Cyberpunk 2077

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anygoodname

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  1. anygoodname
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    It looks like the bug in the game has been fixed by CDPR so this mod is no longer needed in the game v2x

    UPDATE: there are still false panic cases in the game v2 that this mod can eliminate.

    Thank you all who downloaded this mod and thanks a lot for your endorsements :)
  2. anygoodname
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    Before posting here please make sure to:

    - read the Description in full (including Requirements, Permissions and credits and Changelogs),
    - review attached images,
    - read sticky posts.

    If you want to report an issue please make sure you first verify your issues against a healthy and clean game install as per the Compatibility Info and Issue reporting notes in the Description.
    Please make sure the requirements are installed correctly and they're up to date to maintain game compatibility.
    If the issue persists please provide details on the issue.


    From now on I will not answer inquiries not adhering to the above rules.
    I reserve rights to delete posts I find violating rules, offending, defamatory, misleading, aggressive questioning, containing accusations, unfounded assessments, bad opinions based on beliefs or blanket statements or any other false or unjust information about this mod or just irrelevant yet excessive spamming messages.
    Also please don't post similarly negative comments on other mods neither links to other mods.
  3. anygoodname
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    A companion mod patching the crowd panic caused by stealth takedowns or body pickups is released:
    Immersion patch - No crowd panic from stealth activity
  4. anygoodname
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    v1.2.0 available.
    Feature update: more false panic device sources patched.
    Thanks to AnvilOfWar for reporting Surveillance Cameras
  5. anygoodname
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    v1.1.0 avaliable.
    Feature update: no more panic from Arcade Machines and Vending Machines too.
    Thanks to OHMAR for reporting Vending Machines.
  6. qweqwew
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    Crowd panicked when I tried to open closed door in Tigers underground Casino. Remembered about this mod, installed it and now they stay calm as they should be. Thanks!
  7. ComradeAlpaca
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    seems another one may be needed. The new update introduced a "feature" where the crowd panics if you ADS, doesn't matter if you're ADSing at someone or just the ground. Also, quick meleeing also triggers panic.
    1. anygoodname
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      Would you expect the nearby crowd to witness it and just ignore you doing it?
      How would you react to someone suddenly brandishing blades, sweeping them through the air in front of you? Especially someone who appears to be a professional killer?
    2. ComradeAlpaca
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      It is not rare to see people walking around with guns in Night City (a city practically ruled by gangs who walk around with guns all the time). The logic of "how would you feel" doesn't apply here. I would be scared, yeah, because I don't live in Night City (although NYC isn't too far from it XD). If you think that people in Night City truly would react by running and screaming in a mass panic just because someone is *holding* a gun, you clearly don't know much about this game's lore XD. It's very jarring walking around with my gun drawn, zooming in to get a better look at something, then having the crowd react in a panic. I would understand someone freaking out if I ADSed *at them*, but not when I zoom into the floor or a wall. The only difference between having my gun drawn and ADSing with it is that it's *slightly* closer to my face, that shouldn't cause a mass panic, definitely not in Night City. By that logic, if ADSing causes a panic, then walking around with my gun drawn should too. I also never mentioned anything about blades, so idk what that has to do with anything XD. I mentioned quick meleeing which is when you melee with a weapon drawn. In this sense, sure people would react irl. But, this isn't real life, it's a videogame. It kinda breaks immersion if I melee the air and everyone around me foams at the mouth and freaks out XD.

      Anyway, point is, this is a new thing and it wasn't in the game before. Before, the crowd would react properly (that is, they would only react if you actually pointed a gun *at* someone). Now, they scatter and scream if you ADS the air, it makes no sense. Either way, was just a suggestion XD.
    3. anygoodname
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      Well, they introduced many changes to the game behavior in game gen 2, and while one can perceive some of them as bugs, the developer may regard them as fixes or features
      Anyway, this is something I would rather not try to change as the weapons mechanics (even bare fists are weapons in the game) are a complex system in the game, so changes may introduce unwanted side effects (especially when combined with weapon mods created by other modders), and then it may be problematic to keep it compatible across game versions.
    4. ComradeAlpaca
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      I mean, that's the point of mods, isn't it? To alter/remove features of the game XD? But, yeah don't do it if you don't want to. Though, now that I'm playing more, I'm starting to think I was just experiencing a bug because the people around me don't freak out when I ADS anymore. Maybe this mod already fixes it without meaning to XD.
  8. Asterra
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    A bit off topic but I figured this would be the place to ask.

    Crowds now panic if I shadowbox (punch the air, in an effort to raise Athletics), which I like to do as I walk from place to place.  When I played the game 3 years ago, crowds basically ignored this behavior except in the rare case where I landed a blow accidentally.  Now they run for the hills, loudly, with just a single swing, like I fired a gun at the ground.

    It would be really nice if I could regain the crowd behavior prior to 2.0 where CDPR made a lot of really bad calls.
    1. anygoodname
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      Well, when you "draw" fists and start punching even thin air, it's the same as if you started shooting or slashing with blades which should scare crowds around. So logic wise, the old game behavior was incorrect.
      Probably it's possible to make it similar to the old game, however it's different behavior and part of the game code than this mod covers.
      Also it may be tricky as there are many activities and mechanics that overlap in this case.
    2. Skrillion
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      I was hoping for this myself but then I got used to just jumping under a door frame
  9. GG1313
    GG1313
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    Thanks for the awesome mod!
    However, there is a typo in the mod title.
    form -> from
    1. anygoodname
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      Thank you.
      A sharp eye I must admit, considering it's been almost a year here, and nobody else has noticed it
    2. GG1313
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      I've been using the mod since its first release, but also I haven't noticed it for about a year.
      I really found it by accident XD
  10. Welkthar
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    great mod, downloading now! fyi, your stickied posts look a bit muddled, I would delete some of those outdated ones.
  11. anygoodname
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    Game 2.1 and Cyber Engine Tweaks 1.29.0 compatibility headsup:
    due to numerous issues CET 1.29.0 is deemed unsupported.
    Please update to the CET 1.29.1 at least.
  12. nakunaku81
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    This is a useful mode.
    It still resolves issues that occur with some quests.
    Confirmed in 2.01.
  13. Poucani
    Poucani
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    "It looks like the bug in the game has been fixed by CDPR so this mod is no longer needed in the game v2x"
    I can confirm this still works and needed in specific cases, like I'm curently doing "A Shrine Defiled" gig and had crowd panic after open a locked door but it didn't happen with this mod so better keep it installed just in case ;)
  14. wefweqerverve
    wefweqerverve
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    Is this mod (and the companion mod) still required after the 2.0 changes?

    And is it compatible with 2.0 (if used with updated redscript and standalone cybercmd)?
    1. GamerChan09
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      "It looks like the bug in the game has been fixed by CDPR so this mod is no longer needed in the game v2x
      It won't harm if you forget uninstall it though."
  15. zhoupy
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    Thank you for making the game more realisitic. May I request one no-panic patch for NPCs when V drives floating vehicle above them?
    1. anygoodname
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      Ugh, that one... bad experience, so to speak.
      Not only is it hard to learn if the Player really bumped into a civilian, but also the bump-hit-to-bump-reaction-to-blame-player logic changes with game versions... I'd rather stay away from it.
      On the other hand, if a car speeds into a crowd or crashes close to people, or even worse, rams into someone, it's only natural for everyone to run away screaming...
      Though, to be honest, as I'm not a fan of vehicle driving in this game, I have little to no chance to experience how it works in the latest versions.
    2. zhoupy
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      Thank you for replying. Yes it's quite complicated situations and too many uncertain conditions to be considered. Let's keep scaring NPCs with floating vehicles until they become brave enough.