Spoiler warning: This mod displays armor names from the Shadow of the Erdtree expansion. You can hide all DLC items by editing the include_dlc_armor line in your ertransmogrify.ini file, changing true to false.
What version of the game is this compatible with? The current version is tested on game version 1.16 (latest patch as of this comment) downloaded through Steam.
How can I use this with another mod? UPDATE: The new DLL version of the mod works with most if not all other mods. The Convergence and ELDEN RING Reforged include this mod by default, and it's also been tested with ELDEN RING Reborn.
Why can I pick armor I don't have in my inventory? By default, all armor is unlocked for transmog. If you prefer to only have access to armor in your inventory, edit the "include_unobtained_armor" line in ertransmogrify.ini, changing true to false:
include_unobtained_armor = false
Why can't I transmogrify in ELDEN RING Reforged? In the version of this mod built into Reforged, transmogrification can be accessed under the "Alter Garment" menu after acquiring the sewing needle from the Coastal Cave.
My config file doesn't have "external_dlls". How do I enable the mod? Make sure you're using the latest version of ModEngine2, which has support for DLL mods.
Why can't I see my friends' transmogs in Seamless Co-op? UPDATE AGAIN: As of version 2.4.0, transmogs should reliably appear in Seamless Co-op as long as both players have the latest version of the mod installed.
If you prefer not seeing transmogs (e.g. for PVP), you can make this mod client-side only by editing your ertransmogrify.ini file. Pressing and holding F8 temporarily toggles this setting, so you can take a peek at your opponents' poise before admiring their fashion.
Can I transmog weapons/shields? Not with this mod, but that's a cool idea for another mod.
help! The in-game option isn't popping up at all for me when I rest at any graces. Here's the imgur link to my screenshots, they were too big to put in here for some reason. I don't have any other mods and I own and use the game via steam. The file path my game's on is D:\SteamLibrary\steamapps\common\ELDEN RING if that helps in any way, I think it's all pretty normal and should be working though. Thanks!!
Looks like you extracted the .dll and .ini file to a separate folder other than your ModEngine2 folder - check out the installation instructions for a screenshot showing where to put those files
so im having an issue its not appearing in game for me at all i have the dll in the me2 folder and the .toml has the dll selected and i dont have any other mod dll's but would having the me2 folder in the game directory be braking it?
so i redownloaded the mod engine 2 file and put it outside of the game directory and installed the .dll into the files and made the .toml to find and accept it but it didnt fix the issue of the option still not being visible at the grace
If you set it to "include_unobtained_armor = true", the mod includes armors you haven't obtained. Maybe double check that you spelled it right and saved the file.
for anyone still having this issue with err, make sure you change the config file in the modengine folder NOT IN THE ACTIVE FOLDER. this fixed the issue for me. the path to get there is "\ERR GAME FOLDER\internals\modengine\dll" then open ertransmogrify.config or ertransmogrify.ini and change the status from false to true!
Hi there, first of all thank you for this mod. It's working really well for the most part, but I'm running into a Seamless Co-op desync issue that I was hoping you could shed some light on.
Setup:
We're using Seamless Co-op with ModEngine 2, and are having issues using these two cosmetic mods together:
We're using this mod to apply the appearance of each set.
Issue:
Player 1 transmogrifies their armor to Mod A (which replaces the Scaled set / armor ID 1120
Player 2 transmogrifies their armor to Mod B (which replaces the Night’s Cavalry set / armor ID 1690
Each player's transmog looks correct on their own screen when both mods are installed.
But on each other's client, the helmet and gauntlets appear as the other mod's versions.
So for example:
I see my friend's helm/gloves using Mod A's appearance, even though she transmogrified to Mod B
She sees my helm/gloves using Mod B's appearance, even though I transmogrified to Mod A
What we’ve confirmed:
The log shows [info] Received transmog state from Steam user ... [info] Patching state group x31messages, so the Transmog sync system appears to be working.
Both mods edit different armor IDs (1120 vs 1690), and we’ve ensured the parts files don’t conflict.We're guessing this is because Seamless Co-op doesn't sync model files. it just communicates the armor ID, so the appearance shown is based entirely on what each client has installed for that ID. So there's some kind of mismatch.
Is there any way to force or improve cross-client consistency with Transmogrify in Seamless Co-op? We’re open to restructuring the mod folders or using alternate IDs if needed. I just want to confirm this is expected behavior and see if you have any advice.
We're guessing this is because Seamless Co-op doesn't sync model files. it just communicates the armor ID, so the appearance shown is based entirely on what each client has installed for that ID. So there's some kind of mismatch.
This is correct - both of you need to have the exact same mods installed in order for this to work.
Hermano, tengo el mismo problema que tú. Lo he hecho todo perfectamente pero la opción no aparece en el juego. ¿Has encontrado una manera de resolverlo?
Armor mods usually contain two copies of the parts files to apply to yourself and other players, with the other player one ending in "_l". You can ask the mod author to update the mod with those files, or copy paste them yourself
Hi I'm on steam deck elden ring version is 1.16 without the dlc I have placed both the dll and ini file in modengine64 folder and added "ertansmigrify.dll" to the config_eldenring.toml and I followed the link to how to Install mods doing this stopped all my other mods from working so any help you can give me would be nice
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If I'm not able to respond to your post, you can also check out Challenger Andy's General Troubleshooting for Modding FromSoftware Games doc.
FAQ
What version of the game is this compatible with?
The current version is tested on game version 1.16 (latest patch as of this comment) downloaded through Steam.
How can I use this with another mod?
UPDATE: The new DLL version of the mod works with most if not all other mods. The Convergence and ELDEN RING Reforged include this mod by default, and it's also been tested with ELDEN RING Reborn.
Why can I pick armor I don't have in my inventory?
By default, all armor is unlocked for transmog. If you prefer to only have access to armor in your inventory, edit the "include_unobtained_armor" line in ertransmogrify.ini, changing true to false:
include_unobtained_armor = false
Why can't I transmogrify in ELDEN RING Reforged?
In the version of this mod built into Reforged, transmogrification can be accessed under the "Alter Garment" menu after acquiring the sewing needle from the Coastal Cave.
My config file doesn't have "external_dlls". How do I enable the mod?
Make sure you're using the latest version of ModEngine2, which has support for DLL mods.
Why can't I see my friends' transmogs in Seamless Co-op?
UPDATE AGAIN: As of version 2.4.0, transmogs should reliably appear in Seamless Co-op as long as both players have the latest version of the mod installed.
If you prefer not seeing transmogs (e.g. for PVP), you can make this mod client-side only by editing your ertransmogrify.ini file. Pressing and holding F8 temporarily toggles this setting, so you can take a peek at your opponents' poise before admiring their fashion.
Can I transmog weapons/shields?
Not with this mod, but that's a cool idea for another mod.
Here is my installation: https://drive.google.com/file/d/14DdjTi-JIkNh0I-cybuKNStfpKTWuzKi/view?usp=drive_link
And the .toml file: https://drive.google.com/file/d/1F-yI2OiXHm6povVc-IKCBxILT8hmwWjF/view?usp=sharing
[ertransmogrify]
; Change to false to require having an armor piece in your inventory in order
; to unlock it for transmogrification.
include_unobtained_armor = true
Setup:
- We're using Seamless Co-op with ModEngine 2, and are having issues using these two cosmetic mods together:
- Mod A – Recluse Armor
- Mod B – Wylder Armor
- We're using this mod to apply the appearance of each set.
Issue:1120
1690
So for example:
- I see my friend's helm/gloves using Mod A's appearance, even though she transmogrified to Mod B
- She sees my helm/gloves using Mod B's appearance, even though I transmogrified to Mod A
What we’ve confirmed:The log shows
[info] Received transmog state from Steam user ...
messages, so the Transmog sync system appears to be working.[info] Patching state group x31
Both mods edit different armor IDs (1120 vs 1690), and we’ve ensured the parts files don’t conflict.We're guessing this is because Seamless Co-op doesn't sync model files. it just communicates the armor ID, so the appearance shown is based entirely on what each client has installed for that ID. So there's some kind of mismatch.
Is there any way to force or improve cross-client consistency with Transmogrify in Seamless Co-op?
We’re open to restructuring the mod folders or using alternate IDs if needed. I just want to confirm this is expected behavior and see if you have any advice.
Thanks again for your awesome work!
This is correct - both of you need to have the exact same mods installed in order for this to work.
The in game option doesn't appear for me,please help out
Hermano, tengo el mismo problema que tú. Lo he hecho todo perfectamente pero la opción no aparece en el juego. ¿Has encontrado una manera de resolverlo?