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Changelogs
Version 1.90.0
LUT Rework, preparations for upcoming 2.0 update, check last images for comparison
Version 1.50
Fixed some bugs
Updated sunrise lighting
Rebalanced colors and bloom threshold
Slightly tweaked sunset lighting
Version 1.32
Reduced sunny clouds, i always find it weird that sunny weather state has clouds despite weather states like light clouds to heavy clouds exists, now sunny looks clean and somewhat better imo, see last images for pics.... clouds will still happens if the weather state is not sunny
Version 1.31
Added Weather Probability Rebalance version
Version 1.30.3
Remade diverse variant from scratch in hope for the issues to be gone, please test and report if the weather cycling works or not
Version 1.30.2
Decreased volumetric fog intensity. After reducing 2D fog the volumetric fog looks brighter and clearer due to it being less covered from 2D fog
Merged the weather probablity settings from the custom testing version of Diverse Weather. (might tweak it even more later and reduce sunny chance further)
Version 1.30
2D fog tweaks for rainny weather
Volumetric fog tweaks for rain weather (better light scattering around the area)
See screenshots for how it looked like
Reduced intensity for that weird out of place volumetric skylights (see this image: https://staticdelivery.nexusmods.com/mods/3333/images/6737/6737-1671304792-321106890.png)
Version 1.20.1
Volumetric fog tweaks. I put way too much saturation before, it is now set at 50 which is enough to create the subtle blue atmosphere, and the streetlights should be fixed
see this image if you didn't know it: https://staticdelivery.nexusmods.com/mods/3333/images/6737/6737-1671184699-563601475.png
Version 1.20
Night fog reduction, less darker and foggy nights,
Better / brighter neon and lights (windows)
Subtle blue tint for clear night weathers (mostly between 22:00 to 0:00)
Day time turbidity value tweaks
Added subtle light shafts / godrays from the moon during the night (noticeable on low rise buildings area / badlands)
Hopefully there is a way to use curve for bloom configuration, that way i can 98% replicate the E3 2019 Pre-Rendered Night City look by simply cranking the bloom only during nights.
Why did i move here? I guess it was the weather.....
Simple yet beautiful and realistic lighting overhaul, minimal risk and no performance loss, safe to uninstall anytime
I was not expecting it, but this dramatically improved my frame rate too. Might just be coincidence (might have been an effect of one of the other mods I have installed) but I got an immediate FPS boost from this. Thank you!
- Comment from NCLM user
NCLM draws inspirations from visuals such as Grand Theft Auto VI, Need for Speed (2015), and the 2019 Cinematic Trailer of Cyberpunk 2077
Comes with custom LUT preserving the vibrant colors of Cyberpunk 2077, while removing the dark green and excessive yellow tint, ensuring natural colors
Night City is set in the West Coast and it's not complete without the beautiful sunset :)
The .envparams format ensure compatibility with eye adaptation / auto exposure mods and weather probability mods