from 5+ years ago.
      It has a few bugs and somewhat incompatible with some pipboy replacers and removers but at least it works
    2. Seallv
      Seallv
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      Thank you for your analysis!
  11. bjwbache88
    bjwbache88
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    anyone know how to add this to change the light from gun torch attachments ?