Cyberpunk 2077

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CDPR and Me

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About this mod

The mod fixes every vehicle in Cyberpunk where needed.

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Hello world :) When I have uninstalled Cyber Vehicle Overhaul, it was a surprise for me that everything I have disliked  in cyberpunk driving wasn't even there(it's even 2 bugs less). That fact have gave me the enthusiasm to make my own mod. At first I have thought that I will simply make the slow cars faster. When that was done, I couldn't turn away from what I have wanted for real: to keep as much as possible and modify only what is necessary.  I have started from the beginning. In the process I learned how to fix one car's trouble, then another, then more. In the end I can fix anything. And that's what I did.

The mod was meant to give to you a pleasure from driving. You will love to drive each car, bike, utility truck or even Maimai, no exceptions!

.::The mod was meant to be installed over vanilla cars. Nothing extra should be there before you have tried::.

Improvements in Reloaded version:
  • I like the new version a lot.
  • Alvarado. A new turning tune. Sway bar stiffness 20-17. Engine power set to 550.
  • Thrax. Turning tune is better than before, the same as on Alvarado. The car is set to FWD instead of RWD. If you could notice, Alvarodo, which was set to FWD earlier, have started to drift super fun, while Thrax on RWD still could not. Engine power set to 570.
  • Columbus. The turbovan demanded me to set it to AWD, otherwise it refused to drift. Turning tune is removed. Because with AWD it's not even needed anymore. Sway bar stiffness 22-23. More engine power is added.
  • Mizutani MZ1. Turning multiplier is reduced. Because sometimes I rob tigers for their Mizutani and it's not that stable as tuned MZ2. To not make them equal I have stabilized MZ1 in another way. MZ2 is still more fun to play.
  • Mackinaw MTL1. A better turning tune. Engine power set to 550.
  • Galena GT. Turn wheel speed is reduced 115->110.
  • Mizutani Nomad.  Made a new turning tune better than before. Handbrake counter-rotation tune!
  • Archer Quartz, Archer Bandit received handbrake counter-rotation tunes, thanks to Porsche 911. Don't ask me to do the same for Supron, it's as stubborn as Columbus. AWD/FWD or won't work. But you can use it as a reference how bad it was before the mod =)
  • Driving Mizutani Nomad became so simple that it even made me yawn. That's why the engine was boosted to 660. Try to drive it nao!

Improvements in Vehicle.2-3 versions:
  • More of different Quadras
  • Player's Quadra Type-66 640 TS Turn Change Mult 1.9->1.8: this change was made to make driving more casual and realistic.
  • Quadra Type-66 "Cthulhu" Turn Change Mult 1.9->1.85, turn wheel speed 100->105 : the same but with fun to drive addition.

The list of previous changes:

Improvements in Vehicle.1 version:
  • The files for bikes are removed, get the new ones. I got a feeling that I deserve a new mod page x)
  • Galena G240. The car actually is not so bad looking with another skin in Vehicle Customizer mod. Added 7th gear, engine power 180->200. Turn wheel speed is increased 90->100.
  • Galena Gecko. Turn wheel stabilization is increased 120->135.

Improvement in v12: Rayfield Caliburn turn wheel stabilization set to sport standard 130->140. The car became more stable and predictable in turns.

Update 11: Alvarado sway bar stiffness(+2) 17(front)->19, 14(rear)->16, Thrax  sway bar stiffness(+2) 19->21, 16->18,  Colby 25(no change), 8(rear)->18(the 7 points difference is the same as on Colby pickup), Columbus 21(no change), 18(rear)->20(1 point difference like on Supron). A further engine power increase for Medium Engine(Colby) 375->390. Player's Hella got a softer wheels. That jumpy car behavior annoyed me. I took the values from Archer Bandit's rear wheels. If you can place these two cars side by side the wheels are the same. The values on Hella were no different from a standard Hella. Have a good time =) I have also found that some cars have few values weirdly set at 0, but no progress with them so far.

Update 11.1: Reconsidered the new values for Hella, a fix of my errors.

Update 11.2: A better sway bar stiffness adjustment for Alvarado 19(front), 16(rear)->17, added sway bar stiffness adjustment for Cortes  17(no change), 14(rear)->16.

-Engine id: Quadra Turbo R
Example car: Quadra Turbo-R V-Tech
Trouble: loud unpleasant noise at the maximum speed.
Solution: added maximum speed on the 7th gear 43+4. Now the engine is having a trouble with reaching the maximum rpms.

-Engine id: Regular Van
Example car: Villefort Columbus V340-F Freight
Trouble: too slow, poor thing can't switch too the last gear, speed limit, turns badly. 
Solutions: the required rpms on the 6th gear were set too high, turn speed increase 25->27.
Engine upgrade: 375->450
Gearbox: 6th gear rpm 5400->5200, gears 5-7 speed readjustment.

-Engine id: Rayfield Aerondight
Gearbox is from engine: Muscle
Trouble: bit inadequate turns, speed limit
Solution: Turn Change Multiplier 1.9->1.85

-Engine id-: Muscle, Sport, Sport AWD 
Gearbox-: added maximum speed on the 7th gear 42+4, 43+4.

-Engine id: Sport
Gearbox: 1st gear torque multiplier 1->1.2.

-Engine id: Villefort Alvarado
Gearbox is from engine: Regular Large
Example car: Villefort Alvorado V4F 570 Delegate
Trouble: too slow, 4 huge wheels in the front but the car is RWD "???".
Engine upgrade: 360->550
Gearbox: made and added 7th gear
Solution: it's Front-wheel Drive now.

-Engine id: Regular Large
Engine upgrade: 360->500
Gearbox: added the same 7th gear, the 6th gear is readjusted to not be the last one.

-Engine id: Archer Hella
Gearbox is from engine: Regular Medium
Example car: Archer Hella EC-D I360
Trouble: too slow.
Engine upgrade: 275->375(I'm selecting this from the values which are already in the game)
Solution: found a gearbox with the similar values on Chevalier Emperor Police.
Gearbox: Removed gears 5 and 6 and added 3 new ones according the example.

-Engine id: Regular Medium
Example car: Thorton Colby C125
Engine upgrade: 275->375
Gearbox: made the same changes

-Engine id: Archer Bandit
Example car: Archer Quartz "Bandit"
Trouble: awful engine sound.
Solution: faster speeding - less noise.
Engine upgrade: 431->470
Gearbox: added maximum speed on the 7th gear 42+4.

-Engine id: Makigai Maimai GT
Example car: Makigai MaiMai P126(there are two with the same name)
Trouble: speed limit, too weak engine.
Solution: it was found that the torque multipliers were set wrong.
Gearbox: a correction according the casual Makigai Maimai engine, added 7th gear according pattern on the previous gears.
Engine upgrade: 175->180

-Engine id: Villefort Cortes
Gearbox is from engine: Regular Large
Example car: Villefort Cortes V5000 Valor, Delamain no. 21
Trouble: slow and boring, annoying engine sound.
Solution: the same like on Villefort Alvarado + engine maximum rpm increase for the sound, turn speed increase 25->26, wheel turn add 80->100
Engine upgrade: 400->500, engine maximum rpms 6100->6400

-Engine id: Thorton Colby Nomad
Example car: Thorton Colby "Little Mule"
Trouble: too sharp turns.
Solution: reduced turn speed 37->25.

-Engine id: Thorton Colby Pickup
Gearbox is from engine: Regular Medium
Example car: Thorton Colby CX410 Butte
Trouble: Too slow, too sharp turns.
Solution: reduced turn multiplier 2.7->1.9 + Archer Hella's solution
Engine upgrade: 260->375

-Engine id: Porsche 911turbo 
Gearbox is from engine: Sport Transaxle
Example car: Porsche 911 II (930) Turbo
Trouble: Low maximum speed.
Gearbox: 7th gear "Sport" is added.
Engine upgrade: 431->500

-Engine id: Archer Quartz GT
Example car: Archer Quartz EC-T2 R660
Engine upgrade: 290->300

-Engine id-: Sport Transaxle, Archer Quartz GT
Gearbox-: 7th gear "Sport" is added, the 6th gear is readjusted to not be the last.

-Engine id: Chevalier Thrax
Gearbox is from engine: Regular Large
Example car: Chevalier Thrax 388 Jefferson
Trouble: too slow.
Solution: the same like on Villefort Alvarado, turning speed 25->26, multiplier 2.7->2.8.
Engine upgrade: 360->500

-Engine id: Mahir Supron
Example car: Mahir Supron FS3
Trouble: too slow.
Engine upgrade: 230->260

-Engine id-: Kaukaz Zeya, Utility, Utility Big
Trouble-: too slow rear speed, not moving.
Gearbox-: rear speed is set to standard, gears speed readjustment. 
Solution: I took the speed values from the Truck engine.

-Engine id: Base Transaxle
Example car: Archer Quartz EC-L R275
Engine upgrade: 240->260
Gearbox: 6th gear speed 32->36

-Engine id: Mizutani Shion Nomad
Example car: Mizutani Shion "Coyote"
Trouble: turns like a RC toy, speed limit
Solution: turn speed limit 35->30, turn multiplier increase 1.8->2.2
Gearbox: 7th gear is added.

-Engine id-: Truck, Thorton Mackinaw
Example car-: Emperor 620 Ragnar, Mackinaw MTL1
Trouble: bad gearbox.
Solution: I took torque multipliers from Utility engine and added 0.05 to them.
Engine upgrade: 500->550
Result: cinematic "a truck destroys the road traffic" effect.

-Car: Mackinaw MTL1
Trouble: those turns.
Solution: turn wheel speeds weren't set,  turning speed decrease 30->25, wheel turn add 100->65, wheel turn sub 100->120.

-Car: Herrera Outlaw GTS
Engine id: Sport AWD
Trouble: unpleasant aggressive turns.
Solution: turn speed decrease 37->32 turn multiplier increase 2->2.2

-Car: Quadra Type-66 (all of them)
Trouble: turns awful.
Solution: turn speed decrease 39->25

-Car: Mizutani Shion MZ2
Trouble: turns unpleasant.
Solution: set turning like on MZ1, turn speed decrease 40->35 turn multiplier increase 1.8->1.9, wheel turn sub 135->145(I have added extra 5 for better and it's MZ2, it must be better somehow)

- Engine id: Default 2wd
Bike: Brennan Apollo
Trouble: low speed limit
Gearbox: installed 7th gear "Yaiba", 6th gear readjust.
Engine upgrade: 140->150

-Engine id: Yaiba Kusanagi
Trouble: was made for tilts but actually tilts less than any bike in the game, have a trouble with turns.
Solutions: tilt max angle increase 36->50, tilt speed reduction 105->85, turn multiplier increase 1.5->1.6. 
Lateral friction means a lot for the bikes in Cp77, just a bit more and they are fine. I have increased lateral frictions on asphalt and sand 1.4->1.5.
Engine upgrade: 185->210
I have set a difference for tilt speed and return speed on each bike so that would look more natural. Also the bikes can do a flip now if you hit something hard.

-Engine id-: Mizutani Shion Sport, Mizutani Shion Targa
Engine upgrade-: 600->640

-Engine id: Arch
Engine upgrade-: 175->190

-Engine id: Arch Tuned
Engine upgrade-: 183->198

My collection of mods, if you need anything from an image <
Donation > link < to support my modding.
Get a lot better graphics in CP77 without FPS loss: E3 Visuals Remastered (E3VR) Lighting and Road Mod install together with Weather Randomiser.
You may also like my other mods:)
Cyberpunk Clothing Loot Overhaul
Immersive Cyberpunk City
Better Camera Auto
Better Bike Overhaul

Broken Cars No More
Use Your Cybernetic Eyes to Aim
The New Era - cyberware RPG overhaul
Actually Bulletproof Vests
Kenshin Not Semi-Auto
Futuristic Silencers Overhaul
CDPR's Astonishing Crowd Density
Nazare Short The Seat
Kusanagi Short The Seat
Sit Anywhere - Immersive FPP Camera
Effective Smart Weapons
Effective Pistols and Shotguns
Caliburn Rims Bug Fix
Black Caliburn Rims
Black Quadra V-Tech Interior
Black Caliburn Interior
Weapon Damage Modifications
Weapons of Night City
Type 2067 - weapon sight fix
E255 Percipeint - scope zoom fix
No More Tricks
Nekomata 5 and Grad 10 Rounds Magazines
Bunny Tracker
Cute and Evil tattoos
More Cute Ears
Naughty Animations - Sexy Dances
Vanilla Younger Skin
Better Gun Sounds
Fast Travel Map - enabled markers(non redmod)
Cyber Dodge - Hold Shift to dodge
Cyber Dodge - Intense Combat
Quick Guides How to Fix Things