-Fixed Crafting: You should be able to customize equipped items. There's one exception, you should unequip Dark Maiden's Light before customize otherwise guide will get stuck on your characters. But if you forget this, the issue is solved with a save and load.
-Fixed guide from Dark Maiden's Light keep active when the item is in inventory/ground.
Update 1.2
-New rapier with custom model and textures and dyable. A possible gift from Mizore from other plane...
-Change "Specialized Tactics" to disadvantage instead of plain -5, to be more in line with other penalties on the series.
-The above change fix a bug (most likely a conflict as I couldn't replicate it as hard as I tried) that makes the penalty still applies with dual wielder feat when two drow rapiers are equipped.
-New custom models for "Smuggler's Insurance" and "Dark Maiden's Light" (See screenshots).
Dark Maiden's Light is gorgeous! when wielded in the main hand though, the flowers are hiding...the weapon seems to be made to be wielded in the offhand. Is there any way to mirror the model and add a second version of DML in so that there are flowers prominent on both hands?
Hello, i have recently spotted something. every time i try to launch the game after i installed this, the mod manager does external reset. i'm pretty sure my load order has nothing to do with this, considering it worked just fine as soon as i removed this mod from the order. could this be a bug?
UPDATE - {{{Nevermind that was the issue of korean translation mod}}}
Hey, absolutely love your weapon series, stellar work! Tool tips for some of your custom abilities don't seem to be working right though. The tool tip for Drow Duel Weapon and several others just show blank boxes. Abilities work as intended though, no problems there.
*edit* Seems to only affect specific weapons. Most weapons the tool tip shows fine, some of the Elven Blades ones don't show up
Thanks for pointing it. It's cause by a change on how the "ishidden" properties for passives work in patch 8.
I'm hesitating to change it right away as it won't affect gameplay like you said and it totally looks like an uninteded change and may ends being fixed by larian on a hotfix. So I'll wait a little for now.
Howdy, I love this mod and I've been using it for a while. Recently upgraded V 1.3 and I seem to be having an issue with Smuggler's Insurance. For some reason the game is reading it as a head slot item. None of the other rapiers, including Dark Maiden's Light, are having that issue. Do you know of any potential mod conflicts which might be causing that?
Make sure you aren't use mods that change item loot, like rel generator ands similar or if you are using them make sure you are using the correct order
Also don't use the IGMM after export the load order with BG3MM, it can mess load order so check again. Vortex also can mess your load order and you need to check it again.
If you are integrating the mod with rel generator you shouldn't be using the tutorial chest file, they are incompatible for some items and depending on your load order they either appear as helmet as yours or spawn multiples times.
You should either integrate the mod with rel and not use the tutorial chest or not do it and get the items from their original locations or using the tutorial chest file.
Hey man. First of all, a big thank you to you for all your mods.Everything is really well done, nothing to complain about there.
But I was wondering if there might be a way to turn some of these rapiers into scimitars?
Maybe by way of the elven blacksmithing toolkit.
I've been looking for a good scimitars mod for a while. But apart from those from Driitz (which are also very good but not particularly suited to the runs I run), we don't find any.
Otherwise too bad and thank you anyway, eh. I definitely don't want to ask too much of you without knowing it.
Just turn them to scimitars will require a bit of work, and also will overlap with melee caster option to make crafting more tedious.
That said, drow scimitars both two hands and one hand are the next thing I have on wip for the series. I can't really tell a relaease date because I still need to update a few things (mostly armor cloth phisics) for patch 7, but I think they will be out on two weeks or something like that
Thank you for your response in any case. I'm excited to hear that I'll be able to play with some awesome scimitars in the future.But just in case, don't put pressure on yourself for release dates.
I'm light years away from being able to create mods myself. So the minimum is to respect those who have this know-how and their requirements.
I love the new looks you added, they really make them stand out! I especially like the Smuggler's Insurance model, it's a cool hybrid. I was wondering though, could it be possible to do a variant where the Smuggler's Insurance does slashing animations? I feel like it looks a little odd to see my character stab with a weapon that looks more accustomed to slicing.
Is the terrified condition on the Chilling Death rapier suppose to last indefinitley? It feels alittle bit strong that the enemy will not be able to move for the rest of the fight after one fail save. Otherwise, great mod! Been having alot of fun using this (and your other) weapon mod.
After getting the status, enemies will be taking a ST at the end of each of their turns again and remove it if they pass. So it can last from only one turn to (very unlikely) forever, just depending on how lucky you are
81 comments
"Spin Off" in the series for Drow Rapiers.
As always any feedback is wellcome!
Thanks!
Update 1.1
-Added two new rapiers (see ss)
Update 1.1.1
-Improved Icons
-Fixed Crafting: You should be able to customize equipped items. There's one exception, you should unequip Dark Maiden's Light before customize otherwise guide will get stuck on your characters. But if you forget this, the issue is solved with a save and load.
-Fixed guide from Dark Maiden's Light keep active when the item is in inventory/ground.
Update 1.2
-New rapier with custom model and textures and dyable. A possible gift from Mizore from other plane...
Update 1.3
-Text improved. Big thanks to aceofpie for it!
-Change "Specialized Tactics" to disadvantage instead of plain -5, to be more in line with other penalties on the series.
-The above change fix a bug (most likely a conflict as I couldn't replicate it as hard as I tried) that makes the penalty still applies with dual wielder feat when two drow rapiers are equipped.
-New custom models for "Smuggler's Insurance" and "Dark Maiden's Light" (See screenshots).
UPDATE - {{{Nevermind that was the issue of korean translation mod}}}
Tool tips for some of your custom abilities don't seem to be working right though. The tool tip for Drow Duel Weapon and several others just show blank boxes. Abilities work as intended though, no problems there.
*edit*
Seems to only affect specific weapons. Most weapons the tool tip shows fine, some of the Elven Blades ones don't show up
I'm hesitating to change it right away as it won't affect gameplay like you said and it totally looks like an uninteded change and may ends being fixed by larian on a hotfix. So I'll wait a little for now.
You can turn off the light if you want to sheat it.
Read installation instructions, main file must load before tutorial chest file
Also don't use the IGMM after export the load order with BG3MM, it can mess load order so check again. Vortex also can mess your load order and you need to check it again.
Everything ive seen so far works, except bloodlust. Not a big thing to me tho, but commented non the less.
You should either integrate the mod with rel and not use the tutorial chest or not do it and get the items from their original locations or using the tutorial chest file.
But I was wondering if there might be a way to turn some of these rapiers into scimitars?
Maybe by way of the elven blacksmithing toolkit.
I've been looking for a good scimitars mod for a while. But apart from those from Driitz (which are also very good but not particularly suited to the runs I run), we don't find any.
Otherwise too bad and thank you anyway, eh. I definitely don't want to ask too much of you without knowing it.
Just turn them to scimitars will require a bit of work, and also will overlap with melee caster option to make crafting more tedious.
That said, drow scimitars both two hands and one hand are the next thing I have on wip for the series. I can't really tell a relaease date because I still need to update a few things (mostly armor cloth phisics) for patch 7, but I think they will be out on two weeks or something like that
I'm light years away from being able to create mods myself. So the minimum is to respect those who have this know-how and their requirements.
Thanks again for everything.
Either way, top notch work as always!
It's a easy thing to do, I'll test it and see if it looks better for me
After getting the status, enemies will be taking a ST at the end of each of their turns again and remove it if they pass. So it can last from only one turn to (very unlikely) forever, just depending on how lucky you are