Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

enowai

Uploaded by

enowai

Virus scan

Safe to use

Tags for this mod

About this mod

Second Heart cyberware NPC reaction improvements.

Requirements
Permissions and credits
Changelogs
The design for Second Heart revival I find to be lackluster; enemies will continue to shoot and hit you even though you are "dead". Where does that leave you? As a human piñata as soon as you are eligible to be shot/hit again. This is especially a problem if the player has modded/increased enemy damage ratio, essentially making the cyberware useless as V will die in 1-2 hits after revival.

MOD FEATURES
This mod changes the behavior of the hostile NPCs around V when dying, causing them to...you know...think V is dead and stop attacking. However, they won't go back into a passive/neutral state. When Second Heart kicks in, V can actually react after reviving, as enemies may even have their backs turned...

Additionally, the Second Heart death has an alternate animation; final death means V will be on his/her back while Second Heart death is V on lying on his/her front, feigning death. No more wondering if you're going to revive or not.

INSTALLATION
Install requirements. Install mod with Vortex or drop folder in your Cyberpunk 2077 root directory.

COMPATIBILITY
May be incompatible with mods that adjust death behavior/events.

MY OTHER MODS



RECOMMENDED COMBAT MODS
Stealth Finishers (ZKV_Takedowns) by Kvalyr
Buttslinger Quickmelee by Seijax
Damage Scaling (Formerly Level Scaling and Balance) by RMK
Limited HUD by DJ_Kovrik (for removing combat markers, and ping behavior changes)
Muted Markers by DJ_Kovrik (for removing minimap enemy markers)