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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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On heavy modding, the starting Ronin's portraits might glitch out (white icon). This mod restores their portraits. The affected pilots are: Behemoth, Dekker, Glitch, Medusa. Requires Modtek. Should work with any version of Battletech.Warning: Only works for new campaigns.
- 1.1MB
- 37
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211On heavy modding, the starting Ronin's portraits might glitch out (white icon). This mod restores their portraits. The affected pilots are: Behemoth, Dekker, Glitch, Medusa. Requires Modtek. Should work with any version of Battletech.Warning: Only works for new campaigns.
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Snub PPC is hella satisfyingBut not all mechs can put like 4 of them so I made mini versionsI replaced the following weapons:PPC 1 Ceres ArmsPPC 1 Donal*-* 2022 09 04 UPDATE - Added a BTA 3062 Compatible Mod
- 4KB
- 27
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212Snub PPC is hella satisfyingBut not all mechs can put like 4 of them so I made mini versionsI replaced the following weapons:PPC 1 Ceres ArmsPPC 1 Donal*-* 2022 09 04 UPDATE - Added a BTA 3062 Compatible Mod
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BattleTech mod (using BTML) that makes mechs, that have been assembled by parts, spawn in the mechbay completly broken.
- 9KB
- 196
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213BattleTech mod (using BTML) that makes mechs, that have been assembled by parts, spawn in the mechbay completly broken.
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BattleTech mod (using BTML) that, let's mech keep their evasion pips when beeing fired at.
- 5KB
- 227
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214BattleTech mod (using BTML) that, let's mech keep their evasion pips when beeing fired at.
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Sensor Lock Removes More Pips (ModTek support)
3 different versions for 3, 4 or all pips removed when a target is sensor locked.Available as a manual file replacement or ModTek installation.
- 1KB
- 99
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215Sensor Lock Removes More Pips (ModTek support)
3 different versions for 3, 4 or all pips removed when a target is sensor locked.Available as a manual file replacement or ModTek installation.
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I am not the original author, all credits go to lad09. I had problems to get the original mod working on Battletech 1.9.1 so I made a small fix. It is now working for me, maybe it will work for you, too.
- 3KB
- 25
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216I am not the original author, all credits go to lad09. I had problems to get the original mod working on Battletech 1.9.1 so I made a small fix. It is now working for me, maybe it will work for you, too.
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BattleTech mod (using BTML) that makes you pay an operation cost for each mech you want to use in a mission, based on it's chassis price.
- 7KB
- 128
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217BattleTech mod (using BTML) that makes you pay an operation cost for each mech you want to use in a mission, based on it's chassis price.
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A collection of tweaks to battletech game files to give a 'closer to TT'' with a few extra additions. The game is slightly more difficult in the early stages and will reward the player for optimal decision making.
- 1.0MB
- 34
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218A collection of tweaks to battletech game files to give a 'closer to TT'' with a few extra additions. The game is slightly more difficult in the early stages and will reward the player for optimal decision making.
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Savage Marauders - Salvage distribution rework
The primary goal of Savage Marauders is to change the loot reward pool by modifying weapon types, heatsinks, mech upgrades and their rarity according to mission difficulty.
- 17KB
- 43
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219Savage Marauders - Salvage distribution rework
The primary goal of Savage Marauders is to change the loot reward pool by modifying weapon types, heatsinks, mech upgrades and their rarity according to mission difficulty.
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Got the MedTechs to keep your Mechwarriors in shape? They can get back in the cockpit even with a couple holes in their guts.
- 2KB
- 126
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220Got the MedTechs to keep your Mechwarriors in shape? They can get back in the cockpit even with a couple holes in their guts.
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221
Removes all RNG influencing the game does.This may cause blood pressure to spike.
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Sometimes a mech won't die even though it's center torso is 0/xxx, the pilot ejected or got killed. This would softlock the game as objectives never got completed and would forego death-animations. This patch fixes the softlocking and thus objectives can be completed, mechs will actually die and death-animations will run.
- 4KB
- 63
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222Sometimes a mech won't die even though it's center torso is 0/xxx, the pilot ejected or got killed. This would softlock the game as objectives never got completed and would forego death-animations. This patch fixes the softlocking and thus objectives can be completed, mechs will actually die and death-animations will run.
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223
Исправления русского перевода
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This pack changes most of the weapons systems sounds with those from good old MechWarrior 4.
- 5.9MB
- 76
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224This pack changes most of the weapons systems sounds with those from good old MechWarrior 4.
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More Clan Salvage for Battletech Extended 3025 CE
Salvage from Clan missions increased to be more in line with regular missions.
- 281KB
- 104
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225More Clan Salvage for Battletech Extended 3025 CE
Salvage from Clan missions increased to be more in line with regular missions.
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Battletech Sound Replacement Redux
This mod replaces the firing sound effects of PPC's, AC's and MG's, using MechWarrior 4 sound effects. It also adds beefier Gauss and LRM/SRM sounds. It is a conversion of Highwayleopards excellent mod 'Battletech Sound Replacement Pack' to the latest (and final) version of BattleTech, including all DLC. It is released with explicit permission.
- 3.5MB
- 82
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226Battletech Sound Replacement Redux
This mod replaces the firing sound effects of PPC's, AC's and MG's, using MechWarrior 4 sound effects. It also adds beefier Gauss and LRM/SRM sounds. It is a conversion of Highwayleopards excellent mod 'Battletech Sound Replacement Pack' to the latest (and final) version of BattleTech, including all DLC. It is released with explicit permission.
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2x contract payout, count, and variance. 1.5x salvage (double breaks some missions). REQUIRES MODTEK
- 1KB
- 172
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2272x contract payout, count, and variance. 1.5x salvage (double breaks some missions). REQUIRES MODTEK
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228
Basic Overhaul to balance the ingame weapons to each other relevant to TT numbers.
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229
Replaces the Kickstarter Icon on backer pilots with the Ronin icon.
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3x 'mech and vehicle movement, lowered audio delays, sped up travel and quick time. MODTEK REQUIRED
- 23KB
- 144
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2303x 'mech and vehicle movement, lowered audio delays, sped up travel and quick time. MODTEK REQUIRED
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231
Set the color of the Backer, Ronin, and Commander Icons.
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Weapon re-balance and buyable SLDF tech
This mod balances all of the ( imo ) severely underwhelming energy weapons and allows for LosTech to be bought from certain shops.
- 32KB
- 45
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232Weapon re-balance and buyable SLDF tech
This mod balances all of the ( imo ) severely underwhelming energy weapons and allows for LosTech to be bought from certain shops.
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This mod makes Morgan Kell a larger than life MechWarrior and capitalizes on BloodyDove's Archer mod to give Morgan his signature 'Mech during the fight.
- 11KB
- 78
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233This mod makes Morgan Kell a larger than life MechWarrior and capitalizes on BloodyDove's Archer mod to give Morgan his signature 'Mech during the fight.
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Collection of Star League Royal and other "LosTech" (2750 Era) Mech variants based on models from HBS, DLC and Mods, plus associated LosTech weapons and equipment. Now including completely revamped/rarirty based mechparts in shop itemcollections and custom missions for a more exciting “LosTech” experience
- 2.4MB
- 161
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234Collection of Star League Royal and other "LosTech" (2750 Era) Mech variants based on models from HBS, DLC and Mods, plus associated LosTech weapons and equipment. Now including completely revamped/rarirty based mechparts in shop itemcollections and custom missions for a more exciting “LosTech” experience
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Unlock full map after obtaining the Argo (CURRENTLY OUTDATED)
This mod simply changes the milestone after beating Weldry to unlock the entire map, allowing you to run contracts in Davion, Canopan, Liao and Marik space without having to beat the entire campaign first. Requires BTML and ModTek to work properly.
- 2KB
- 326
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235Unlock full map after obtaining the Argo (CURRENTLY OUTDATED)
This mod simply changes the milestone after beating Weldry to unlock the entire map, allowing you to run contracts in Davion, Canopan, Liao and Marik space without having to beat the entire campaign first. Requires BTML and ModTek to work properly.
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BattleTech Extended HeatSinks Restored
Restores the functionality of Double Heatsinks installed in Fusion Engines
- 3KB
- 64
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236BattleTech Extended HeatSinks Restored
Restores the functionality of Double Heatsinks installed in Fusion Engines
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MoreTanks 3025.Tired of facing Demolishers and Schreks? Well, how about some Pattons, Pikes, and Partisans instead? Here are another 8 heavy and assault vehicles to the game, ready for the AI to use.Notes: 1) This mod re-uses existing game models to add missing 3025-era canon vehicles.2) Requires ModTek.
- 14KB
- 73
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237MoreTanks 3025.Tired of facing Demolishers and Schreks? Well, how about some Pattons, Pikes, and Partisans instead? Here are another 8 heavy and assault vehicles to the game, ready for the AI to use.Notes: 1) This mod re-uses existing game models to add missing 3025-era canon vehicles.2) Requires ModTek.
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238
New portraits for your pilot. Commander Portrait Loader is required.
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additional upgrades, weapons, etc. that add a little variety to the game. REQUIRES MODTEK
- 32KB
- 65
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239additional upgrades, weapons, etc. that add a little variety to the game. REQUIRES MODTEK
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Make your Origin story matter with this mod. It provides you with pilot perks like the AI has!
- 10KB
- 79
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240Make your Origin story matter with this mod. It provides you with pilot perks like the AI has!