Daggerfall Unity

About this mod

This mod remasters all of the Daggerfall Audio-visual assets -
Please read bellow for a detailed description and settings!

Permissions and credits

Contact:     >> Click to get to the Daggerfall Unity - DREAM Mod Forums. Post your bugs, comments and death threats there <<

Please read this 1st page!

Lots of important info, settings & recommended mods with download links
Give a "Posts" section a visit for additional info & troubleshooting!

Dont use DREAM with 0.13 PREVIEW BUILD! Use the latest stable build!


PREVIEW build is mostly for modders or ppl who dont use GFX mods!

I will release new DREAM version after we get a STABLE release. There are tons of changes being done in the core now, so be patient and wish us all luck.

  What is D.R.E.A.M ?

aggerfall Remaster Enchanted Art Mod

DREAM covers 100% of the game assets including sound, music, animated sequences & all graphics found in-game.

It goes beyond a restoration and additionally fixes the old quirks, bugs & increases variety/fidelity everywhere possible.
It stands for 3 years of hard core dedication & proof that if you want, you can make dreams come true.CZECH made®

  How does it look & sound like?

This video is featuring DREAM with recommended settings & mods:

/////////// What is included in the D.R.E.A.M?

There are 12 main mod packages
- activate those you like & disable those you dont.

Paperdoll     Your character & all equip, clothing, weapons, artifacts
                     100s of new clothing color variants, new helmetmaterials
                     16 000 sprites in total

   3600 high quality vanilla like textures, advanced PBR materials
Sprites       1200 in-game sprites restored  (trees, ingredients, dungeon props, loot...)
Handheld   5000 sprites of the 1st person handheld weapons  (dagger, horse, casting...)

   700 sprites of characters & statues carefully restored & redrawn in many stages
MOBs    5000 frames of AI-upscaled and manually restored enemies, their corpses & emission maps (eye/spell glow)

   500 town-folk sprites, up-scaled and artistically restored
Portraits          600 portraits restored. Royals and VIPs have very high detail portraits
Hud & Menu    200 various screens, inventories, maps, dynamic character backgrounds, buttons, spell book, log book, compass...

Music              81 remastered original tracks by ByteMixer in his epic "Daggerfall Remastered Music Project" Listen to Preview
Sound           300 restored & remastered original audio files - improved variety, fidelity and environment effects
Cinematic      18 ingame cinematic have been carefully up-scaled / recreated, original sound was restored

Also included:

Spell Icon pack    240 HD DREAM Spell Icons
ReShade preset   DREAM presets for a ReShade
Recommended Mods presets   DREAM presets for the recommended mods (read more at "Recommended Audio/Visual Mods" section)

DREAM Manual    PDF manual explaining the installation and  complete DFU setup in more depth with images (removed - updating..)
Documentation    Version release notes and basic installation documentation in txt

/////////// Do I need a NASA PC to run it?

You will be ok with following specs @ 1080p/60fps
(DREAM + Recommended mods & settings + ReShade)

2GB VRAM  (4GB recommended, GTX970 will do) - 1GB VRAM for 768p/60fps was reported as sufficient recently
8GB RAM    (16GB recommended)
SSD recommended (5,5GB space)
AMD FX 8300 or better

Other mods can increase the HW requirements further!

/////////// Recommended in-game Advanced Settings

Set your game according to this to get the best results


Dungeon textures - CLIMATE (not ClimateOnly)
(With  "CLASSIC" setting, swamp and woodland texture sets are unused for dungs)

Camera Recoil Strength - 100%
Weapon Sensitivity - 1.0

Movement Acceleration - ON
Bows - Draw and release - ON
Toggle Sneak - ON
Spell lightning/shadows - ON


Tool Tips - ON > Delay = 0,3 > Color - Dark Yellow
Crosshair - ON
Vital Indicators - OFF
Interaction Mode Icon - OFF
Arrow Counter - ON

Free Scaling - OFF
Countdown Quest journal clocks - ON
Inventory Info Panel - ON
Enhanced Items list - ON
Talk Window modern style - OFF

Buff Icons layout - SMALL
Helm and Shield - ON
Geographic backgrounds - OFF
Dungeon wagon access - ON
Outline regional map locations - OFF

Everything ON but ->  "Alternate random enemy selection" & "Compress modded textures" <-  set those both to OFF

Dungeon Ambient Light = 0.9
Night Ambient Light = 1.0
Player Torch Light = 0.6
Item Based player torch - ON (And lit those torches in your inventory)
Maximum loiter = 6 hours

Quality - Beautiful
All Filters - Trilinear
Terrain distance - 2 or 4 (I prefer 2 for faster loads and streaming)
FOV = 68 (on 16:10 monitors)
Shadows - High (looks better than "Very high")
Dungeon/Interior/Exterior light shadows - ON
Retro rendering - up to a personal preference

(Use one of the provided DREAM presets to set this up automatically)

Anti aliasing - FXAA 4x or OFF If you are using DREAM ReShade
Ambient Occlusion - ON - High detail, Intensity = 0.8, Radius = 0.5 (GTX 970) or Very High (GTX 980ti+)
Motion Blur - ON - 10%
Vignette - ON - 15%
Depth of Field - OFF
Eye Adaptation - OFF
Bloom - OFF
Dithering - ON
Screen-Space Reflections - OFF

/////////// Other Settings

Open the "settings.ini" located at: "C:\Users\***your user name***\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity"
2) Change the following lines and save the file afterwards!

ExteriorShadowDistance =   150   (Max value which will stay saved in the INI, dont go above that number)
MobileNPCShadows =          True (Adds shadows to commoners)
GeneralBillboardShadows = True (Adds shadows to various smaller sprites)

Force Anisotropy = 16x
Texture filtering - High quality preset
Texture filtering Negative LOD bias - CLAMP
Anisotropic/Trilinear Optimalization - OFF
Triple Buffering - ON  (for a smooth experience at the cost of increased input lag, personal DFU preference only)

RESHADE (Windows Only)
Do as the "ReShade README.txt" states & use one of the Dream presets.
Once its set up, tick the
"Performance Mode"= ON (grants faster compilation at the same image quality)

/////////// Recommended mods

Install these mods to get a compatible package which is confirmed to work & improves the gaming experience in a meaningful way

Dream Synergy Mods

Readied Spellcasting Hands (thanks Jefetienne!)  > Download < 
Readied hands mod on its own displays casting hands if you have a spell loaded in them. Combined with DREAM, the hands
will have auras representing the type of spells being loaded. Yellow aura if you have fireball spell, green aura for poison...

Recommended Audio/Visual Mods

Use DREAM (Preset) where applicable - Presets are included in main package u downloaded, read the installation notes there

Post processing effects  > Download < (Preset)
Better Ambience             
> Download < (Preset)
Birds in Daggerfall           > Download < (Preset)

Terrain & sky setup
Enhanced Sky                          > Download < (Preset)
Interesting Eroded Terrains  > Download <
Distant Terrain ( I dont use it)   > Download < (Preset)  (Set "Enable Improved Terrain" = OFF)

Basic Roads
                             > Download <
Real Grass 2
                            > Download <
Vibrant Wind                           > Download @ Optional files <

Taverns Redone
> Download <
Improved Interior Lighting 
> Download < (Preset)
Handpainted Models
            > Download <
Windmills of Daggerfall       > Download <

Loading screen   > Download < (Preset)

Gameplay Mods

Roleplay and Realism                 > Download < (Preset) - Partial synergy: Enhanced Riding
Roleplay and Realism - Items  > Download < (Preset)

Daggerfall Skyshards  > Download <
Airships                         > Download < (Preset)
Torch Taker
                  > Download <
Archeologists                > Download <

Incompatible Mods
VIO- Villagers immersion overhaul - try to Turn Off 'Dynamic Sprites for increased DREAM compatibility

/////////// Dream Team Credits ///////////

= Technical =

King Of Worms (KoW) - Robert Chrz
Czech Republic

project leader


tech support

The Lacus

tech support, scripting


tech support
1st set of advanced materials

= DREAM Base =

King Of Worms

7000 sprites, menu tabs & portraits
1500 textures
2000 additional textures for PBR materials
16 000 paperdoll sprites
new sounds, videos
& more

= Artificial Intelligence up-scaling team


AI project lead


AI upscaling specialist

AI upscaling specialist / alpha mask generator

Thanks to the PVE AI UP-scalling team, DREAM uses beautiful Artificial Intelligence up-scaled MOBs!
It is 8x the resolution of original 1996 sprites.

initial export & AI upscale of the paperdoll items

= Sound Engineering =

Tamriel Mixdown


Cleaned Sound clips

King of Worms
further improved the sound quality & variability

= Music Production & Engineering =

"Daggerfall Remastered Music Project" viewtopic.php?f=27&t=921
SoundCloud https://soundcloud.com/j-bot-1/sets/dag ... ject-final

= Animations & FMV sequences =

recreated the intro videos

King of Worms
recreated the dream sequences, vid/sound remux

AI upscaled rest of the cca 30 videos

cleaned up the original sound, converting for Linux

tech support

= Painters =


beautiful hand drawn terrain sprites sets (248 files)
504 Temperate Woodland
505 Snow Woodland
506 Woodland Hills
507 Snow Woodland Hills
508 Haunted Mountains
509 Snow Haunted Mountains
510 Mountains
511 Snow Mountains
NPC no.182_17-0

paperdoll project buddy - female clothing, lots of weapons, 24 beautiful HD heads for female dark/wood elves
female bodies... 1000s of files!

donated beautiful Paperdoll heads for Male/Female Bretons, 21 files

perfect final touch, adjustments & corrections on NPCs, magical artifacts
and some items/nature sprites as well..
(well over 150 files+)

Alexander Sig
hand-painted town ex/interiors (100+ files - Adjusted)
sets 079, 082, 085, 164, 312, 314, 326, 338, 342, 364, 369, 374

VM Blast
travel map remaster
new mouse cursor
mages guild texture set no.337, tavern set no.360, 4x doors (17 files)
+ donated set of textures I used further on

vintage temperate Terrain ground set (56 files - Adjusted)


his animals pack (archive 201 viewtopic.php?f=14&t=2115) is used
I altered the brightness and saturation to fit better in the game. Have not used his dogs.

desert city building textures (12 files)

NPCs no.182_1-0 & 182_10-0 & 182_11-0 (3 files - Adjusted)

animated NPCs - Mage no.177_0-* & Smith no.177_5-*

Lutojar (DaggerXL) AKA Asknarin (DFU)
main character conversation portraits (32 files - adjusted, not all were used)

desert building textures (11 files - Adjusted)

base for HD HUD Replacement - Adjusted

AI Up-scaling of menu tabs not previously covered by Arl
182_33-0 dancer body
selected AI character portraits


163 portraits were corrected/updated
corrected eyes of NPC 184_4
new HD flute playing lady in 2 variants
new Coven Witch guard lady 179_4
corrected Redguard 182_57/357_10
improved the looks of "turning-head blue lady" 357
new animated Hircine Daedra sprites (based on PhobosA art)  175_3
new animated Daedra (based on PhobosA art) 175_9
new animated Mage Lady 177_3

2 HD nord male heads
1 HD male high elf head

created faces of male Redguards which I transplanted to my paperdoll heads

1 redguard head

= Various contributions =

Mosin Nagant
SLADE editor tutorial which helped me optimize DREAM a lot and get rid of vanilla magenta compression artifacts
+ 4 textures of swamp temple which started it all!

font I used for texts in a new menu tabs (Headline font adjusted by VMBlast, font color by King of Worms)


provided beautifully rendered Load/Save/Exit intro screen for RC6 on on, Thank you!

DREAM used to be merged with his beautiful Charcoal Ghosts mod viewtopic.php?f=27&t=1526
Thanks Pango! (this is not used  anymore as we switched to AI Upscaled mobs)


provided me with 170 assorted save files to help me test every possible character within a paperdoll system.
parchment background files for the pop-up tabs (SPOP)
extensive bug reports


created a script which allows paperdoll backgrounds to have a day/night/weather/location variants if provided

Thank you guys!

All your contributions took the DREAM to next level. You were a motivation for me to push and make this insane thing a reality! Its the biggest modding project I ever did and I am happy for everyone who joined in. It feels much better when its a community effort... epic sh1t, thank you

If anyone feels like donating, I would indeed be VERY grateful!
It took me years to create this mod.
Thank you!

https://www.paypal.com/cgi-bin/webscr?c ... source=url

Bonus Poster
High res AI sharpened 1996 Daggerfall poster
https://mega.nz/#!vjJ3BSba!5vXUTQ15AA9v ... 9Pl7RzF7A8

And this is how it all started in 2017!

From the depths of the Scourg Barrow Dungeons
= King of Worms Dream Team =