Fallout 3

About this mod

A complete overhaul of the Raiders, splitting them into 5 distinct gangs and turning Evergreen Mills into a fully fledged settlement and a safe haven for travelers.

Requirements
Permissions and credits
Changelogs

OVERVIEW


This all started when I looked at Join the Raiders and found it cool enough to expand. Sure enough, feature creep settled in and eight months later a whole raider overhaul was born.

So if you want a mod which makes the Raiders joinable and a cool settlement with merchants, quests and an arena where you can bet and fight, this is the mod for you!

FEATURES

Raiders
- You can now join the Raiders. Details in the Articles.
- You can fight in the Death Ring, an arena where fighters and animals battle to the death for money and glory.
- You can now fight that Super Mutant Behemoth hanging in that cage all day. Do you think you're tough enough to take it on 1-on-1?
- You can bet on fights in the Death Ring to earn some extra cash and watch a thrilling slugging match.
- You can catch creatures and escort them to Evergreen Mills for money and to restock on combat critters.
- Evergreen Mills now has: 2 Bartenders, 1 Chef, 1 Butcher, 1 Doctor, 1 Barber, 1 Chem Vendor, 1 Hotel, 4 Prostitutes, 1 General Store and 1 Junk Store
- Lots of new generic and locational banter and idle dialogue
- New scripted events to spice up exploration and gameplay
- 6 new quests. Details in the Articles.

Patriots
- Fairfax is now the main base of the Patriots. These metal-clad militiamen defend their territory fiercely, so expect a fight. But why are they stationed so close to Fort Independence? Something isn't right...
- One new interior
- 2 new outfits and helmets, the Patriot Forged and Patriot Scrap set.

Hellhounds
- North of the Potomac, the Hellhounds are on the move, patrolling their territory with their fierce Devil dogs and domesticated Yao Guai.
- 3 new weapons: Improvised grenade, Makeshift Sword, Makeshift Spear
- 2 new outfits and 3 new helmets: Purifier set, Hidemaster set, and Dog Hood, Bear Hood and Skull Hat

Renegades
- The D.C. Ruins are a lot more dangerous now that the Renegades patrol its crumbling streets. These ruffians prefer shaking down corpses for loot and will use their superior firepower to overwhelm their foes. They even have advanced robots following them!
- Renegade variants of Protectron, Robobrain, Mister Gutsy and Sentry Bot.
- Renegade variants of Recon Armor and T-45d Power Armor
- New Armor: Salvaged Power Armor and Helmet

Rippers

- That's right, the Rippers are out of the cutting room floor and back in the game world, this time as a band of crazy cannibals who decorate their dens with the skeletal remains of their victims. Stay out of the East side and your head may remain on your shoulders!
- Rippers have military grade weapons and armor in strangely abundant amounts. They must be getting it from somewhere...
- Tangler is also back, metal arm and all!
- 3 New Outfits and 3 New Helmets: 3 Tiers of Ripper Combat Armor, Skull Mask, Gas Mask, Ripper Combat Helmet

ISSUES

It's a big mod so there's bound to be some bugs! Let me know if you find one and I'll fix it.

REQUIRES A NEW GAME. WILL NOT WORK PROPERLY ON EXISTING SAVES.
Fixed in 1.2 :)

COMPATIBILITY

There's a nasty bug when used with Barter with Raiders: If you pick BwR's generic barter dialogue option with a Raider that already has a vendor inventory, they will become stuck in an infinite loop of switching barter chests. Simply kill and resurrect the NPC if you don't want to quit/reload the save (That may fail some quests though!)

Incompatible with mods that modify Wheaton Armory, Evergreen Mills, Fairfax Ruins, Arefu and basically anywhere else there's Raiders North and East of the Potomac and in the DC Ruins. The center and Southern areas (minus Fairfax) are left intact.

Relevant UUF3P changes forwarded

INSTALL/UNINSTALL

To do it manually, add Evergreen.esm and Evergreen.bsa to your Data folder. Remove the files to uninstall.

Alternatively, you can use a mod manager.

REQUIREMENTS

- The Pitt
- Mothership Zeta

CREDIT

Junk Metal Schematics for the Junk Sword mesh
Cyber Arm Vault Suit for the Cyber Raider Armor
Consistent Pip-Boy Icons which I used to cobble together some shitty icons
More Combat Raider Armor for some of the Raider combat armors
MP5 SD Special Forces SAS Gas Mask for the Gas Mask
Survivor Spear for the Junk Spear
IHWT - Improved Heavy Weapons Textures for the Missile texture
Join the Raiders and Join the Raiders TTW the main inspiration and base of the mod which I have modified and built upon
Animated Chems for the Jet animation
Umpa Animation for the dances

If I missed anyone else, message me and I'll add you here ASAP!

TriangleCity and Jacksonelhage for taking some of the screenshots (all the high res ones lol)

MY OTHER MODS

Enjoy :D