really good mod but seem like enemy that already affect by bleeding still get kill by the bleed, quite ironically had this happen to Boooal when trying to knock out the entire Kuo-toa cult to keep the Boooal Benediction and still get the exp, also some mod skill like the succubus class kiss just by pass the aura effect and give enemy the instant death.
Where you using the aura? I forgot to change the tooltip, it does indeed give EXP.
also some mod skill like the succubus class kiss just by pass the aura effect and give enemy the instant death
Yeah I don't know what I'd do about that. If the spell is tagged as lethal or something and bypasses a downed status being applied I could maybe adjust my implementation, but it's not very high prio for me.
He's probably just not eligible to be knocked out then, if the status isn't applied on the creature from the aura then they can't be knocked out per vanilla design.
Not sure if this is a bug with this mod or because of a mod conflict - but I had this toggled on and the game crashed to desktop when one of my summons was "knocked out". Do we know how this is supposed to behave if an allied summon dies while in range of the non-lethal aura?
I imagine they'd be within player radius most of the time anyway but are summons able to toggle this too? I tried the non lethal spell mod which worked great but then my beastmaster companion killed them since they can't toggle non-lethal lol
Nah they can't, but you're right to assume they'd be in range most of the time because 30 meters is bigger in game than I expected. Overlapping loads of auras by having summons run around with this toggled wouldn't be a good idea with the current implementation because it would hamper performance and create instability. Best fix, if you find it lacking is for me to just increase the radius of the aura. In the future I can look at adjusting my implementation, but stuff is weirder on the back end than folks might expect.
Thanks for the quick reply! Yeah I can't imagine it'll be much of an issue :) Also just to clarify cos I'm not sure what this means lol "but a tooltip will be overwritten and so will the boost entry which is not really needed", loading this mod after the non lethal spell one means both will work fine? Ty!
No you don't need that mod anymore, loading it before this means it does nothing, loading it after doesn't really do anything except ruining one of my tooltips.
It just doesnt seem to work for me, just tried the new update on a goblin and at first he got downed like he was an ally, a second later the completely died. Might just be a mod incomp because i have almost 600 mods, but one of them isnt Non-Lethal Ranged Attacks and Spells.
I have tried Invulnerability on Knocked Out before and might just use it for Minthara and the uninstall because its quiet annoying how they solved the "issue"
Edit: OK, I tried it again and now it seems to be working fine. I think maybe a custom spell killed her if she was too close (Solar Blessing from demigod race)
Thank you for the mod. Would you consider extending the duration of the invulnerability to for example 5 turns ? I found that some statuses that last longer than one turn and deal damage like bleeding or noxious fumes will usually kill the unconscious target.
Oh yeah, I wasn't thinking of statuses like that at the time, if I can't think of something better than increasing the invulnerability I'll definitely do that. I could maybe make a custom invulnerability status where on expiry it clears negative status effects, but it's hard to account for them all especially when it comes to other mods.
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In the future I can look at adjusting my implementation, but stuff is weirder on the back end than folks might expect.
I have tried Invulnerability on Knocked Out before and might just use it for Minthara and the uninstall because its quiet annoying how they solved the "issue"
Edit: OK, I tried it again and now it seems to be working fine. I think maybe a custom spell killed her if she was too close (Solar Blessing from demigod race)
I could maybe make a custom invulnerability status where on expiry it clears negative status effects, but it's hard to account for them all especially when it comes to other mods.