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BaldursGoonsack

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BaldursGoonsack

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About this mod

Prevent NPCs dying while Non-Lethal Attacks are toggled on, overhauls the system for knocking characters out to be streamlined and foolproof.

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  • Mandarin
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So it turns out that if you stab someone unconscious, throw acid on them and set them on fire that it's pretty lethal. 

  • 2.0+ is a full rework of the mod to make absolutely certain, without a damn doubt that you don't accidentally kill people.
  • Toggle Non-Lethal Attacks is now Toggle Non-Lethal Aura. A 30 meter radius where enemies inside will not die, and are instead knocked unconscious.
  • Toggle Non-Lethal Aura is a per-character toggle to keep it performance friendly.
  • Toggle Non-Lethal Aura even works when you're dead.
  • The restrictions on what types of characters can be knocked out has not been removed, so blowing up quest flags by knocking out someone you shouldn't have won't take place.
  • For the moment this includes all enemies, and allies regardless of where the damage actually comes from so long as they're in range. In the future I may come up with a more immersive solution, but for now just providing everyone the option to not suffer with the fickle vanilla mechanics is good enough.
Known issues:
  • None.
Known conflicts:Load order:
  • Load after other mods editing the "NonLethal" passive, or the "NON_LETHAL".
Thanks:
  • wtfbengt for finding the solution to the EXP problem!
  • Yoesph for brainstorming and helping me with a potential Script Extender implementation which didn't come to pass
  • To whoever brought this issue to my attention in Discord, can't remember lol
  • havsglimt for originally partially addressing this issue with Non-Lethal Ranged Attacks and Spells.

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