Locations
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Changes the exterior of 1055 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
- 339KB
- 1.2k
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Changes the exterior of 1055 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
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Adds various static NPCs in the settlements' streets to make them more... lively.
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From the ashes of Daggerfall's past, experience the world of Daggerfall as originally envisioned. With glorious mountain tops that reach for the heavens, and countless new locations to explore.
- 22.8MB
- 683
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From the ashes of Daggerfall's past, experience the world of Daggerfall as originally envisioned. With glorious mountain tops that reach for the heavens, and countless new locations to explore.
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Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
- 196KB
- 555
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Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
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Adds new, established locations missing from Vanilla Daggerfall, presently primarily inspired by TES Arena. More locations as I find more time.
- 60KB
- 360
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Adds new, established locations missing from Vanilla Daggerfall, presently primarily inspired by TES Arena. More locations as I find more time.
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Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
- 24KB
- 339
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Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
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Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
- 1.1MB
- 275
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Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
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Adds animals in the wilderness.
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WIP project to add docks to coast towns in the Iliac Bay using Uncanny Valley's LocationLoader
- 24KB
- 139
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WIP project to add docks to coast towns in the Iliac Bay using Uncanny Valley's LocationLoader
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Converts the graveyard block in various cities to their 'visitable' equivalents and adds a small generic dungeon to said blocks.
- 354KB
- 65
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Converts the graveyard block in various cities to their 'visitable' equivalents and adds a small generic dungeon to said blocks.
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Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4.
- 33KB
- 56
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Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4.
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Gargantuan, mysterious structures from a time before time, littered all through the Iliac Bay. Are they pointless? Yes. Are they lore-breaking? Yes. Do they look cool? Also yes.
- 2KB
- 34
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Gargantuan, mysterious structures from a time before time, littered all through the Iliac Bay. Are they pointless? Yes. Are they lore-breaking? Yes. Do they look cool? Also yes.
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Small little mod that replaces and overhauls the exterrior of the starting dungeon with two sideposts pointing to nearby towns and some clutter and nature as well as a nearby tomb thats being excavated.
- 5KB
- 12
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Small little mod that replaces and overhauls the exterrior of the starting dungeon with two sideposts pointing to nearby towns and some clutter and nature as well as a nearby tomb thats being excavated.
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Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.
- 305KB
- 8
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Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.