Baldur's Gate 3

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kharneth

Uploaded by

kharneth

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About this mod

Add new Rapiers with new fencing mechanics and actions. Distributed on traders and world

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Permissions and credits
Translations
  • Polish
Changelogs
Description

New Rapiers. These weapons are centered around fencing stile combat, but it's kind of "high fantasy fencing" to fit better in the world. The weapons techniques are all about offense with very little focus on defense (there's only one "defensive" action in the whole set) and sometimes sacrifice safety for damage. They are also caster friendly wich makes then good weapons for mixed martial-caster classes.

General Characteristics:

-Menzoberranzan Fencing: This is the basic weapon feature, It require to use a Drow Rapier and either a empty offhand or a drow duel weapons offhand. Drow duel weapons are Elven Daggers and Wands.

By itself the only effect is extend the damage bonus of Duelling fighting style (if you have it) when using a drow duel weapon offhand, but it's a requirement for many other passives and actions of drow rapiers.

-Specialized Tactics: To make easier use of the previous part, Drow Rapiers are Light. But if the user don't have the dual wielder feat or use a dagger or a wand offhand, melee attacks rolls will have a -10 penalty when dual wielding.

-Caster Friendly: All weapon actions and spells from Drow Rapiers that force a enemy saving thrown (included base game ones) will automatically choose the highter DC between user Maneouver Save DC and Spellcasting Save DC.

Moreover, all Drow Rapiers can be customized to gain the Melee Caster passive by using the Elven Smithing Kit.

-A couple of weapons on the mod have a coat VFX effect, this can be toggle on or off through a passive but the effect needs to be ON for the associate passive effects to work (This was made on purpose because it seens more thematic).

Location

Drow Rapiers are exotic weapons wich aren't usually seen outside drow's places. That means that there isn't common versions and only uniques can be found. To keep diversity a couple of them can still be bough on fitting places (blackmarket) but those are unique too.

They can be found in the following locations:

Spoiler:  
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-Queen's Fang: Looted from the Phase Spider Matriarch under the Blighted Village.

-Smuggler's Insurance: Sold by Roah Moonglow (Goblin Camp in Act I, Moonrise Towers in Act II).

-Loviatar's Sting: Found in an Opulent Chest in Grymforge in the Dormitory room. Same one with the Firestoker.

-Corax Heirloom: Contained inside an Opulent Chest in the vault room of the Gauntlet of Shar. The same one that has the Callous Glow Ring.

-Dark Maiden's Light: Reward from Arabella for Find Arabella's Parents.

-Bloodlust: Sold by Sticky Dondo, on the Guildhall (Act III).

-Chilling Death: Reward from Sarin for return their skull.


Customization

You can add the Melee Caster passive to any Drow Rapier using the Elven Smithing Tool (not included, separate download. Follow the link). Just use the tool on a weapon to give it the passive, use it another time if you want to remove it.

Unequip the weapon before crafting if you experience any issue, that should solve it. Should be fixed from 1.1.1 You should be able to customize equipped items. There's one exception, you should unequip Dark Maiden's Light before customize otherwise guide will get stuck on your characters. But if you forget this, the issue is solved with a save and load.

Installation

BG3 Mod Manager is recommended.

Use either the Vortex Mod Manager or the BG3 Mod Manager and install this mod.

Make sure you deploy your mods if using Vortex or export the mod list if using BG3 Mod Manager.

For Update just overwrite old version pak with the new one. If you want to be 100% sure everything goes smoothly do the following:
-Remove equiped weapons from this mod from your characters (you can leave them in the inventory, no need to store them), save your game and exit.
.-Install the new version (just overwrite old one).
-Load, you can reequip your weapons as you wish.
As I said, nothing of this should be needed, I update like hundreds of times while testing just overwritten the old file. But the above proccess should be the correct one to update items mods.

Uninstallation isn't support after patch 5. You can try to use a mod that create a temporary container, like tutorial chest summoning. Place items in it and wait for it to vanish into the void with them. Save, exist and remove the mod. There's also several tutorials on nexus that gives methods that may work. Remember to deploy/export after uninstalling mods.

Optional

If you want the items to appear in the tutorial chest use: Elven Weaponry - Tutorial Chest. Load it after all main files from weaponry series.

Alternatively if you want to spam them with cheat engine or some other tool the UUID codes are:

Spoiler:  
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-Crate with everything: 8b8eca08-a17f-40ee-a0d2-bae2f8bc88f9

-Queen's Fang: 3cdacdda-609d-484e-bf4a-abd7295df73a

-Smuggler's Insurance: 9af410f0-e33f-4f64-bdad-65a253c1ceb9

-Loviatar's Sting: e6f114dc-6644-4441-ad25-81133b75f218

-Corax Heirloom: 4bb88750-9fc9-42f8-9f1d-6aa5f2b8f9dd

-Dark Maiden's Light: dc60ab47-60eb-4142-856a-bfe86cbed49a

-Bloodlust: f4306739-e2c1-4b0e-910b-5570ac1903da

-Chilling Death: d6843a73-5a4f-48a1-b7e8-786a8bd8dbea


Other Mods "in the series"

-Elven Weaponry - Blades

-Elven Weaponry - Katana

-Elven Weaponry - Longbows

-Elven Weaponry - Chainmail

-Elven Weaponry - Wands

-Elven Weaponry - Shortbows

-Elven Weaponry - Daggers

-Elven Weaponry - Needle of the Outlaw Rogue

-Elven Weaponry - Ranger Armor

-Elven Weaponry - Glaives

Credits


--Very special thanks to skystryke468 for making corrections on my texts.

-AnteMaxx and legend0fthefall for their tutorials mods that makes me get the firts steps of this

-Everyone who download this mod!