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Version1.8.0.0
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- Manual
File information
Last updated
Original upload
Created by
Justin KaseUploaded by
JustinKaseTooVirus scan
Tags for this mod
Activity logs
This page was last updated on 30 November 2019, 4:08PM
- Changelogs
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Version 1.5.1.2
- Fixed misplaced Behemoth MoveDef file
- Added new 'Mechs to CAB (Hatamoto Variants)
- Added new 'Mechs to Campaign (KTO-20, BJ-3, GHR-5N, AS7-D-K)
- Added new Vehicles to CAB (Predator, Marksman)
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Version 1.5.1.1
- Added Stinger & Wasp variants to CAB
- Added Pegasus Hover Tank variants to CAB
- Fixed an error in the movedef_javelin.json file
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Version 1.4.0.4
- Added in Lore based ‘Mechs to Variants Campagin : Atlas AS7-A, Atlas AS7-LL, Vindicator VND-1SIC, Blackjack BJ-3X, Cataphract CTF-0X, Cataphract CTF-4X, Grasshopper GHR-4R, Locust LCT-1L, Thunderbolt TDR-5D, Zeus ZEU-6A, Wolverine WVR-6D
- Added in Mobile HQ Variants & Skulker Variants
- Fixed multiple minor errors
- Removed Encounters portion into its own mod
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Version 1.4.0
- Added in mechDefs for the various 3025 era CommunityAssetBundle models
- Added in Lore based ‘Mechs to CAB: Assassin ASN-SB, Javelin JVN-10A, Raven RVN-4X, Trooper TP-1R, UrbanMech UM-R50, Vulcan VT-BL
- Added in Command Console Variants to CAB: Marauder MAD-3M-DC, Warhammer WHM-6L-DC, Warhammer WHM-6R-DC
- Added in TRO 3028 ‘Mechs to CAB: Linesman LMN-1PT, Loader King LDK-5C, Nightstar NSR-10C
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Version 1.3.2
- Added in Cyclops CP-10-Z-DC variant
- Added Daimyo HQ (Kurita Mobile HQ variant)
- Added Sab_JK_Variants folder to allow for faction specific lances
- Added cFixes and BattletechPerformanceFix mods in
- Added (3) new MG models from Dr. Banzai
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Version 1.3.0
- chassisdef_atlas_AS7-D-DC - adjusted CenterTorso MaxRearArmor and InternalStructure to be 155 instead of 160.
- chassisdef_atlas_AS7-RS - adjusted CenterTorso MaxRearArmor and InternalStructure to be 155 instead of 160.
- mechdef_atlas_AS7-D-DC - adjusted CenterTorso CurrentInternalStructure to be 155 instead of 160.
- mechdef_atlas_AS7-RS - adjusted CenterTorso CurrentInternalStructure to be 155 instead of 160.
- chassisdef_atlas_AS7-D_Danielle - adjusted CenterTorso MaxRearArmor and InternalStructure to be 155 instead of 160.
- chassisdef_atlas_AS7-WGS_Samsonov - adjusted CenterTorso MaxRearArmor and InternalStructure to be 155 instead of 160.
- mechdef_atlas_AS7-D_Danielle - adjusted CenterTorso CurrentInternalStructure to be 155 instead of 160.
- mechdef_atlas_AS7-WGS_Samsonov - adjusted CenterTorso CurrentInternalStructure to be 155 instead of 160.
- Added in Commando CMD-J, based off the Mech Commander series.
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Version 1.1.0
- Adjusted all Medium 'Mech Chassis to have 130 Stability
- Adjusted all Heavy 'Mech Chassis to have 160 Stability
- Adjusted all Assault 'Mech Chassis to have 200 Stability
- Adjusted Binary Laser Cannon heat to 36 (to match the double the new Large Laser heat)
- Adjusted Binary Laser Cannon + heat to 33 (to adjust for the -3 heat jacket bonus)
- Adjusted Tronel Large Laser heat to 27 (to match 1.5 x the new Large Laser heat)
- Adjusted Agra Medium Laser heat to 12 (to match the new Medium Laser heat)
- mechdef & chassisdef Black Knight BL-6-KNT has text adjusted to show it as the era appropriate BL-7-KNT.
- mechdef & chassisdef Black Knight BL-6b-KNT has text adjusted to denote the modern variant is the BL-7-KNT.
- mechdef & chassisdef Commando COM-1B has text adjusted to fix typo of "IB" intead of "1B"
- chassisdef Commando COM-1B - Adjusted max head armor to 45.
- chassisdef Commando COM-2D - Adjusted max head armor to 45.
- mechdef & chassisdef Griffin GRF-4N has text adjusted to show it as the era appropriate GRF-2N
- chassisdef Thunderbolt TDR-5S has text adjusted to correct typo - now says "armed and heavily armored" instead of "armored and heavily armored"
- mechdef Highlander HGN-732b, 733 & 733P - Adjusted armor to match TRO. Moved additional point to rear Center torso.
- mechdef Highlander HGN-733P - fixed loadout (HS & JJ in arms instead of Torso and Head)
- chassisdef Zeus ZEU-6S - fixed max Jump Jets to be 4 (instead of 3)
- chassisdef Trebuchet TBT-5N - fixed max CT armor to be 160 (instead of 120)
- chassisdef Atlas AS7-D - moved AC/20 ammunition up from the legs into the RT.
- chassisdef Spider SDR-5V - Adjusted max head armor to 45.
- APC_Vagr - Stats imply it is a Heavy Vehicle, and internals imply it is 65 tons. So tonnage has been adjusted and extra points of missing armor were added.
- APC_Wheeled - Armor and Internals on Turret appear to be in error (they match the APC_Sleipner) and they have been adjusted to the Technical Readout Values.
- Bulldog - Missing Machine Gun, so it has been added to vehicledef file. Also added missing comma to vehiclechassisdef.
- Demolisher - Added missing 4th ton of AC/20 ammo
- Scorpion - Machine is in Turret and should be in Front. Adjusted
- Striker - Adjusted Turret armor to be 110 instead of 120
- vehiclechassisdef files with extra commas - Schrek, SLDFDroneHeavy, SLDFDroneMedium, TargetVehicle2
- vehicledef files with extra commas - AmmoTransport, Mobile HQ, Mobile HQ Armored
- SRM6_2-Holly : Appears to have a type giving it -5 accuracy, instead of -2.
- LRM5_2-Delta, LRM10_2-Delta & LRM15_2-Delta all have the incorrect Instability values. Based on the +2, it should be a 4 (as it is on the LRM20_2-Delta) instead of 5.
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Version 1.04b
- Fixed missing +25m view capabilities on the Command Console
- Fixed error in the JK_VariantsSkirmish folder for ModTek mod-YesCampaign.json file.
- Changed mechdef_banshee_BNC-3S.json, moved the (2) Right Torso Heat Sinks to the Left Torso to avoid the issue of over filling the torso slots.
- Fixed BattleMaster BLR-1D Right/Left torso to remove Missile and Energy hardpoints, then added 2 extra Energy Hardpoints to the Right Arm.
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Version 1.04a
- ADDED in J Edgar Hover Tank and Variants
- ADDED in Vargr & Sleipnir Variants (based on APC Wheeled variants)
- ADDED in Heavy Wheeled APCs and Variants (20 ton APCs)
- Sleipnir adjusted to be viable according to Table Top rules - minor stat changes for Sleipnir that applies the excess armor points
- Vargr adjusted to be viable according to TT rules - speed reduced from 6/9 to 5/8 and access armor applied
- Fixed spelling error in Locust 1E description.
- Fixed maximum rear armor values on all chassis to be equal to the internal structure value of that location.
- Fixed internal structure values on all Wheeled APC Turrets
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Version 1.04
- Fixed ammo location error on Locust LCT-3V (moved to RT instead of CT)
- Adding in the Urbanmech UM-R60X (WeaponAmmo portion)
- Fixed an error in the vehicledef_APC_Wheeled_SRM file that caused a hang
- Removed extraneous commas from Bulldog AC2, Schrek AC, Schrek MG, Mobile HQ LL, Demolisher MG & Devastator chassis defs
- Removed extra comma from WVR-6M
- Fixed all GT Variant Chassis/Mech jsons by removing excess spacing and commas. Also removed referenced to 4th SSW - as it hasn't happened yet
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Version 1.03a
- ADDED Panther PNT-9ALAG, Urbanmech UR-60C & Enforcer ENF-3R
- Slight adjustment to Movement profiles (no change to speeds, just animations)
- Adjusted Turret armor on Striker LRM & Striker SRM to be 110 instead of 120
- ADDED additional Shops json files to have 'Mech salvage appear throughout the game.
- Adjust damage value of Binary Lasers to 61 - to allow for head caps.
- Adjust chassis intial weight for CTF-4X
- Adjusts max Jump Jets on both Zeus chasisdef files to be 4 (instead of 3)
- Adjusts max CT armor for all Trebuchet variants
- Fixed Atlas AS7-RS - had 1 extra Heat Sink
- Adjusted Stalker STK-4P melee & DFA damages to be appropriate to its lower 75 ton weight.
- Added leftover armor on underweight 'Mechs to their Rear CT/RT/LT locations. This impacts the Cataphract CTF-4X, Dragon DRC-1C, Firestarter FD9-M, Highlander HGN-733C and Panther PNT-8Z
- Integrated portions of GT Variants mod (including Command Consoles)
- ADDED Zeus ZEU-6S-DC to GT Command Console ‘Mechs
- ADDED (3) APC Wheeled variants (LRM, ML & SRM)
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Version 1.03
- SHD-2K: Removed rogue ML in the RA and fixed chassis to match.
- TBT-5J : Removed extra JJ and fixed RT/LT Armor to be 75.
- UM-R60L: Fixed armor error in head
- PNT-8Z: Removed extra Heat Sink
- Moved Victor VTR-9A1 to JK_WeaponAmmo folder (due to using half load MG)
- Locust LCT-3V to JK_WeaponAmmo folder (due to using half load MG)
- Moved Vindicator VND-1X to JK_WeaponAmmo folder (due to using half load MG)
- Fixed issue with Binary Lasers when defining it as a new Weapon Sub Class (caused an error if you didn't edit the MDD.db)
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Version 1.02a
- Fixed issue with Spider and Commando variants having only 30 max head armor instead of 45.
- Fixed an issue with the Griffin 2N having accidentally been released with the main mod. Now it is part of the StarLeague sub-folder so it doesn't appear as an OpFor.
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Version 1.02
- Fixed missing comma in Vindicator VND-1AA mechdef, fixed incorrect MoveDef reference in the Vindicator VND-1AA chassisdef
- ADDED Firestarter FS9-A & Commando COM-2D
- Fixed all vehicle files and made them viable in game.
- ADDED the MetadataDatabase.db file for those that want to add the 'Mechs to Campaign mode.
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- Author's activity
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November 2019
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30 Nov 2019, 4:08PM | Action by: JustinKaseToo
File added
JK_Variants [version 1.8.0.0]
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30 Nov 2019, 4:06PM | Action by: JustinKaseToo
File added
JK_Variants [version 1.8.0.0]
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30 Nov 2019, 4:21AM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Old versions.
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30 Nov 2019, 4:21AM | Action by: JustinKaseToo
File added
JK_Variants [version 1.8.0.0]
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30 Nov 2019, 4:17AM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Optional files.
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30 Nov 2019, 4:17AM | Action by: JustinKaseToo
File added
JK_Variants [version 1.8.0.0]
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30 Nov 2019, 4:15AM | Action by: JustinKaseToo
Attribute change
Description changed.
Mod version changed to 1.8.0.0.
September 2019
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29 Sep 2019, 9:30PM | Action by: JustinKaseToo
Attribute change
Summary changed.
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28 Sep 2019, 3:14AM | Action by: JustinKaseToo
File added
JK_Variants [version 1.7.1.1]
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28 Sep 2019, 3:13AM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Old versions.
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28 Sep 2019, 3:12AM | Action by: JustinKaseToo
Attribute change
Summary changed.
Mod version changed to 1.7.1.1.
August 2019
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03 Aug 2019, 7:40AM | Action by: JustinKaseToo
File added
JK_Variants [version 1.6.2.4]
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03 Aug 2019, 7:38AM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Old versions.
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03 Aug 2019, 7:38AM | Action by: JustinKaseToo
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.6.2.4.
July 2019
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30 Jul 2019, 8:03PM | Action by: JustinKaseToo
File added
JK_Variants [version 1.6.2.3]
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30 Jul 2019, 7:58PM | Action by: JustinKaseToo
File added
JK_Variants [version 1.6.2.3]
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30 Jul 2019, 7:58PM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Old versions.
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29 Jul 2019, 7:40PM | Action by: JustinKaseToo
File added
JK_Variants [version 1.6.2.2]
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29 Jul 2019, 7:39PM | Action by: JustinKaseToo
Attribute change
File 'JK_Variants' category changed to Old versions.
June 2019
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24 Jun 2019, 8:19PM | Action by: JustinKaseToo
Attribute change
Mod version changed to 1.6.2.1.
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