About this mod
Prevent NPCs dying while Non-Lethal Attacks are toggled on, overhauls the system for knocking characters out to be streamlined and foolproof.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
- 2.0+ is a full rework of the mod to make absolutely certain, without a damn doubt that you don't accidentally kill people.
- Toggle Non-Lethal Attacks is now Toggle Non-Lethal Aura. A 30 meter radius where enemies inside will not die, and are instead knocked unconscious.
- Toggle Non-Lethal Aura is a per-character toggle to keep it performance friendly.
- Toggle Non-Lethal Aura even works when you're dead.
- The restrictions on what types of characters can be knocked out has not been removed, so blowing up quest flags by knocking out someone you shouldn't have won't take place.
- For the moment this includes all enemies, and allies regardless of where the damage actually comes from so long as they're in range. In the future I may come up with a more immersive solution, but for now just providing everyone the option to not suffer with the fickle vanilla mechanics is good enough.
- None.
- actualsailorcat's Automated Summons and Animate Dead Plus Plus - Necromancy Patch are completely compatible, (they do light self inheritence entry edits to "NonLethal").
- havsglimt's Non-Lethal Ranged Attacks and Spells is a minor incompatibility. If loaded before it's completely overwritten, if loaded after this mod will not cease to function, but a tooltip will be overwritten and so will the boost entry which is not really needed.
- Load after other mods editing the "NonLethal" passive, or the "NON_LETHAL".
- wtfbengt for finding the solution to the EXP problem!
- Yoesph for brainstorming and helping me with a potential Script Extender implementation which didn't come to pass
- To whoever brought this issue to my attention in Discord, can't remember lol
- havsglimt for originally partially addressing this issue with Non-Lethal Ranged Attacks and Spells.
Tired of building a bunk modlist? Try Difficulty, Immersion, Quality!

Me mods:
- Injuries In collaboration with osirisofinternet we will make the game painful.
- Goon's Passive Library for Combat Extender a requirement for the excellent Enweaved Feat and used in both Difficulty, Immersion, Quality and Listonomicon's Combat Extender configurations.
- Swap Places Common Action Got a companion in the doorway on your turn? Bonus action them out the way.
- Savage Attacker Variants - Unarmed Spell Ranged and Thrown Attacks Equality for damage dice rolling.
- Stackable ASI Feats Fix those bunk passive buffs.
- Hardcore Help Remove rez piling in the early game.
- DIQ Patches - Treasure Tables and More Make overpowered cosmetic items illegal, then make Withers sell them.
- Reaction Points on Hotbar Have the memory of a gold fish? Enemy AI hate this one simple trick.
- Custom Common Action Patch Don't choose between common action mods!
- Extra Attack for Rogue CF Hey, Rogues can use a little bump, surely?!
- Bonk Enhanced - Knocked Out Failsafe - Non-Lethal Attacks and Damage Overhaul Stop accidentally killing NPCs forever!
- Scantily Mizora - Outfit Replacer (NPC VO Compatible) Give Mizora the GYATT!