Daggerfall Unity

About this mod

D.R.E.A.M.
-This mod remasters all of the Daggerfall Audio-visual assets.
Please read bellow for a detailed description.

Requirements
Permissions and credits
Changelogs
Donations



What does D.R.E.A.M stand for?
Daggerfall Remaster Enchanted Art Mod

DREAM is now covering 100% of the game assets including sound, music, animated sequences & all graphics found in-game.
It goes beyond a restoration and additionally fixes the old quirks, bugs & increases variety/fidelity everywhere possible.

Click HERE to get to Daggerfall Unity - DREAM Mod Forums
Post your bug reports and comments there.



What is included in the D.R.E.A.M?
DREAM mod consists of 12 selectable packages + Spell Icon pack, Reshade Preset, Documentation, Recommended Mods Presets*

Paperdoll beta - 16 000 sprites of "Enhanced Paperdoll Observatory System (EPOS)" - Your character & all equip, clothing, weapons
                           - not all faces are HD yet!!!

Textures - 3600 High quality vanilla like textures, advanced physically based material rendering
Sprites - 1200 in-game sprites restored, lots of manual artistic input (trees, ingredients, dung props, loot..)
Handheld - 5000 files of the 1st person handheld weapons sprites (things you see in your hands - dagger, horse, casting...)

MOBs - 5000 frames of animated enemies, their corpses and glow maps have been AI upscalled and manually restored

NPCs - 700 sprites restored,  redrawn in many stages, vanilla based look
Commoners - 500 Town Folk sprites , Up-scaled, restored, artistic touch on close-up frames faces

Portraits - 600 portraits up-scaled, manually restored. Royals and VIPs have high detail portraits
HUD & MENU - 200 various screens, inventories, maps, character backgrounds. All buttons & tabs, Spell book, Log book, Compass...

Music - 81 tracks. ByteMixers "Daggerfall Remastered Music Project" Preview: https://soundcloud.com/j-bot-1/sets/dag ... ject-final
Sound - Restored 300 original audio files, improved variety, volume and environment effects
Cinematic - 18 ingame cinematics have been up-scalled / recreated, original sound was restored

Spell Icon pack - 240 DREAM Icons
Reshade preset - DREAM preset for a Reshade utility (provided with the mod)
Recommended mods presets - DREAM presets for the recommended mods (read more at *Recommended Audio/Visual Mods chapter)

DREAM Manual  - PDF manual explaining the installation and  complete DFU setup in more depth with images

Documentation -
Version release notes and basic installation documentation in txt


Recommended PC Specs

Windows, OSx or Linux
2GB VRAM+
8GB RAM+
SSD

BASE: AMD FX 8300, GTX 970, 8gb Ram - PC Ive used to create & play DREAM at +/- 60fps @1200p


Recommended ingame Advanced Settings


=> GAMEPLAY

Dungeon textures - CLIMATE
(With a "CLASSIC" setting, swamp and woodland texture sets are un-used, that is bad for DREAM mod)
Spell lightning/shadows - ON

=> INTERFACE
Geographic backgrounds - OFF

=> ENHANCEMENTS
Everything ON but "Alternate random enemy selection", set that to OFF

Dungeon & Night Ambient light = 1.0
Player Torch Light = 0.7
Item Based player torch - ON (And lit those torches in your inventory)

=> VIDEO
Quality - Beautiful
All Filters - Trilinear
Terrain distance - 2 or 4 (with "distant terrain" mod, I prefer 2 for faster loads and streaming)
FOV - 66 (on 16:10 monitors)
Shadows - High (looks better than "Very high")
Dung/Interior light shadows - ON

=> POSTPROCESSING MOD SETTINGS
Anti aliasing - FXAA 4x or OFF If you are using DREAM Reshade preset
Ambient Occlusion - ON - Medium detail, Intensity = 0.8, Radius = 0.4 to remove AO banding artifacts
Motion Blur - ON - 10%
Vignette - ON - 10%
Depth of Field - OFF
Eye Adaptation - OFF
Bloom - OFF

Dithering - ON
Screen-Space Reflections - OFF

=> NVIDIA CONTROL PANEL
Force Anisotropy = 16x
Texture filtering - High quality preset
Texture filtering Negative LOD bias - CLAMP
Anisotropic/Trilinear Optimalization - OFF
Triple Buffering - ON - for a smooth experience at the cost of increased input lag, personal DFU preference only


*Recommended Audio/Visual Mods - Use my DREAM Presets

Enhanced Sky (Nystul, Uncanny) viewtopic.php?f=27&t=1542
Birds in Daggerfall (Uncanny Valley) viewtopic.php?f=27&t=2214
Taverns Redone (Uncanny_Valley) @ Nexus mods

Distant Terrain (Nystul) viewtopic.php?f=27&t=10 OR Mountains & Hills (Uncanny) for lesser HW viewtopic.php?f=27&t=1008
Model replacement Project (AlexanderSig) viewtopic.php?f=27&t=583
Post processing effects (The Lacus) viewtopic.php?f=27&t=694

Real Grass 2 (The Lacus) viewtopic.php?f=27&t=964
Vibrant Wind (The Lacus) viewtopic.php?f=27&t=532
Loading screen (The Lacus) viewtopic.php?f=27&t=469 Default values

Improved Interior Lighting (ShortBeard) viewtopic.php?f=27&t=2479
Windmills of Daggerfall (Kamer) @ Nexus mods





<><><><><><><><><><><><><><><><>
= Dream Team Credits =
<><><><><><><><><><><><><><><><>



= Technical =

King Of Worms (KoW) - Robert Chrz
project leader

Interkarma
tech support

The Lacus
tech support, scripting

Quasifex
tech support
1st set of advanced materials



= DREAM Base =

King Of Worms
7000 Sprites, Menu tabs & Portraits
1500 Textures
2000 additional textures for PBR materials

new sounds, videos...


= Artificial Intelligence up-scaling team =

Masonface
- AI project lead
MrFlibble - AI upscaling specialist
Phredreeke - AI upscaling specialist / alpha mask generator

Thanks to the PVE AI UP-scalling team, DREAM uses beautiful Artificial Intelligence up-scaled MOBs!
This version was created specifically for a high end focus of the DREAM mod and is 8x the resolution of original 1996 sprites.


Adrinus - Initial export & AI upscale of the paperdoll items



= Sound Engineering =

Helegad - "Tamriel mixdown"
Pango
- "Cleaned Sound clips"

King of Worms - Further improved the sound quality & variability


= Music Production & Engineering =

ByteMixer
"Daggerfall Remastered Music Project" viewtopic.php?f=27&t=921
SoundCloud https://soundcloud.com/j-bot-1/sets/dag ... ject-final



= Animations & FMV sequences =

Rhymer - Recreated the intro videos
King of Worms - Recreated the dream sequences, vid/sound remux
Phredreeke - AI upscaled rest of the cca 30 videos
Pango - Cleaned up the original sound, converting for Linux
Masonface - tech support


= Painters =

Jman0war
beautiful hand drawn terrain sprites sets (248 files)
504 Temperate Woodland
505 Snow Woodland
506 Woodland Hills
507 Snow Woodland Hills
508 Haunted Mountains
509 Snow Haunted Mountains
510 Mountains
511 Snow Mountains
NPC no.182_17-0

Sitrus
Paperdoll project buddy - female clothing, lots of weapons, 24 beautiful HD heads for female dark/wood elves
Female bodies... 1000s of files!


Vomitaburger
Donated beautiful Paperdoll heads for Male/Female Bretons, 21 files


Adrinus
perfect final touch, adjustments & corrections on NPCs, magical artifacts
and some items/nature sprites as well..
(well over 150 files+)


Alexander Sig
hand-painted town ex/interiors (100+ files - Adjusted)
sets 079, 082, 085, 164, 312, 314, 326, 338, 342, 364, 369, 374


VM Blast
travel map remaster
new mouse cursor
mages guild texture set no.337, tavern set no.360, 4x doors (17 files)
+ donated set of textures I used further on


Ghostline
vintage temperate Terrain ground set (56 files - Adjusted)

Gadel
His animals pack (archive 201 viewtopic.php?f=14&t=2115) is used
I altered the brightness and saturation to fit better in the game. Have not used his dogs.


Poberun
desert city building textures (12 files)

Epicurius7
NPCs no.182_1-0 & 182_10-0 & 182_11-0 (3 files - Adjusted)

AXO
animated NPCs - Mage no.177_0-* & Smith no.177_5-*

Lutojar (DaggerXL) AKA Asknarin (DFU)
main character conversation portraits (32 files - adjusted, not all were used)
viewtopic.php?f=14&p=21287#p21287

Levethian
desert building textures (11 files - Adjusted)

Arl
Base for HD HUD Replacement - Adjusted

MasonFace
AI Up-scaling of menu tabs not previously covered by Arl
182_33-0 dancer body
selected AI character portraits


= Various contributions =



Mosin Nagant
SLADE editor tutorial which helped me optimize DREAM a lot and get rid of vanilla magenta compression artifacts
+ 4 textures of swamp temple which started it all!


Jayhova
font I used for texts in a new menu tabs (Headline font adjusted by VMBlast, font color by King of Worms)

AmmoniumDichromate
Provided beautifully rendered Load/Save/Exit intro screen for RC6 on on, Thank you!

Pango
DREAM used to be merged with his beautiful Charcoal Ghosts mod viewtopic.php?f=27&t=1526
Thanks Pango! (this is not used  anymore as we switched to AI Upscaled mobs)

Fosley

Provided me with 170 assorted save files to help me test every possible character within a paperdoll system.
Parchment background files for the pop-up tabs (SPOP) - I was never able to do that, thanks!
Quite extensive bug reports.




Thank you guys, all your contributions took the DREAM to another level. It was a motivation at the later stages for me to push and make this insane thing a reality! Its the biggest modding project I ever did and I am happy for everyone who joined in.. feels much better to me, when its a community effort... epic sh1t, thank you!




If anyone feels like donating, I would indeed be VERY grateful! It took me years to create this..
But the DREAMing is for free and that will never change
Thank you!

https://www.paypal.com/cgi-bin/webscr?c ... source=url



BONUS - High res Ai Sharpened Daggerfall poster
https://mega.nz/#!vjJ3BSba!5vXUTQ15AA9v ... 9Pl7RzF7A8



Installation notes
Extract the package and copy the files to the
"...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Mods" folder,
activate DFMOD packages ingame



And this is how it all started!
Textures
viewtopic.php?f=14&t=632
Sprites
viewtopic.php?f=14&t=817



From the depths of the Scourg Barrow Dungeons
= King of Worms Dream Team =