Cyberpunk 2077

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About this mod

Blade Runner Spinner add-on vehicle, no replacement required

Permissions and credits
This is my 5th attempt at car modding in Cyberpunk 2077, so some funny quirks is to be expected (and the model itself isn't quite that high poly like NFS models so don't expect much this time)

Known issues:
  • Due to the way how the vehicle is designed, it's hard to balance and create proper handling so just use LTBF if you don't like how it drives lo
To do:
  • Nothing to do yet....
Console commands
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.br_spinner_purchasable', true)

installation: "\Cyberpunk 2077\archive\pc\mod"

My vehicle mods
Honda NSX Rocket Bunny
Nissan Skyline GT-R R34 (stock)
C-West kit - Nissan Skyline GT-R R34
Blade Runner Spinner
McLaren F1
 Quadra Turbo K.S Edition

1967 Chevrolet Impala
190E A$AP Rocky
Mercedes-Benz 190E

NCLM - Natural Californian Lighting Mod

Simple Fog Tweak
E3 2019 Deep Dive Hud

E3 2020 aka Night City Wire HUD
Better Main Menu
Deus Ex HR Hud
Fallout 4 HUD
Deus Ex HR Hud Colors
Circle Minimap
Vanilla+ Visual Enhancement
NFS 2015 Reshade Preset
K-DST Radio
CSGO AWP Sound Replacer
Swap 6-month montage music with Who's Ready For Tomorrow
Replace Vanilla Credits music with Edgerunners Credits music
New Sounds for SMG and Rifles (RedMod)

LinceLsa for the model
AK47OG for the motivation
CDPR for Cyberpunk 2077
WolvenKit team for WolvenKit
and Blender add-on
Neurolinked for MlsetupBuilder
ErebusEquity for pointing out which file and where exhaust components is located
djkovrik for Virtual Car Dealer
psiberx for TweakXL and ArchiveXL
The community for feedbacks and helps :D