Baldur's Gate 3

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TheUltimatePotato

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TheUltimatePotato

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About this mod

Adds a new helmet to the game that combines the Flaming Fist Helmet (closed-face version) with the Nightsong's helmet.

Requirements
Permissions and credits
Changelogs
Overview:
My first ever mod, this adds a new helmet to the game that was made by combining the mesh of the closed-face version of the Flaming Fist Helmet with the helmet the Nightsong wears. Currently, it only works properly with all Body Types of Humans (and, by extension, Elves, Half-Elves, Drows, and Tieflings). However, if there's interest in support for any other Races, just let me know, and I'll look into adding it.

It does not come with any stats and is intended to be used with Eralyne's Transmog Enhanced, or alternatively, Fararagi's Cosmetic slots. I do not currently have any plans of making a statted version, but if you have any interest in doing so, I'd happily credit you and host a separate version utilizing those changes here, or maybe even roll it into the main version. Feel free to reach out to me if you do make such edits and would like to share them.

For recommendations on the rest of your armor to complete the look, the helmet was designed with the intention of being paired with Halfbite's Holy Armor of Selune, but it also goes excellently with pooteeweet's Extra Gear, in particular the "Selunite Plate" set and "Selunite Scale Armour". It also pairs well with pooteeweet's Paladin and Cleric Gear. To fully copy the original look this helmet was inspired by, you would use Halfbite's Dwarven-Plate Shoulders armor with the base game Cloak of Protection and dye everything with AnteMaxx's "Justiciar Light" dye, found within either of their Basket Full of Equipment mods. That being said, those are of course just recommendations, and there's doubtlessly plenty of other looks to combine the helmet with.

If you run into any issues or have any suggestions to improve the mod, please let me know. Otherwise, enjoy! And if you're the screen archer type, I'd love to see any screenshots you take while using the helmet, so do feel free to share!

Acquisition:
The helmet can be purchased from a variety of vendors found within each act: Dammon in all 3 Acts, A'jak'nir Jeera in Crèche Y'llek, Lann Tarv in Act 2, and Entharl Danthelon in Act 3. If you do not see the helmet in their wares, try long resting.

Alternatively, the helmet can be acquired from the Tutorial Chest, the Cartilaginous Chest found on the Nautiloid Ship where you begin the game, in the room past Shadowheart's pod. If you have already completed the tutorial, this chest can still be accessed by using one of the various mods that summon it; for example, wesslen's Tutorial Chest Summoning.

Finally, you can also acquire the helmet by spawning it yourself. You can do this via an item-spawning mod, like, for example, Spawn Any Item. The helmet's UUID is 0f176ccf-07c2-4032-8699-8f49659e1a8c. Alternatively, you can spawn it by using Baldur's Gate 3 Script Extender's console and inputting this command: TemplateAddTo("0f176ccf-07c2-4032-8699-8f49659e1a8c", GetHostCharacter(), 1).

Installation & Updating:
My recommended method for Installing is LaughingLeader's BG3ModManager. Follow the Setup instructions found there. Once you have setup the mod manager:

   1. Download my mod under the FILES tab of this page.
   2. Open the BG3ModManager if it isn't already open.
   3. Drag and drop the ZIP file you downloaded onto the Active Mods section in the mod manager. Alternatively, at the top of the manager, click File -> Import Mod..., and then choose this mod's ZIP file. Afterwards, drag the mod over from the Inactive Mods section into the Active Mods section. Make sure to refresh by going to File -> Reload All, or by pressing the F5 key on your keyboard, and then check that the mod is in the Active Mods section.
   4. Export your new load order to the game by clicking File -> Export Order to Game at the top of the manager.
   5. Done!

To Update:

   1. Go to the Mods folder, which can be accessed by clicking the Open Mods Folder button (its icon shows a folder with an arrow) located next to "Shortcuts" in the top bar of the mod manager, or by right-clicking a mod in the manager and clicking Open in File Explorer...
   2. Use the new PAK file in the updated ZIP you downloaded to overwrite the old PAK file found in the Mods folder.
   3. Done!

Alternatively, you can follow the same steps taken when first installing and overwrite the old version that way. Load order should not matter for this particular mod, but to avoid any potential issues with other mods, it's good practice to try to make sure your mods end up in the same place they originally were in the load order when updating. To do this, before updating, click File -> Save Order As..., pick a name and location for the file, click Save, update the mod, and then click File -> Import Order from File..., selecting the file you just saved your order to. Instead of that method, you can also just manually drag the mod back to its original position in the order if updating moves it, if you noted down where it originally went. These steps are not always necessary; updating a mod in this manner only shifts its position sometimes, in my experience.

Here is an extra guide that dives deeper into the mod manager's usage, if you have any trouble.

Credits & Special Thanks:
Zcrux - for their Paladin of Selune images they shared. All credit for the concept of this mod goes to them; without their images, I never would have set out to make this!
Druundev - for her various guides, in particular, her meshes one. It was very helpful in taking my first steps to make this mod!
Padme4000 - for the various tools, addons, and resources she shared with the community that helped make the process of creating this easier and less tedious.
ShinyHobo - for his invaluable Modder's Multitool!
Norbyte - for his various tools that were also invaluable in the making of this mod!
ByteBard - for their BG3 Equipment Generator mod, which was super helpful for easily testing lots of iterations of the mod during its early stages and also helped to set up my file structures and other things in the final version.
lostsoulman - for finding the fix to an issue with the mod.
Various awesome individuals in the Down by the river Discord - for some of the tips they shared that helped with the making of this mod, as well as the help they provided troubleshooting some of its issues.
BG3Wiki - for its many very helpful modding resources and guides.
And finally, Larian Studios! I have to credit them as well, of course; without them and their wonderful game, none of this would have been possible.
A big thank you to everyone above, and hopefully I didn't forget anyone!