Fallout 3

About this mod

Adds to evergreen mills an arena with fighters, a player home inside the bazaar, raider slaves, strippers and Torture, bosses, vendors. basically a raider city! because well who wants to go to paradise falls MEAT!

Requirements
Permissions and credits
dont put your **** in the footlocker in the playerhome, just dont

WARNING THIS MOD REQUIRES THE PITT TO WORK
changed the file name(want to expand past evergreen)

changelog 1.0
-fixed the balcony door
-added the final boss inside the bazaar
-i tested the quest to join the raiders and it works, so if you have problems its due to incompatible mods so...

changelog 0.9b
-small quest to become a raider(optional) go to the entrance of evergreen mills and talk to the raider
-added some missing animations to slaves
-added a balcony to the front of the foundry
-fixed the taskmaster stock bug

changelog 0.9a
-more lights around evergreen mills
-fixed CTD (thank god)
-lowered the amount of random raiders
-more ammo added to the taskmaster vendor

changelog 0.9
-barracks added to the side of the foundry with 6 raiders that sleep at night and guard during the day
-better lighting in the bazaar
-food and alcohol vendors added to the bazaar
-2 more strippers at the bazaar
-a new boss at the slave pens (Slaver-Rick)
-Slave shooting range added with 2 raiders having some target practice
-slave torture shack added above the slave pens with a raider torture

changelog 0.8A
-better arena battle positioning
-Raider bar added with alcohol vendor
-Junk dealer shop with vendor
-mole rat fight moved to southern shack to avoid problems with slaves (now the betting parlor)
-more decorations for the foundry gate
-removed the raider throne
-replaced Power armor from pittmaster (now normal raider armor)

changelog 0.8
-removed the raider throne from the bazaar
-added a raider boss to the arena with his own throne
-mole rat fights to the side of the foundry
-slave beating schedule added to raiders
-more raiders added to the bazaar
-a raider vendor added to the northern shack ( for all that loot you plunder)
-the behemoth has been added to a different cage at the entrance to the foundry

I always thought that evergreen mills was missing something due to the fact that its the raiders stronghold in the capital wasteland so i decided some features inspired by the Pitt DLC (note the Pitt is required for this mod to work) also a playable raider faction mod is recommend otherwise the raiders will attack you on sight. I added a player home inside the evergreen mills bazaar in the end of the last room, it is pretty much basic with a bed and storage but i also added some raider decorations to it in consideration of the location. Outside of evergreen mills i changed the behemoth cage into a slave arena where two slaves battle to the death for the raiders enjoyment, there are also some Pitt themed slaves around evergreen mills (i plan to add more) and the entrance into evergreen is now fortified with actual defenses (really the raider stronghold didn't have a defended entrance.) Lastly i put a raider kings throne just for the hell of it.

IF YOUR TOO LAZY TO READ THE DESCRIPTION HERE IS THE FEATURES

-Raider arena with fighting slaves

-Raider slaves around evergreen mills

-a front gate leading into evergreen mills with guards

-a Raider themed player home inside the bazaar

-a Raider monument at the entrance of the Foundry

-Raider Vendors added to some new and vanilla buildings

-more raiders in and around evergreen mills

-Raider strippers because you know whatever

-mole rat betting parlor added to southern shack

upcoming feature

-quests (finally!)
-Raider companions (maybe)
-More raider themed cruelty (there's quite a lot so if you want anymore then damn.... sadists...?)
-i dont know what else to add (simple and awesome is the plan... so don't expect total overhaul of the storyline...hahahaha or can you?...no)

Recommended mods

macintroll raider graffiti re-done
http://www.nexusmods.com/fallout3/mods/9208/?

Bamul Raider and Ghoul Races Playable
http://www.nexusmods.com/fallout3/mods/4190/?

please do not use this mod in your own as i am not finished with it yet

Credit
Bethesda- for the awesome game and the Pitt DLC
umpa- for the dance animations http://www.nexusmods.com/fallout3/mods/634/?
Me- i guess for the mod but thats pretty much redundant so forget about this last one