Locations
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Changes the exterior of 1750 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
- 515KB
- 1.6k
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Changes the exterior of 1750 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
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Adds various static NPCs in the settlements' streets to make them more... lively.
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From the ashes of Daggerfall's past, experience the world of Daggerfall as originally envisioned. With glorious mountain tops that reach for the heavens, and countless new locations to explore.
- 20.3MB
- 1.1k
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From the ashes of Daggerfall's past, experience the world of Daggerfall as originally envisioned. With glorious mountain tops that reach for the heavens, and countless new locations to explore.
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Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
- 218KB
- 790
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Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
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Brings back Daggerfall's missing unique NPCs who can act as quest givers, revamps the palaces, both generic and in capital cities and adds the capital city of Dak'fron in the region fof the same name.
- 1.5MB
- 664
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Brings back Daggerfall's missing unique NPCs who can act as quest givers, revamps the palaces, both generic and in capital cities and adds the capital city of Dak'fron in the region fof the same name.
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Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
- 24KB
- 516
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Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
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Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
- 1.2MB
- 466
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Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
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Adds new, established locations missing from Vanilla Daggerfall, presently primarily inspired by TES Arena. More locations as I find more time.
- 60KB
- 411
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Adds new, established locations missing from Vanilla Daggerfall, presently primarily inspired by TES Arena. More locations as I find more time.
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Adds animals in the wilderness.
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WIP project to add docks to coast towns in the Iliac Bay using Uncanny Valley's LocationLoader
- 24KB
- 164
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WIP project to add docks to coast towns in the Iliac Bay using Uncanny Valley's LocationLoader
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Beautiful Villages of Daggerfall
This mod overhauls the villages of the Iliac Bay, aiming to give them a rural, vanilla-friendly character.
- 1.3MB
- 144
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Beautiful Villages of Daggerfall
This mod overhauls the villages of the Iliac Bay, aiming to give them a rural, vanilla-friendly character.
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Adds the 25 locations from Daggerfall's Betony Demo to the island of Betony. Those include a capital city, villages, dungeons and misc. locations such as farms and shacks. Also has a custom marketplace, detailed shops and a detailed palace.
- 790KB
- 107
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Adds the 25 locations from Daggerfall's Betony Demo to the island of Betony. Those include a capital city, villages, dungeons and misc. locations such as farms and shacks. Also has a custom marketplace, detailed shops and a detailed palace.
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Converts the graveyard block in various cities to their 'visitable' equivalents and adds a small generic dungeon to said blocks.
- 354KB
- 94
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Converts the graveyard block in various cities to their 'visitable' equivalents and adds a small generic dungeon to said blocks.
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Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.
- 305KB
- 89
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Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.
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Restores Orsinium to its true in lore status as a moderate fledgling city with tall stone towers and a mighty palace fit for a king. (Includes custom blocks)
- 83KB
- 71
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Restores Orsinium to its true in lore status as a moderate fledgling city with tall stone towers and a mighty palace fit for a king. (Includes custom blocks)
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Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4.
- 33KB
- 68
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Replacements for existing dungeons in the game, built with the DFU world data editor. Currently, there are 4.
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This is a small exterior block replacer for Castle Llugwych making it more than just a lone building in an empty field adding some fortifications/minor details and a small village surrounding it.
- 10KB
- 60
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This is a small exterior block replacer for Castle Llugwych making it more than just a lone building in an empty field adding some fortifications/minor details and a small village surrounding it.
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Forts Overhauled - Woodborne Hall
simple minimod block replacer that replaces Woodborne Hall exterior with a more lore accurate and vertical replacement. a Estate of a minor lord should look the part and would consist of some animals a central plaza and some fine hedgerows.
- 9KB
- 54
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Forts Overhauled - Woodborne Hall
simple minimod block replacer that replaces Woodborne Hall exterior with a more lore accurate and vertical replacement. a Estate of a minor lord should look the part and would consist of some animals a central plaza and some fine hedgerows.
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Small little mod that replaces and overhauls the exterrior of the starting dungeon with two sideposts pointing to nearby towns and some clutter and nature as well as a nearby tomb thats being excavated.
- 5KB
- 49
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Small little mod that replaces and overhauls the exterrior of the starting dungeon with two sideposts pointing to nearby towns and some clutter and nature as well as a nearby tomb thats being excavated.
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Renames all tavern locations to match the name of one of the tavern buildings