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JK_Variants
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Version1.8.0.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
Justin KaseUploaded by
JustinKaseTooVirus scan
Tags for this mod
Main files
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ModTek Version
Includes everything - broken down into 5(+1) folders, with Community Asset Bundle support.
NOTE : CAB is currently in test and was causing some people trouble so it is now removed.
Please alert me to any issues or mistakes. Thanks!
Miscellaneous files
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Mech Sheet - XLS file - informative - not needed to use the mod
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Date uploaded10 Dec 2018, 1:27PM
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File size41KB
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Spreadsheet with stats on all Vanilla & JK Variants 'Mechs.
bt drdodger & BlackGyver
Up-to-date Version on GoogleDrive:
https://docs.google.com/spreadsheets/d/1m-m7XjyUImq_WC4CJKcEJ2pkLcEu3Sy1B6GzNlWLA-s/edit?usp=sharing
Old files
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APC_Wheeled_SRM - FILE FIX - REQUIRED
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Date uploaded23 May 2018, 5:43PM
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File size1KB
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Fixes an error that causes a hang.
Extract the vehicledef_APC_Wheeled_SRM.json file and place it in the mods/JK_Variants/vehicle folder. -
Fixes the missing +25m view radius for the Command Console.
- NOTE: This is now in the main download as of 06/12 at 8AM EST
Replace file in:
CLASSIC - mods/GT_ComandConsole/upgrades/cockpitMods
BTML/ModTek - Mods/JK_VariantsCampaign/upgrades/cockpitMods -
GT_Skirmish-AtlasFix
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Date uploaded25 May 2018, 2:52PM
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File size1KB
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For anyone who downloaded the mod prior to 05/25/2018 - 13:45 GMT / zulu time.
For BTML mod : this file should be placed in the GT_VariantsSkirmish/mech folder
For classic mod : this file should be placed in the GT_VariantsSkirmish/mech folder -
Install Instructions - JK_ModTek
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Date uploaded26 May 2018, 2:28AM
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File size953KB
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PDF File that goes over the installation process of BTML, ModTek and installing the ModTek versoin of the mod.
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ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
Made to work with BattleTech BETA patch 1.03.
Vehicles are now a workable option in campaign mode - the 3D models show the default weapons
If you are still on 1.02 you will need to manually enter the entries for the various sub-mods.
Thanks! -
ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
This zip file contains all the data folders needed for the Mod.
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Classic install method.
Latest version of the mod - includes all files/info needed to add them into Skirmish and Campaign games.
Provides numerous minor fixes to files to help with cross-mod compatibility. -
ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
JK_Variants
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Date uploaded26 Mar 2019, 12:46AM
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File size2.6MB
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Unique DLs-
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Total DLs-
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Version
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ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
ModTek Version
Includes everything - broken down into 6(+1) folders, with Community Asset Bundle support.
NOTE : CAB is currently in test and disabled by default.
Please alert me to any issues or mistakes. Thanks! -
JK_Variants
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Date uploaded15 Apr 2019, 2:49AM
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File size2.6MB
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Unique DLs-
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Total DLs-
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Version
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ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
JK_Variants
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Date uploaded08 May 2018, 3:55AM
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File size947KB
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Latest version of the mod - includes all files/info needed to add them into Skirmish and Campaign games.
Adds the 2 optional 'Mechs and their weapons into the game as adversaries.
Moves the Griffin 2N to the Star League folder. -
JK_Variants
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Date uploaded22 May 2018, 4:54AM
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File size5.6MB
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Unique DLs-
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Total DLs-
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Version
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ModTek Version
Includes everything - broken down into 6(+1) folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks! -
This zip file contains all the data folders needed for the Mod.
<br /> -
JK_Variants 1.02
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Date uploaded07 May 2018, 4:47AM
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File size920KB
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Latest version of the mod - includes instructions for adding to Campaign. Does not invalidate existing saves if added correctly.
Also includes a WeaponsAmmo mod and 2 'Mechs/2 Vehicles that are dependent on the W/A. Not yet in campaign mode. -
JK_Variants-1.04a
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Date uploaded12 Jun 2018, 1:08PM
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File size5.9MB
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Classic install method. (w/fix)
<br /><br />Latest version of the mod - includes all files/info needed to add them into Skirmish and Campaign games.
<br /><br />Provides numerous minor fixes to files to help with cross-mod compatibility. -
JK_Variants-1.1.0
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Date uploaded21 Jun 2018, 8:05AM
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File size6.8MB
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Classic install method. (w/fix)
Latest version of the mod - includes all files/info needed to add to Skirmish and Campaign games.
Provides numerous minor fixes to files to help with cross-mod compatibility.
Now includes fixes to core game files too. -
JK_Variants-1.4.0.4
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Date uploaded21 Feb 2019, 11:04PM
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File size2.4MB
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Unique DLs-
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ModTek Version
Includes everything - broken down into 6 folders, with Community Asset Bundle support.
Please alert me to any issues or mistakes. Thanks!! -
ModTek / BTML Version.
Includes everything that the original mod does - but broken down into 2 folders instead. 1 for Campaign and 1 for Skirmish.
This has only been tested by 3 people, so please let me know if it causes any problems. Thanks! -
ModTek / BTML Version (w/fix)
<br /><br />Includes everything that the original mod does - but broken down into 3 folders instead. 1 for Campaign, 1 for Skirmish & 1 for Star League.
<br /><br />Please let me know if it causes any problems. Thanks! -
JK_Variants-BTML_ModMek-1.1.0-M
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Date uploaded21 Jun 2018, 8:02AM
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File size2.0MB
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ModTek / BTML Version (w/fix)
Includes everything that the original mod does - but broken down into 4 folders instead. 1 for Campaign, 1 for Skirmish, 1 for CoreFixes & 1 for Star League.
Please let me know if it causes any problems. Thanks! -
JK_Variants-BTML_ModMek-1.3.0-M
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Date uploaded29 Nov 2018, 7:08AM
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File size1.5MB
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ModTek / BTML Version
Includes everything that the original mod does - broken down into 4 folders, with 2 new folders added for Jump Jet mod and future DLC related work.
Please alert me to any issues or mistakes. Thanks!! -
JK_Variants-BTML_ModMek-1.3.2-M
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Date uploaded20 Dec 2018, 8:17PM
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File size2.8MB
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ModTek / BTML Version
Includes everything - broken down into 9 folders, with new folders added for faction specific lance encounters.
Please alert me to any issues or mistakes. Thanks!! -
These are the replacement files for the JK_VariantsSkirmish folder for ModTek.
<br /><br />This fixes the issue with the unused Movement folder and also fixes the YesCampaign file.
<br /><br />If you downloaded after 06/13 at 16:00 (4:00PM) EST, you do not need this file. -
MoveDef_Behemoth
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Date uploaded26 Mar 2019, 12:47AM
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File size0KB
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For those missing the movedef_BEHEMOTH.json file from 1.5.1.0
Should be placed in :
BATTLETECH/Mods/JK_VariantsCAB/movement folder -
OPTIONAL Salvage Adjustment
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Date uploaded22 May 2018, 5:15PM
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File size6KB
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OPTIONAL file to adjust salvage values - making for an easier game.
Place this file in \\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants folder (backup original file first)
This adjusts salvage to be 2 salvage=1 'Mech (instead of 3=1) -
Updated Binary Laser Cannons
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Date uploaded12 May 2018, 3:07AM
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File size2KB
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This adjusts the heat level on the Binary Laser Cannon (I used a *5 multiplier - oops!!!)
This is not a necessary addition, but it will make the Binary Laser Cannons a little better.
Just unzip the 2 files and drop them into //mods/JK_WeaponAmmo/weapon -
This file will add in the version manifest info for all 3 sub folders