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  • Additional Game Speeds Rising Tides

    Additional Game Speeds Rising Tides

    Last Update: 20 Oct 2015
    Author: Meethos Antilles
    Uploader: Meethos

    This mod currently adds 15 new game speeds to the Rising Tides Expansion. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds shorter than Quick. All game speeds have had their trade route duration increased to 60 turns.

    • 4KB
    • 9
    • 597

    Additional Game Speeds Rising Tides

    Last Update: 20 Oct 2015
    Author: Meethos

    This mod currently adds 15 new game speeds to the Rising Tides Expansion. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds shorter than Quick. All game speeds have had their trade route duration increased to 60 turns.

  • Shocky Additions

    Shocky Additions

    Last Update: 13 Mar 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    Adds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. Fixed for patch 12.03.15.

    • 1.1MB
    • 53
    • 3.6k

    Shocky Additions

    Last Update: 13 Mar 2015
    Author: Dragon89

    Adds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. Fixed for patch 12.03.15.

  • More Wonders

    More Wonders

    Last Update: 12 Mar 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    Adds 5 new wonders; Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall.

    • 1.0MB
    • 16
    • 1.4k

    More Wonders

    Last Update: 12 Mar 2015
    Author: Dragon89

    Adds 5 new wonders; Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall.

  • Extra Buildings

    Extra Buildings

    Last Update: 02 Mar 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    Adds a few buildings like the tutorial youtube building Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree.

    • 3KB
    • 14
    • 1.0k

    Extra Buildings

    Last Update: 02 Mar 2015
    Author: Dragon89

    Adds a few buildings like the tutorial youtube building Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree.

  • Planetary Survey Upgrades

    Planetary Survey Upgrades

    Last Update: 02 Mar 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    So you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes.

    • 2KB
    • 28
    • 1.1k

    Planetary Survey Upgrades

    Last Update: 02 Mar 2015
    Author: Dragon89

    So you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes.

  • Affinity t1 units less nerfed to the ground

    Affinity t1 units less nerfed to the ground

    Last Update: 02 Mar 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    Makes the first tier of affinity unit less replaceable by default t2 marine. Marine will be cheaper which make sense, but only slightly weaker compared t1 affinity units.

    • 2KB
    • 7
    • 312

    Affinity t1 units less nerfed to the ground

    Last Update: 02 Mar 2015
    Author: Dragon89

    Makes the first tier of affinity unit less replaceable by default t2 marine. Marine will be cheaper which make sense, but only slightly weaker compared t1 affinity units.

  • Even more buildings

    Even more buildings

    Last Update: 26 Feb 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.

    • 8KB
    • 22
    • 1.3k

    Even more buildings

    Last Update: 26 Feb 2015
    Author: Dragon89

    As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.

  • Affinity overhaul for t1 and 2

    Affinity overhaul for t1 and 2

    Last Update: 26 Feb 2015
    Author: Shocky Dragon89
    Uploader: Dragon89

    T2 Harmony get back old t1 prepatch, faster alien opinion restore. T2 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.

    • 2KB
    • 16
    • 846

    Affinity overhaul for t1 and 2

    Last Update: 26 Feb 2015
    Author: Dragon89

    T2 Harmony get back old t1 prepatch, faster alien opinion restore. T2 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.

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News & Updates

  • Creation Kit for Skyrim Special Edition

    If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news.
    Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

    EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear.

    There are a few things you should note before jumping to the end of this article to grab the code.

    • 175 Comments
  • Skyrim Special Edition Nexus Mod Manager support

    The continued dedication that our community displays towards Skyrim as a modding platform never ceases to amaze us. Looking back, other titles have come and gone but the Skyrim modding community remains as strong as ever. In fact, the Skyrim Nexus hit the 1 billion downloads mark at the end of last month. One Billion! Modders everywhere have made the harsh icy lands of Skyrim their home and with the release of the Special Edition, it would seem this tradition is likely to continue.
    <...

    • 139 Comments
  • Skyrim Special Edition site launch

    There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition....

    • 262 Comments
  • Preparing for Skyrim Special Edition

    Over the last few weeks, we've been discussing how to best approach the upcoming release of Skyrim Special Edition (SSE), specifically in regards to how Nexus will host SSE files. Due to changes in some file formats, not everything will be compatible right away. For example, anything packaged with a .bsa extension will need to either be extracted to “loose” files or extracted and repackaged using the new SSE Creation Kit. Another example would be mods that rely on SKSE. Until SKSE has be...

    • 300 Comments
  • AMA with Robin Scott - Tuesday 6th September

    -----

    Update: Here's the recording of the recent AMA (Ask me anything). Had a great time, thanks everyone! Hope to do it again soon!

    Stream: https://soundcloud.com/user-433087746
    Download: https://forums.nexusmods.com/ama/nexus_mods_ama_robin_scott.mp3

    -----

    Recently we introduced Discord as our preferred community chat platform and it really seems to have taken off. We had a few hiccups and no doubt will have a few more, ...

    • 63 Comments
  • The sky isn't the limit. No Man's Sky Nexus site opened.

    No Man’s Sky is arguably the biggest release of the year. There’s no denying that the sheer scale of this procedurally generated universe is simply mind-boggling. But, does it live up to the hype? That’s up to you to decide.

    So where does that leave us mod enthusiasts in the meantime? Well, there’s good news! With the addition of the first set of community-made modding tools, we have opened the No Man’s Sky Nexus site: http://nexusmods.com/nomanssky

    Nexus ...

    • 9 Comments
  • Interview with Nicolas Lietzau - Project Lead for "Enderal"

    One of the most exciting developments in the world of modding is soon to be unleashed upon the community in the form of “Enderal”, a total conversion mod for Skyrim. Expected to contain between 30 and 100 hours of gameplay depending on the whether the user runs through or checks out all the side quests, the mod itself has been in development for over 29900 hours (beginning prior to Skyrims release) and has produced an incredible total conversion.

    We have been lucky enough to tal...

    • 32 Comments
  • Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers

    Mod authors, and those soon to be... the wait is finally over. The Fallout 4 Creation Kit has been released in open beta! This means that everyone can finally get their hands on the software used to create the game. These tools will allow us much greater power and flexibility with which we can continue to expand the Fallout 4 universe.

    There’s mention of mods being available for console players soon as well. I’d say more but I’m just as excited to get into the mix as you ...

    • 546 Comments
  • Fallout 4 1.5 Update Public Service Announcement

    "There's not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn't out," Howard told Tech Insider. "And once it's out early next year, I think the sky's the limit."
    - Dec 3, 2015, Business Insider: “What to expect from 'Fallout 4' in 2016”
    As you’re probably aware, the 1.5 update is currently in open beta and will likely be officially released very soon and with it comes the long-awaited ...

    • 200 Comments
  • Fallout 4 Survival Mode Beta

    Bethesda Announces Fallout 4 Survival Mode Beta

    ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE! 
    This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.

    Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thir...

    • 532 Comments
  • Fallout 4 Beta Update and DLC, Creation Kit News

    Hey everyone! Really quick news update this time. It’s been busy around here lately and seems things are no different at Bethesda!

    For those of you who choose to opt-in, a new Fallout 4 Beta Update has been released. A few new features and an extensive list of fixes are included. The full release notes and further info can be found in the official announcement: http://forums.bethsoft.com/topic/1592402-14-beta-update

    Over the weekend, details about the first 3 ...

    • 173 Comments
  • XCOM 2 mods have arrived! NMM XCOM 2 support added!

    The first batch of XCOM 2 mods have been uploaded! The addition of these mods marked the launch of  our new XCOM 2 Nexus Site which includes file, image, and video shares as well as a forum for anyone looking to talk about XCOM 2 modding.

    One of the great things about modding is the wide variety of additions that authors create and these mods are no exception:


    Free Camera Rotation by wghost81 is a retooling of her excellent and well implemented mod for Enemy...

    • 14 Comments
  • Fallout 4 1.3 Update Now Official!

    The Fallout 4 1.3 Update is officially out of beta and is now available for mass consumption. There's a fairly healthy list of new features, fixes and improvements even more comprehensive than the beta patches.

    More info can be found at the official Bethesda site: 
    https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70

    The update will be applied the next time you start the game if you have automatic updates turned on.

    At first gl...

    • 354 Comments
  • Announcing Nexus Mod Manager Support for Dragon’s Dogma: Dark Arisen

    The Dragon’s Dogma mod community has hit the ground running. In just a matter of days since the game’s launch, we already have 40+ mods and counting! As a result, we’ve added support for the game to Nexus Mod Manager.

    For those of you who don’t already know, NMM takes the guesswork out of installing and managing mods for some of your favorite titles with features like one-click downloads, profiles, and more. Dragon’s Dogma marks the 20th game to be supported, with more...

    • 4 Comments
  • Unusually long load times addressed in Fallout 4 Beta Patch 1.3.47

    Public Service Announcement. If you've been dealing with unusually long
    load times in Fallout 4, this fix may be for you. We can confirm it has made a significant impact for some people.

    http://forums.bethsoft.com/topic/1583570-fallout-4-13-beta-update/#entry24875146...

    • 102 Comments
  • Fallout 4 1.3 Steam Beta Update Live

    Bethesda has just released the Fallout 4 1.3 Steam Beta Update on Steam. New features include new graphical effects, new settlement menus and more. It also contains a fairly long list of fixes and optimizations as well. Excellent!

    Remember, you have to opt-in to receive this beta update. 

    More info can be found in the patch notes on the Steam Fallout 4 news page:
    http://steamcommunity.com/games/377160/announcements/detail/903336711828944209...

    • 144 Comments
  • The Witcher 3 Holiday Outfit Mod Contest

    CD PROJEKT RED just announced a modding contest for all of you designers out there. Create a holiday themed outfit for your favorite Witcher 3 character and you could win a real Witcher 3 sword! So awesome! 

    Head over to the official contest page for more details:
    http://thewitcher.com/modcontest

    Be sure to fill out the form on the contest page and tag your creation with "Witcher Mod Contest" so that everyone can find it!

    We ca...

    • 85 Comments
  • NMM 0.61.3 fixes for Fallout 4

    Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the .esm/.esp entries for plugins that you had active. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save.

    Today we have released NMM 0.61.3, this release will once again allow for you to run Fal...

    • 239 Comments
  • Nexus Mod Manager (0.61.0) with Fallout 4 Support Released!

    It’s been amazing to see the reaction to Fallout 4 modding so soon! We knew it was going to be big, but the response has been phenomenal! So, DuskDweller and Luco81 our illustrious NMM dev team, have been working like Dogmeat updating Nexus Mod Manager to handle Fallout 4 mods. We’re happy to say, it’s ready!

    Release Notes

    Download Link

    This is a preliminary release that may have some wrinkles to iron out, but internal testing has gone sm...

    • 235 Comments
  • Fallout 4 Launch Day News

    So, how’s everyone fairing out there in post-apocalyptic Boston? We know it can be a lonely place out there, so to help we’ve opened 5 new Fallout 4 forums including “Mod Suggestions” and “Spoilers” sections, so be sure you’re posting to the appropriate section please.

    Also, we’ve heard your requests for recoloring the Fallout 4 Nexus Site. Robin has the photoshop files in storage at the moment while he sorts some things out with his house. We’ll be making some cha...

    • 29 Comments
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