About this mod
Updated for U8! Revolvers where you can open the chamber and add/remove rounds manually. Ammo pouches, quick loaders, and multiple revolver variants.
- Permissions and credits
- Changelogs
- Donations
Officially updated to be compatible with game version U8, you will notice all of the features from previous versions of the mod, with the following new changes:
- Imbuement support (cast a spell on a revolver/ammo, and the projectiles will have the same spell applied)
- Code Optimization
- Prefab Optimization
- Audio Effect Improvements
GIFS: https://imgur.com/a/hTNI83Y
Update V1.1.0 - "Flip-To-Close" Gesture Added
- Flick the weapon to the side to close the revolver chambers
- Adjust sensitivity by increasing/decreasing "minGestureVelocity"
- Disable the feature by setting "gestureEnabled" to false
- [Misc] Minor update to add category compatibility with Modular SemiAuto Pistols
Fisher's Modular Revolvers V1.0.0
Installation
Copy the
FishersModularRevolvers
folder into \Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\
. Weapons and Ammo will be in the spawn book under the new categories "Modular" and "M-Ammo" respectively. (Note: Vortex Mod Manager can also be used to install the mod)Features
Revolvers
- Three Variants: 'S&W500', 'Rhino', 'BlackOps'
- Basic blunt damagers
- Use-Key to Fire (Trigger)
- Alternate-Use key to open the Chamber (spell-menu button)
- Pull trigger while chamber is open to quick-release all shells
- Quick-Loaders can be used to fill the chamber at once
- Rounds can be added/removed individually
- Rounds are tracked dynamically, meaning:
- Rounds are "live" until fired
- Placing spent shells in the chamber will result in a misfire
- Mixing live and spent ammunition will result in the expected 'fire-sequence'
- 'Russian Roullette'
- can be toggled in the JSON files under
\StreamingAssets\FishersModularPistols\Revolvers\
- set "spinToRandomBullet" to "true" in order to enable this feature
- (this feature is still under development)
- can be toggled in the JSON files under
Bullets, Quick-Loaders & Ammo Pouches
- 'Large' Bullets are compatible with: 'S&W500'
- 'Small' Bullets are compatible with: 'Rhino' & 'BlackOps'
- Quick-Loaders allow you to fill the chambers of revolvers at once
- Ammo Pouches currently allow you to spawn an infinite number of:
- individual bullets
- quick-loaders
Future Roadmap
- Add support for customizable weapon attachments
- Sound FX overhaul
- Add more pistol variants
- Extend this framework to create Modular Rifles and Shotguns (Almost finished Semi-Automatic Pistols)
- AI integration. The main concern with this feature is performance as AI don't really need to be carrying these heavily rigged/scripted weapons
- Concurrently working on the "core framework" to improve bullet mechanics for all of my mods